Commit graph

67 commits

Author SHA1 Message Date
Yamagi
228c6060f3 Update the CHANGELOG for 8.00. 2021-06-06 17:46:41 +02:00
Yamagi
4e6b85a2bb Update CHANGELOG for 7.45. 2020-10-17 15:37:12 +02:00
Yamagi
f536c9a82a Update the CHANGELOG for 7.44. 2020-10-08 13:01:03 +02:00
Yamagi
16b657af89 Mention the gun Z offset in the CHANGELOG. 2020-02-24 17:15:09 +01:00
Yamagi
bc9ffec5ac Update the CHANGELOG for 7.43. 2020-02-12 17:54:10 +01:00
Yamagi Burmeister
7ede95918f Use - as listmarker to stay consistent with the rest of the file. 2019-11-27 10:56:47 +01:00
Yamagi Burmeister
fc1e98f0be Mention softrenderer frame skip logic, introduced in #415. 2019-11-27 10:53:38 +01:00
Yamagi
3a65087f67 Mention the quicksave menu options in the CHANGELOG. 2019-11-17 13:14:19 +01:00
Yamagi Burmeister
25ece83227 Update the CHANGELOG for the upcomming 7.42 release. 2019-11-10 18:16:51 +01:00
Yamagi Burmeister
c0d45ece57 Add missing word. 2019-05-26 15:57:59 +02:00
Yamagi Burmeister
40667b133f Some fixes and clarifications to the CHANGELOG. 2019-05-25 10:21:11 +02:00
Yamagi Burmeister
298cb05d61 Update the CHANGELOG for the upcoming 7.41 release. 2019-05-13 17:28:04 +02:00
Yamagi Burmeister
0318fb59c7 Update the CHANGELOG. 2019-02-04 14:20:16 +01:00
Yamagi Burmeister
edabb03051 Update CHANGELOG for 7.30. 2018-09-05 14:54:56 +02:00
Yamagi Burmeister
3b49a66556 Update the CHANGELOG for 7.21. 2018-07-14 09:35:47 +02:00
Yamagi Burmeister
727249f625 Document vid_displayrefreshrate. 2018-02-26 19:15:46 +01:00
Yamagi Burmeister
9e139a9be0 Update CHANGELOG for 7.20. 2018-02-25 10:36:50 +01:00
Yamagi Burmeister
e0ea5d4928 Add CHANGELOG for 7.10. 2017-12-07 15:00:38 +01:00
Yamagi Burmeister
aa4f3e39a5 CHANGELOG entries for 7.02. 2017-09-23 14:05:18 +02:00
Yamagi Burmeister
9236b61153 Clearify that we fixed the build on all platform without SSE. 2017-06-21 15:27:23 +02:00
Yamagi Burmeister
20abcf8e47 Update the CHANGELOG for 7.01. 2017-06-21 14:29:46 +02:00
Yamagi Burmeister
9f3c2296dc Clarify Sandy Bridge GPUs with GL3.
Sandy Bridges hardware is OpenGL 3.2 compatible and Mesa3D has a working
driver. But the crappy Windows driver is limit to OpenGL 3.1... GL3 is
working on Linux, but not on Windows.
2017-06-06 17:50:58 +02:00
Yamagi Burmeister
d0ad58cdb3 Update the CHANGELOG for 7.00 2017-05-25 11:45:18 +02:00
Yamagi Burmeister
21035bef8d Reformat the CHANGELOG to 72 characters width 2016-12-03 09:21:29 +01:00
Yamagi Burmeister
bcadbf5ab3 Update CHANGELOG for 6.0 2016-12-02 16:31:34 +01:00
Yamagi Burmeister
c3894cb9de Update CHANGELOG 2016-06-25 10:28:42 +02:00
Daniel Gibson
50fe9cfdbc Bump version to 5.33 2016-01-30 19:48:00 +01:00
svdijk
e0fb8ec49f Fix a typo in CHANGELOG 2015-11-05 19:53:49 +01:00
Yamagi Burmeister
eeccfc41ab Update CHANGELOG 2015-10-31 16:53:25 +01:00
Yamagi Burmeister
87ed67fd3d Revert "Cleanup vector math"
This reverts commit 123e409a2e.

This commit breaks several float calculations in subtiles ways. For
example grenates drift to the left. In fact, it's another example why
I'm so hesitant to merge anything that's not a fix for a clearly
reproducable bug. This fixes #99.
2015-10-19 18:20:47 +02:00
Yamagi Burmeister
123e409a2e Cleanup vector math
This work was submitted by Dmitry Antipov. We stick to macros instead of
inline functions since they're in line with the rest of the code base.
This patch removes several unused functions and tranfers most of the
rest into macros.
2015-10-01 15:47:37 +02:00
Yamagi Burmeister
05c7709f13 Update CHANGELOG 2015-09-07 17:14:09 +02:00
Daniel Gibson
e6646fb1e4 Bumped version to 5.30 2015-04-11 21:16:47 +02:00
Yamagi Burmeister
3f1ced97de Update CHANGELOG again 2015-03-23 12:54:30 +01:00
Yamagi Burmeister
533fbb7016 Update doku after OS X removal 2015-03-20 17:33:46 +01:00
Yamagi Burmeister
0cee89bd08 Update the CHANGELOG 2015-03-13 17:38:48 +01:00
Yamagi Burmeister
87ba687f14 Update the CHANGELOG 2014-06-25 16:11:41 +02:00
Yamagi Burmeister
1490089bbe Update CHANGELOG 2014-05-08 17:22:33 +02:00
Daniel Gibson
7ace8c9116 Implementing gl_hudscale cvar to scale the HUD
because it's so small in high resolutions and I'm an old man with bad
eyes.
2014-04-25 21:24:26 +02:00
Yamagi Burmeister
26bbfead45 Add support for MSAA.
MSAA was a long wanted and often requested feature. Just set set the
desired number of samples with gl_msaa_samples and do a vid_restart.
This code is based upon work done in Hecatomb.
2014-01-26 09:53:10 +01:00
Yamagi Burmeister
85ee926dd6 Mention the relative mode fallback in the CHANGELOG and remove the FAQ 2014-01-25 19:14:35 +01:00
Yamagi Burmeister
3efb5a2b56 Update CHANGELOG for 5.21 2014-01-01 11:25:03 +01:00
Yamagi Burmeister
1ac7f52308 Update CHANGELOG 2013-11-10 10:52:53 +01:00
Yamagi Burmeister
ad52c5c888 Rename all qgl* functions top their OpenGL counterparts
This removes the need to define the old qgl function names to the
official OpenGL names. The OpenGL functions are now called directly
without any abstraction.
2013-07-27 08:47:21 +02:00
Yamagi Burmeister
9150bdc9ec Mention the refresher integration in the CHANGELOG 2013-06-15 10:43:15 +02:00
Yamagi Burmeister
fd0d3cb5de Update the CHANGELOG for 5.11 2013-05-20 19:13:58 +02:00
Yamagi Burmeister
4ecec6a4fa Mention the last changes to the menu system in CHANGELOG 2012-12-26 09:34:55 +01:00
Yamagi Burmeister
bad57c0f31 Mouse release code improvements 2012-11-18 11:06:24 +01:00
Yamagi Burmeister
77e51b01a8 Mention new FOV code in CHANGELOG 2012-10-28 10:58:17 +01:00
Yamagi Burmeister
606b7d73f7 Mention OS X. 2012-10-03 14:37:02 +02:00