Commit graph

  • a02b1f516c env_sprite: Make sure m_flFramerate is set Marco Hladik 2019-01-05 10:38:22 +0100
  • b3753047ad hostage_entity: Memorize who your last rescuer was and attribute $$$ to him, in case he's too far away and no longer the user. Marco Hladik 2019-01-05 09:10:14 +0100
  • 0adf64a82f Cleaned up func_buyzones' Game_CreateBuyZones to not use findchain. Marco Hladik 2019-01-05 08:58:21 +0100
  • 3f3438cc1c hostage_entity: allows being pushed around (when you're CT) hostage_entity: added animations for idle/walk/running that were missing Marco Hladik 2019-01-05 08:51:32 +0100
  • d76f82994e Progs update Marco Hladik 2019-01-05 03:20:26 +0100
  • a1dcd36575 Fixed func_buttons in that their touch function was set when it shouldn't have been after using them via +use Marco Hladik 2019-01-05 03:19:36 +0100
  • af6904631e Added the missing class file entries for cycler and cycle_sprite Marco Hladik 2019-01-05 03:18:57 +0100
  • 992251b030 Fixed a bug with not giving the helmet when you've already got Kevlar. Marco Hladik 2019-01-05 03:18:38 +0100
  • d4d6e8a6da The HUD will now display when you've got Kevlar and the Helmet Marco Hladik 2019-01-05 03:18:23 +0100
  • 4621358ffd Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels Added support for respawns of map entities Started redoing hostages... they don't have any animations right now. Don't be surprised. Moved most/if-not-all CS specific entities into their own class files Marco Hladik 2019-01-05 02:02:12 +0100
  • 4f9e8c2a75 Moved info_map_parameters into its own entity file, removed the old associated fields. Marco Hladik 2019-01-04 21:58:19 +0100
  • 0e7fcf8012 Fixed env_sprite functionality. Moved some things around. Marco Hladik 2019-01-04 21:39:07 +0100
  • c4eb753f63 env_spark autostart fix Marco Hladik 2019-01-04 20:39:45 +0100
  • e7f1db0543 Commited some minor stuff, unimportant Marco Hladik 2019-01-04 05:56:14 +0100
  • 6678a562ae VoIP 3D-Ingame Indicator added Marco Hladik 2019-01-03 23:33:40 +0100
  • 59c637c6ea Fixed trigger_hurt Marco Hladik 2019-01-03 12:23:11 +0100
  • 5fa7002844 - Added everything needed for networked sprays - Switched to custom pmove code (early, WIP) instead of the engine one, again - Made nightvision compatible with splitscreen modes - Player animation fixes - Prediction fixes - Fixed radius damage, so grenades and bombs should apply proper damage now - Added func_wall_toggle - Small entity fixes Marco Hladik 2019-01-03 02:26:39 +0100
  • 32b6e85d28 Some AUG improvements, simple crosshair for both AUG and SG552 Marco Hladik 2019-01-03 02:23:21 +0100
  • 07b72429f6 Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2 Marco Hladik 2018-12-31 02:00:38 +0100
  • 88710b3bb2 Player animation fixes Marco Hladik 2018-12-31 01:58:02 +0100
  • d1ad1b13bf Misc prediction fixes Marco Hladik 2018-12-30 06:37:53 +0100
  • ff7e6b6c41 Made the connect button work in the Internet/LAN menus Marco Hladik 2018-12-28 00:03:00 +0100
  • 8ffd4bb134 Initial New-Menu Commit. Marco Hladik 2018-12-27 23:53:24 +0100
  • 0d5b490fac Tweaks to the default HUD color and radar position to be more like 1.5 Marco Hladik 2018-12-27 23:50:36 +0100
  • aaf8241bc2 Gun offset command added (v_gunofs) Marco Hladik 2018-12-27 18:19:14 +0100
  • 468996b9e6 Reset the bomb defusal progress in case the time runs out and is neither detonated nor successfully defused. Marco Hladik 2018-12-25 22:59:10 +0100
  • a02b781e9a Fix func_buyzones not being affected by fcs_swapteams Marco Hladik 2018-12-25 22:53:44 +0100
  • b1fa74a63a Added fcs_fix_bombtimer for overriding weird/buggy CS 1.5 timer behaviour Marco Hladik 2018-12-23 09:12:12 +0100
  • 8d2093353c HUD Bomb Indicator Fix Marco Hladik 2018-12-23 09:11:02 +0100
  • afc8d8dbb2 more ecologically friendly infodecal entities fixed autoreload behaviour! it's now like in 1.5 added some glsl replacements that are more performance friendly Marco Hladik 2018-12-15 15:50:10 +0100
  • a21d0d597b Fixed a small VOX sample-time logic error. This should fix the sync issues. Marco Hladik 2018-12-09 06:33:38 +0100
  • 523f1e0284 Changed some of the menu sound to represent the WON menu better. Yes a nicer menu is coming, too. Patience! Marco Hladik 2018-12-09 06:28:19 +0100
  • a8c05e95d3 Added VOX sound precache. Marco Hladik 2018-12-09 06:27:50 +0100
  • c43906bff4 That's the proper way of disabling the impact effects for the knife... *cough* Marco Hladik 2018-12-09 06:06:32 +0100
  • 807bfb00e0 The knife in 1.5 doesn't create decals apparently (the beta versions do, though) make this a switch? Does anyone care?... Marco Hladik 2018-12-09 05:59:13 +0100
  • c1497341a8 Moved all entity field definitions into one file. Marco Hladik 2018-12-09 05:58:28 +0100
  • 701f0e8737 Added damage indicator. Marco Hladik 2018-12-09 05:56:34 +0100
  • 628097eff9 Added early infodecal ents. They don't align to the texture coords YET. Marco Hladik 2018-12-07 20:03:07 +0100
  • 1e1d02411b Fix for being unable to defuse the C4 with the new input-button swap. Marco Hladik 2018-12-07 14:14:30 +0100
  • f5bb0748ff Clear scope-zoom upon respawn. Marco Hladik 2018-12-06 05:34:40 +0100
  • aff2edd9fa This hidden file also needs to leave. Marco Hladik 2018-12-05 20:53:08 +0100
  • e6af94c505 Remove old cruft we don't need in gfx/shell Marco Hladik 2018-12-05 20:52:47 +0100
  • f15217db91 Swapped the internal button bits for use/attack2 as it was causing problems in new engine binaries. Marco Hladik 2018-12-05 20:52:27 +0100
  • 40c247a823 Small centerprint alignment fix. Marco Hladik 2018-12-05 20:51:40 +0100
  • efeaa2822d - Changed mp_fillweapons to fcs_fillweapons to reflect its origin - fcs_fillweapons will basically act as a switch for CS:S ammo behaviour - Some default.cfg and ftesrv.cfg changes Marco Hladik 2018-12-05 17:02:49 +0100
  • c7dbc3a2b9 Fix some default settings. Please delete config.cfgs! Marco Hladik 2018-12-05 15:56:39 +0100
  • a44a39f91d Got rid of an old debug print for the C4 Marco Hladik 2018-12-05 15:55:55 +0100
  • 86e40f90c3 Fixed the reloading-logic to avoid an "ammo-loss" bug. Marco Hladik 2018-12-05 15:55:40 +0100
  • cdec0d9e79 - Fixed BombZone detection logic for planting the C4 - Fixed counting of players during events such as escape, disconnect and team switching - Fixed flashbang nades not tracing against players correctly - Fixed the C4 bomb planting logic which regressed a couple engine revisions ago Marco Hladik 2018-12-05 15:05:56 +0100
  • ebce90e265 Added master-server entries into default.cfg for the custom engine clients Marco Hladik 2018-12-05 11:10:36 +0100
  • b1a91280da Set maxpitch and minpitch to 89 and -89 respectively. It's not perfect 90 degrees in Goldsrc. David Knapp 2018-10-31 17:03:38 -0400
  • 7b848d78ec - Redone crouching physics code - Fixed the gamerules regarding bomb defusal kills - Implemented mp_friendlyfire - Fixed cl_thirdperson cvar Marco Hladik 2018-09-20 13:38:01 -0700
  • 45df2179d1 Binary update. Marco Hladik 2018-06-14 12:18:34 +0200
  • 2f354c2e54 Removing Physics.c references, as it is no longer used. Marco Hladik 2018-06-14 12:06:07 +0200
  • 537ec5d15d Changed the FreeCS Project license to MIT. Marco Hladik 2018-06-14 12:05:23 +0200
  • 26efc3588e - Added sound hack that'll stop LFO sounds (e.g. cs_747 jet flyby) from killing your ears - Fixed the spectator camera from caring about VIEWHEIGHT - Added menu labels and checkbox graphics (still WIP menu improvements) - Fix for not-loop ambient_generic entities Marco Hladik 2018-06-10 11:40:44 +0200
  • 6b3504c560 Added bot source files (oops) Removed old project file Marco Hladik 2018-06-10 02:29:08 +0200
  • 4ca5223c51 Removal of unused graphics/shaders Marco Hladik 2018-06-10 02:27:32 +0200
  • 53d4ac9591 Added custom, white bitmap font to resemble WON closer Fixed the chat parsing Fixed crouching not working Marco Hladik 2018-06-10 02:26:15 +0200
  • a187712435 Readme update Marco Hladik 2018-06-09 18:40:48 +0200
  • 6e9268d764 - Physics are now handled partially by the engine again - Added first bot prototypes (only use with the latest FTEQW and ENGINE_ROUTING enabled Marco Hladik 2018-06-09 18:37:42 +0200
  • d1aa5feb35 Msg cleanup Marco Hladik 2018-06-05 09:59:48 +0200
  • 35d025a7ab Merge pull request #97 from matnguyen/master Marco Hladik 2018-03-07 15:47:50 +0100
  • edf8a31ed3 Edited README Matthew Nguyen 2018-03-06 23:22:43 -0800
  • 4de8570168 Delete gfx.wad Marco Hladik 2018-02-17 11:04:29 -0800
  • 4260036e84 Slope fix, set acceleration to 10 for now - also view-step prediction fix to make it not seem like you're falling at a constant pace. Marco Hladik 2018-02-17 11:02:03 -0800
  • 0ac03b1bc6 Rearranged things a little. Marco Hladik 2018-02-12 07:46:35 -0800
  • d78d12fd71 Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also. Marco Hladik 2018-02-12 07:24:08 -0800
  • 5633ad7d59 Fixed the player models not looking up/down in the external view Marco Hladik 2018-01-29 21:51:13 -0800
  • 84aea16001 Added a IP-Connect option by request Marco Hladik 2018-01-29 21:18:17 -0800
  • 4b3ef40880 Fixed mp_timelimit! Thanks to wastelandpanda for reporting this. Marco Hladik 2018-01-29 20:32:00 -0800
  • 0eaf9f5bc3 Added mp_halftime and fixed the behaviour of not flushing the round before a second player joins. Marco Hladik 2018-01-29 10:14:30 -0800
  • f78ece6005 Added mp_winlimit and fixed a bug with selecting the C4 Bomb as well as changed the way input works during freezetime. Marco Hladik 2018-01-29 09:03:22 -0800
  • c94019bfea Progs update Marco Hladik 2018-01-24 10:36:09 -0800
  • ce03562663 Add cmd menu_quit, since that was bothering me for a while. Marco Hladik 2018-01-23 02:52:00 -0800
  • 3d6cb51060 Make crouch jumping somewhat viable again. Marco Hladik 2018-01-23 02:25:55 -0800
  • e016772037 Adjusting a few things, as well as adding a soon-custom gfx.wad Marco Hladik 2018-01-11 22:07:12 -0800
  • da4450c0b1 pm_bunnyspeedcap will also affect landing slowdowns. Aka you can bunnyhop again once that's off. Marco Hladik 2018-01-07 12:39:31 -0800
  • f011126858 Fixed the crouch-stay bug on a new round trigger, tried fixing crouching-jumping a little so you can't hover across the map Marco Hladik 2018-01-01 12:20:51 -0800
  • d37546c131 Fixes for ArmouryEntity and fixed grenade weapon switching. Marco Hladik 2017-12-28 19:56:54 -0800
  • 6f682653b1 Added invlast, added buyammo1 and buyammo2 commands. Marco Hladik 2017-12-28 19:16:30 -0800
  • acd61228d1 Stepping and crouch fixes, because we needed those. Badly. Marco Hladik 2017-12-28 15:01:05 -0800
  • b003b933b4 Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. Marco Hladik 2017-12-28 05:31:31 -0800
  • 2eec3d477b Recompiled the .dat files because it seems I forgot to. Marco Hladik 2017-12-19 14:28:43 -0800
  • 47c43544bf Big improvements to sprays. No more infokeys, support for colored sprays and much more. Marco Hladik 2017-12-19 13:02:01 -0800
  • e3b1dc88a2 Update README.md Marco Hladik 2017-12-19 00:40:30 -0600
  • 7ba9f4912b Update README.md Marco Hladik 2017-12-07 14:44:17 -0600
  • e37b77c309 Update README.md Marco Hladik 2017-12-07 14:44:08 -0600
  • 11e8098609 Update README.md Marco Hladik 2017-12-07 14:43:28 -0600
  • 4550c3a060 Update README.md Marco Hladik 2017-12-02 09:38:53 -0600
  • 057420ed4c Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully. Marco Hladik 2017-12-01 13:02:58 -0600
  • 5969fc35c9 Actual sources for commit dccd39b66c8f76221277e16482d44af9b5a63581 eukara 2017-11-27 00:52:25 -0600
  • 54a8b696f5 Merge branch 'master' of https://github.com/eukara/FreeCS eukara 2017-11-27 00:51:39 -0600
  • 25200dc989 Added checks for invalid team items. eukara 2017-11-27 00:50:40 -0600
  • c320b6ae4e Delete csprogs.lno Marco Hladik 2017-11-22 15:39:12 -0600
  • 94774c7fd1 Delete Overview.c~ Marco Hladik 2017-11-22 15:38:54 -0600
  • b76d39796c Fixed a possible problem with hostages being rescued... multiple times in one frame. Marco Hladik 2017-11-22 15:34:09 -0600
  • 581190b98f Fixed overview FOV at 90. Marco Hladik 2017-11-22 13:27:11 -0600
  • 979c1d1d95 Added sv_autoreload for those who really want it Tweaked shell ejections just a little bit eukara 2017-11-20 23:51:19 -0600
  • 57bf1c9576 Added shell ejection to the view Added headshot notification Health goes red now when it's below 25 or equals Fixed a CSQC error with no overview present Fixed spacing in the muliplayer server browser eukara 2017-11-20 11:16:42 -0600