mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-21 12:11:24 +00:00
Use - as listmarker to stay consistent with the rest of the file.
This commit is contained in:
parent
fc1e98f0be
commit
7ede95918f
1 changed files with 12 additions and 12 deletions
24
CHANGELOG
24
CHANGELOG
|
@ -1,21 +1,21 @@
|
|||
Quake II 7.41 to 7.42:
|
||||
* The console can now be scrolled with the mouse wheel. (by maxcrofts)
|
||||
* Fix entities on non-horizontal surfaces rendered in full black.
|
||||
* Add an option to choose the display Quake II runs on. (by Spirrwell)
|
||||
* Add an option to specify the display refresh rate used in fullscreen.
|
||||
* Allow mouse 'sensitivity' to be set to non-integral values.
|
||||
* Port cvar operations from q2pro. These allow the manipulation of cvar
|
||||
- The console can now be scrolled with the mouse wheel. (by maxcrofts)
|
||||
- Fix entities on non-horizontal surfaces rendered in full black.
|
||||
- Add an option to choose the display Quake II runs on. (by Spirrwell)
|
||||
- Add an option to specify the display refresh rate used in fullscreen.
|
||||
- Allow mouse 'sensitivity' to be set to non-integral values.
|
||||
- Port cvar operations from q2pro. These allow the manipulation of cvar
|
||||
values, supported are: dec, inc, reset, resetall and toggle
|
||||
* Put the client into pause mode during savegame load. This prevents the
|
||||
- Put the client into pause mode during savegame load. This prevents the
|
||||
world getting forwarded about 100 frames during load, time in which
|
||||
the player might be hurt by monsters or the environment.
|
||||
* New commands: 'listentities' allows listing of entities. 'teleport'
|
||||
- New commands: 'listentities' allows listing of entities. 'teleport'
|
||||
teleports the player to the given coordinates.
|
||||
* Fix loading of config files not ending in newlines.
|
||||
* A lot of fixes for subtle, long standing AI and game play bugs. (by
|
||||
- Fix loading of config files not ending in newlines.
|
||||
- A lot of fixes for subtle, long standing AI and game play bugs. (by
|
||||
BjossiAlfreds)
|
||||
* Quicksaves can now be loaded and saved throught the savegame menus.
|
||||
* The software renderer now skips frames with no changes. This improves
|
||||
- Quicksaves can now be loaded and saved throught the savegame menus.
|
||||
- The software renderer now skips frames with no changes. This improves
|
||||
performance quite a bit, especially on slow CPUs. (by Denis Pauk)
|
||||
|
||||
Quake II 7.40 to 7.41:
|
||||
|
|
Loading…
Reference in a new issue