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Update CHANGELOG for 6.0
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CHANGELOG
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CHANGELOG
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@ -1,3 +1,17 @@
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Quake II 5.34 to 6.00:
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- Make the client asynchronous. The old behaviour can be forced by
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setting cl_async to 0. Please note that asynchronicity can lead to
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problems if the old SDL 1.2 backend is used and vsync is enabled.
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- Implement gl_overbrightbits in the non multitexturing case. A
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value of 1 just fixes lighting on water surfaces, higher values
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increase the brightness of everything.
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- General renderer overhaul for better compatibility with modern GPUs.
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OpenGL 1.4 is now required, older versions are no longer supported.
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Multitexturing was deprecated and will be removed in a future
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release.
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- Fix some longstanding AI problems.
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- Several general gameplay fixes.
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Quake II 5.33 to 5.34:
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- Add support for stereo 3D (by Valery Guskov)
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- Make gibt solid so they move with conveyor belts.
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