Fixed a bug with not giving the helmet when you've already got Kevlar.
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@ -104,6 +104,7 @@ void CSEv_PlayerBuyEquipment_f( float fID ) {
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Money_AddMoney( self, -350 );
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sound( self, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_IDLE );
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centerprint( self, "You already have some kevlar,\nand now you've bought a helmet!" );
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self.iEquipment = self.iEquipment | EQUIPMENT_HELMET;
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}
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} else {
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if ( self.iEquipment & EQUIPMENT_HELMET ) {
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