Added invlast, added buyammo1 and buyammo2 commands.
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acd61228d1
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6f682653b1
6 changed files with 89 additions and 7 deletions
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@ -26,6 +26,17 @@ Init all the cmds in one place
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=================
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*/
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void CSQC_ConsoleCommand_Init( void ) {
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registercommand( "slot1" );
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registercommand( "slot2" );
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registercommand( "slot3" );
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registercommand( "slot4" );
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registercommand( "slot5" );
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registercommand( "slot6" );
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registercommand( "slot7" );
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registercommand( "slot8" );
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registercommand( "slot9" );
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registercommand( "slot10" );
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registercommand( "dev_testorbituary" );
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registercommand( "minimap" );
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registercommand( "overview_test" );
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@ -41,6 +52,7 @@ void CSQC_ConsoleCommand_Init( void ) {
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registercommand( "buy" );
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registercommand( "chooseteam" );
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registercommand( "lastinv" );
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registercommand( "invnext" );
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registercommand( "invprev" );
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registercommand( "+showscores" );
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@ -76,7 +88,9 @@ void CSQC_ConsoleCommand_Init( void ) {
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registercommand( "m249" );
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registercommand( "primammo" );
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registercommand( "buyammo1" );
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registercommand( "secammo" );
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registercommand( "buyammo2" );
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registercommand( "vest" );
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registercommand( "vesthelm" );
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@ -123,6 +137,50 @@ float CSQC_ConsoleCommand( string sCMD ) {
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tokenize( sCMD );
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switch ( argv( 0 ) ) {
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case "lastinv":
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HUD_DrawWeaponSelect_Last();
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return TRUE;
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break;
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case "slot1":
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localcmd( "impulse 1\n" );
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return TRUE;
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break;
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case "slot2":
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localcmd( "impulse 2\n" );
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return TRUE;
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break;
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case "slot3":
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localcmd( "impulse 3\n" );
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return TRUE;
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break;
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case "slot4":
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localcmd( "impulse 4\n" );
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return TRUE;
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break;
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case "slot5":
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localcmd( "impulse 5\n" );
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return TRUE;
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break;
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case "slot6":
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localcmd( "impulse 6\n" );
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return TRUE;
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break;
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case "slot7":
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localcmd( "impulse 7\n" );
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return TRUE;
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break;
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case "slot8":
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localcmd( "impulse 8\n" );
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return TRUE;
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break;
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case "slot9":
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localcmd( "impulse 9\n" );
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return TRUE;
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break;
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case "slot10":
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localcmd( "impulse 10\n" );
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return TRUE;
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break;
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case "dev_testorbituary":
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HUD_AddOrbituaries( player_localnum, TEAM_T, player_localnum, TEAM_CT, floor( random( 1, CS_WEAPON_COUNT ) ), FALSE );
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return TRUE;
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@ -293,10 +351,12 @@ float CSQC_ConsoleCommand( string sCMD ) {
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sendevent( "PlayerBuyWeapon", "f", WEAPON_PARA );
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return TRUE;
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break;
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case "buyammo1":
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case "primammo":
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sendevent( "GamePlayerBuyAmmo", "f", 0 );
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return TRUE;
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break;
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case "buyammo2":
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case "secammo":
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sendevent( "GamePlayerBuyAmmo", "f", 1 );
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return TRUE;
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@ -370,16 +370,31 @@ void HUD_DrawWeaponSelect( void ) {
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}
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}
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var float fHUDWeaponLast;
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/*
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=================
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HUD_DrawWeaponSelect
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HUD_DrawWeaponSelect_Trigger
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Called by CSQC_Input_Frame when conditions are met
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=================
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*/
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void HUD_DrawWeaponSelect_Trigger( void ) {
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fHUDWeaponLast = getstatf( STAT_ACTIVEWEAPON );
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sendevent( "PlayerSwitchWeapon", "f", pSeat->fHUDWeaponSelected );
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sound( self, CHAN_ITEM, "common/wpn_select.wav", 0.5, ATTN_NONE );
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pSeat->fHUDWeaponSelectTime = 0;
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pSeat->fHUDWeaponSelected = 0;
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}
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/*
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=================
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HUD_DrawWeaponSelect_Last
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Returns the last weapon we've used
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=================
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*/
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void HUD_DrawWeaponSelect_Last( void ) {
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sendevent( "PlayerSwitchWeapon", "f", fHUDWeaponLast );
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fHUDWeaponLast = getstatf( STAT_ACTIVEWEAPON );
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}
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@ -524,6 +524,9 @@ Client-HUD call that switches to a specific weapon
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=================
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*/
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void CSEv_PlayerSwitchWeapon_f( float fWeapon ) {
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if ( Weapon_AlreadyExists( fWeapon ) == FALSE && fWeapon != WEAPON_KNIFE ) {
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return;
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}
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if ( fWeapon != self.weapon ) {
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Weapon_Draw( fWeapon );
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}
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@ -539,5 +542,4 @@ Client call that tells us to drop the currently equipped weapon
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void CSEv_WeaponDrop( void ) {
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Weapon_DropWeapon( wptTable[ self.weapon ].iSlot );
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}
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#endif
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Binary file not shown.
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@ -2,6 +2,16 @@ bind w +forward
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bind s +back
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bind a +moveleft
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bind d +moveright
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bind "0" "slot10"
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bind "1" "slot1"
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bind "2" "slot2"
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bind "3" "slot3"
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bind "4" "slot4"
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bind "5" "slot5"
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bind "6" "slot6"
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bind "7" "slot7"
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bind "8" "slot8"
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bind "9" "slot9"
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bind "UPARROW" "+forward"
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bind "DOWNARROW" "+back"
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bind "LEFTARROW" "+left"
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@ -20,11 +30,6 @@ bind x radio2
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bind z radio1
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bind t messagemode
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bind 1 "impulse 1"
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bind 2 "impulse 2"
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bind 3 "impulse 3"
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bind 4 "impulse 4"
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bind SPACE +jump
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bind CTRL +duck
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bind SHIFT +speed
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BIN
freecs/progs.dat
BIN
freecs/progs.dat
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