Some AUG improvements, simple crosshair for both AUG and SG552
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parent
07b72429f6
commit
32b6e85d28
4 changed files with 28 additions and 6 deletions
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@ -477,7 +477,11 @@ void HUD_Draw(void) {
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// I guess viewzoom turns from 0.0-1.0 float into a 0-255 byte
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if (getstatf(STAT_VIEWZOOM) < 1.0f) {
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HUD_DrawScope();
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if (getstatf(STAT_ACTIVEWEAPON) == WEAPON_SG552 || getstatf(STAT_ACTIVEWEAPON) == WEAPON_AUG) {
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HUD_DrawSimpleCrosshair();
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} else {
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HUD_DrawScope();
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}
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} else {
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HUD_DrawCrosshair();
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}
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@ -98,3 +98,20 @@ void HUD_DrawCrosshair( void ) {
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drawfill( vHor1, [ iLineLength, 1 ], vCrossColor, 1, DRAWFLAG_ADDITIVE );
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drawfill( vHor2, [ iLineLength, 1 ], vCrossColor, 1, DRAWFLAG_ADDITIVE );
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}
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/*
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=================
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HUD_DrawSimpleCrosshair
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Draws a simple HL crosshair
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=================
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*/
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void HUD_DrawSimpleCrosshair( void )
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{
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static vector cross_pos;
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// Draw the scope in the middle, seperately from the border
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cross_pos = ( vVideoResolution / 2 ) + '-12 -12';
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drawsubpic(cross_pos, [24,24], "sprites/crosshairs.spr_0.tga", [0.1875,0], [0.1875, 0.1875], [1,1,1], 1, DRAWFLAG_NORMAL);
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}
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@ -58,6 +58,7 @@ void CSQC_Init(float apilevel, string enginename, float engineversion) {
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precache_model("sprites/640hud3.spr");
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precache_model("sprites/640hud5.spr");
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precache_model("sprites/640_pain.spr");
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precache_model("sprites/crosshairs.spr");
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precache_sound("common/wpn_hudon.wav");
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precache_sound("common/wpn_hudoff.wav");
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@ -95,10 +96,6 @@ void CSQC_Init(float apilevel, string enginename, float engineversion) {
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precache_pic( "lambda.bmp");
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precache_pic( "logos/doug.bmp");
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for ( int i = 0; i < ( CS_WEAPON_COUNT - 1 ); i++ ) {
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precache_model( sViewModels[ i ] );
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}
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PARTICLE_SPARK = particleeffectnum("part_spark");
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PARTICLE_PIECES_BLACK = particleeffectnum("part_pieces_black");
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@ -76,6 +76,10 @@ void WeaponAUG_PrimaryFire( void ) {
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#ifdef SSQC
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if ( BaseGun_PrimaryFire() == TRUE ) {
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sound( self, CHAN_WEAPON, "weapons/aug-1.wav", 1, ATTN_NORM );
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if ( self.viewzoom != 1.0 ) {
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self.fAttackFinished = time + (wptAUG.fAttackFinished * 2);
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}
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}
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#else
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int iRand = (int)floor( random( 1, 4 ) );
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@ -98,7 +102,7 @@ void WeaponAUG_SecondaryFire( void ) {
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} else {
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self.viewzoom = 0.6;
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}
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self.fAttackFinished = time + 0.5;
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#endif
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}
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