Mention the relative mode fallback in the CHANGELOG and remove the FAQ

This commit is contained in:
Yamagi Burmeister 2014-01-25 19:14:35 +01:00
parent 825a53009a
commit 85ee926dd6
2 changed files with 4 additions and 6 deletions

View file

@ -1,3 +1,7 @@
Quake II 5.21 to 5.22:
- Provide a fallback if SDL2s relative mouse mode
cannot be activated.
Quake II 5.20 to 5.21:
- Fix a bug regaring mouse key handling (reported
by phenixia2003)

6
README
View file

@ -804,10 +804,4 @@ How do I disable the vsync?
- Set gl_swapinterval to 0 and type vid_restart. Beware that this may
not work with SDL 1.2 due to bugs in SDL.
I've build Yamagi Quake II with SDL 2.0 and now my mouse behaves strange.
- If it feels like your mouse is hitting the window borders you're
experiencing a problem in SDL 2.0. SDL 2.0 needs XInput 2.2 or higher
and fails when the installed version is older. So make sure that you
have XInput 2.2 or higher installed.
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