Update the CHANGELOG.

This commit is contained in:
Yamagi Burmeister 2019-02-04 14:20:16 +01:00
parent e4665547a8
commit 0318fb59c7

View file

@ -1,3 +1,23 @@
Quake II 7.30 to 7.40:
- Add support for HTTP downloads. Both the r1q2 and q2pro URL schemes
are supported, if a file is unavailable over HTTP the download code
falls back to UDP.
- Savegames can be removed through the menu by pressing 'del' on the
selected savegame. (by Jonathan Bergeron)
- Support external entity files. This was submitted by @NeonKnightOA.
- Some fixes to OGG/Vorbis music playback. The music keeps playing after
s_restart and ogg_shuffle is handled correctly by the menu.
- Another round of timing fixes. Average frame times are now taken into
account when taking an educated guess on the next frames render time.
And the display refresh rate detection no longer cripple working GPU
drivers in an efford to work around bugs in older version of AMDs.
- A lot of fixes to the internal memory management. The game is now
much more memory efficient, this allows playing of extremly big maps
without crashes. This is largly based upon work done by Denis Pauk.
- New and much more detailed documentation.
- Enhancements to the software renderer. Retexturing packs are now
supported, general cleanup and bugfixes. (by Denis Pauk)
Quake II 7.21 to 7.30:
- Removed support for SDL 1.2.
- Removed static dependencies to libogg, libvorbis and libz.