mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-21 12:11:24 +00:00
Update CHANGELOG for 7.20.
This commit is contained in:
parent
7fc5810231
commit
9e139a9be0
1 changed files with 19 additions and 0 deletions
19
CHANGELOG
19
CHANGELOG
|
@ -1,3 +1,22 @@
|
|||
Quake II 7.10 to 7.20:
|
||||
- Add the soft renderer back. This feature is considered experimental.
|
||||
The porting of the old soft renderer code to SDL and it's cleanup
|
||||
were done by Denis Pauk.
|
||||
- Rename several cvars to be consistent with other Quake II source
|
||||
ports. The configuration file will be converted at the first start,
|
||||
when an old cvar name is used a message is printed.
|
||||
- Make the client unicode compatible. Yamagi Quake II can now be
|
||||
installed into pathes with unicode characters in it. On Windows the
|
||||
user name of the current account may contain unicode characters.
|
||||
As a side effect the game can run on ReFS volumes. While '+set
|
||||
basedir' is still supported, the unicode compatible '-datadir'
|
||||
should be used.
|
||||
- Another round of timing fixes. The game is now capable of holding
|
||||
the requestes or vsync framerate even on slow machines and with
|
||||
problematic GL drivers.
|
||||
- Fix server side mod handling, their configs are now saved to the
|
||||
correct directories and the configs are reexeced at mod startup.
|
||||
|
||||
Quake II 7.02 to 7.10:
|
||||
- Joystick support including haptic feedback. This fantastic work was
|
||||
done by Denis Pauk. The dirty work is done by SDL, how good or bad
|
||||
|
|
Loading…
Reference in a new issue