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Document vid_displayrefreshrate.
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2 changed files with 9 additions and 3 deletions
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@ -2,9 +2,9 @@ Quake II 7.10 to 7.20:
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- Add the soft renderer back. This feature is considered experimental.
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The porting of the old soft renderer code to SDL and it's cleanup
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were done by Denis Pauk.
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- Rename several cvars to be consistent with other Quake II source
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ports. The configuration file will be converted at the first start,
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when an old cvar name is used a message is printed.
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- Rename several cvars to be consistent across different renderers.
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The configuration file will be converted at the first start, when an
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old cvar name is used a message is printed.
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- Make the client unicode compatible. Yamagi Quake II can now be
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installed into pathes with unicode characters in it. On Windows the
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user name of the current account may contain unicode characters.
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@ -99,6 +99,12 @@ Graphics (all renderers):
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* Most old `r_*` cvars, but renamed to `gl_*`
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* **vid_displayrefreshrate**: Sets the displays refresh rate. The
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default `-1` let the game determine the refresh rate automatically.
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There's little need to change that. If you do make sure that the refresh
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rate is rounded up, e.g. with a display of 59.95hz you should set `60`.
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Otherwise the game will render too few frames.
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* **vid_renderer**: Selects the renderer library. Possible options are
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`gl1` (the default) for the old OpenGL 1.4 renderer and `gl3` for
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the new OpenGL 3.2 renderer.
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