Document vid_displayrefreshrate.

This commit is contained in:
Yamagi Burmeister 2018-02-26 19:14:39 +01:00
parent 8ff7109b9d
commit 727249f625
2 changed files with 9 additions and 3 deletions

View file

@ -2,9 +2,9 @@ Quake II 7.10 to 7.20:
- Add the soft renderer back. This feature is considered experimental.
The porting of the old soft renderer code to SDL and it's cleanup
were done by Denis Pauk.
- Rename several cvars to be consistent with other Quake II source
ports. The configuration file will be converted at the first start,
when an old cvar name is used a message is printed.
- Rename several cvars to be consistent across different renderers.
The configuration file will be converted at the first start, when an
old cvar name is used a message is printed.
- Make the client unicode compatible. Yamagi Quake II can now be
installed into pathes with unicode characters in it. On Windows the
user name of the current account may contain unicode characters.

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@ -99,6 +99,12 @@ Graphics (all renderers):
* Most old `r_*` cvars, but renamed to `gl_*`
* **vid_displayrefreshrate**: Sets the displays refresh rate. The
default `-1` let the game determine the refresh rate automatically.
There's little need to change that. If you do make sure that the refresh
rate is rounded up, e.g. with a display of 59.95hz you should set `60`.
Otherwise the game will render too few frames.
* **vid_renderer**: Selects the renderer library. Possible options are
`gl1` (the default) for the old OpenGL 1.4 renderer and `gl3` for
the new OpenGL 3.2 renderer.