Update the CHANGELOG for 7.21.

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Yamagi Burmeister 2018-07-14 09:35:47 +02:00
parent 176f95cc7c
commit 3b49a66556

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Quake II 7.20 to 7.21:
- Fix some render glitches in the software renderer. (by Denis Pauk)
- Render the weapon independent of the current field of view, otherwise
the weapon distorts with very high FOV settings. The weapons FOV can
be set through r_gunfov, it defaults to 90.
- Rework the OGG/Vorbis backend. This fixes several annoying bugs, and
adds support for alternative track <=> file mappings. Use this to
implement support for the audio tracks supplied by the GOG.com version
of Quake II.
Quake II 7.10 to 7.20:
- Add the soft renderer back. This feature is considered experimental.
The porting of the old soft renderer code to SDL and it's cleanup