Added bot source files (oops)

Removed old project file
This commit is contained in:
Marco Hladik 2018-06-10 02:29:08 +02:00
parent 4ca5223c51
commit 6b3504c560
5 changed files with 757 additions and 121 deletions

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@ -1,121 +0,0 @@
<project version="Crimson Editor 3.60">
<category name="Client" expanded="yes">
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\Defs.h" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\Draw.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\Entities.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\Event.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\HUD.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\HUDCrosshair.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\HUDOrbituaries.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\HUDScope.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\HUDWeaponSelect.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\Init.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\Nightvision.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\Overview.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\Player.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\progs.src" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\Sound.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\VGUI.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\VGUI.h" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\VGUIBuyMenu.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\VGUIMOTD.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\VGUIObjects.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\VGUIRadio.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\VGUIScoreboard.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\VGUISpectator.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\VGUITeamSelect.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\View.c" />
</category>
<category name="Server" expanded="yes">
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\AmbientSound.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\Ammo.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\ArmouryEntity.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\Client.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\Damage.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\Defs.h" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\EntHostage.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\Entities.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\EnvObjects.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\Footsteps.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\FuncBombTarget.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\FuncBreakable.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\FuncButton.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\FuncBuyZone.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\FuncDoor.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\FuncDoorRotating.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\FuncEscapeZone.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\FuncHostageRescue.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\FuncLadder.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\FuncPushable.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\FuncVehicle.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\FuncVIPSafetyZone.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\Input.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\Light.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\Main.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\Money.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\PhysicsMove.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\Player.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\progs.src" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\Rules.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\Spawn.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\Timer.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\TraceAttack.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\Triggers.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\Vox.c" />
</category>
<category name="Menu" expanded="no">
<localfile path="C:\cygwin\home\User\FreeCS\Source\Menu\Defs.h" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Menu\Draw.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Menu\Header.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Menu\Init.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Menu\Input.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Menu\MenuConfiguration.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Menu\MenuMain.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Menu\MenuMultiplayer.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Menu\Objects.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Menu\progs.src" />
</category>
<category name="Shared" expanded="yes">
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\Animations.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\BaseGun.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\BaseMelee.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\Effects.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\Equipment.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\Radio.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponAK47.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponAUG.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponAWP.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponC4Bomb.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponDeagle.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponElites.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponFiveSeven.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponFlashbang.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponG3SG1.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponGlock18.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponHEGrenade.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponKnife.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponM3.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponM4A1.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponMac10.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponMP5.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponP228.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponP90.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponPara.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\Weapons.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponScout.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponSG550.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponSG552.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponSmokeGrenade.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponTMP.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponUMP45.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponUSP45.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\WeaponXM1014.c" />
</category>
<localfile path="C:\cygwin\home\User\FreeCS\Source\Builtins.h" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Globals.h" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Math.h" />
</project>
<workspace version="Crimson Editor 3.60">
</workspace>

327
Source/Server/Bot/Bot.c Normal file
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/*
* Copyright (c) 2015-2018
* Marco Hladik All rights reserved.
*
* This file is part of The Wastes's Source-Code.
*
* The Wastes's Source-Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* The Wastes's Source-Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with The Wastes's Source-Code. If not, see <http://www.gnu.org/licenses/>.
*/
float bot_skill[] = {
2.0f,
1.75f,
1.5f,
1.0f,
0.5,
0.25f,
0.0f
};
/*
=================
Bot_AutoAdd
=================
*/
void Bot_AutoAdd( void ) {
if ( self.delay == TRUE ) {
CBot bot;
bot = (CBot)spawnclient();
if ( bot ) {
bot.CreateRandom();
self.health--;
if ( self.health ) {
self.nextthink = time + 0.25f;
} else {
remove( self );
}
}
} else {
// Let's kill the bots that were here before, before they have not been initialized.
for ( entity eFind = world; ( eFind = find( eFind, classname, "player" ) ); ) {
if ( clienttype( eFind ) == CLIENTTYPE_BOT ) {
dropclient( eFind );
}
}
// Let's add new bots.
float bots = autocvar_bot_autoadd;
if ( bots >= cvar( "sv_playerslots" ) ) {
bots = cvar( "sv_playerslots" ) - 1;
}
if ( !bots ) {
remove( self );
return;
}
self.delay = TRUE;
self.health = bots;
self.nextthink = time + 0.25f;
}
}
/*
=================
Bot_Init
=================
*/
void Bot_Init( void )
{
entity eBotAdder = spawn();
eBotAdder.think = Bot_AutoAdd;
eBotAdder.nextthink = time + 0.25f;
}
/*
=================
CBot::PickEnemy
=================
*/
void CBot::PickEnemy( void )
{
if ( huntenemy && huntenemy.health > 0 ){
return;
}
huntenemy = world;
float bestdist = 99999999;
for (entity e = world; (e = find(e, ::classname, "player")); ) {
if ( e.team == self.team ) {
continue;
}
if ( e.flags & FL_NOTARGET ) {
continue; //cheat.
}
if ( e == this ) {
continue; //no self-harm
}
if ( e.health > 0 ) {
float dist = vlen(e.origin - origin);
if ( dist < bestdist ) {
traceline(origin+view_ofs, e.origin, TRUE, this);
if (trace_ent == e || trace_fraction == 1) {
bestdist = dist;
huntenemy = e;
reflextime = time;
reflextime += bot_skill[ bound( 0, autocvar_bot_skill, bot_skill.length - 1 ) ];
reflextime += ( random() * 0.25f );
}
}
}
}
};
void Bot_RouteCB(entity ent, vector dest, int numnodes, nodeslist_t *nodelist)
{
CBot player = (CBot)ent;
player.nodes = numnodes;
player.cur_node = numnodes - 1;
player.route = nodelist;
dprint( "Bot: Route calculated.\n" );
dprint( sprintf( "Bot: # of nodes: %i\n", numnodes ) );
dprint( sprintf( "Bot: # current node: %i\n", player.cur_node ) );
dprint( sprintf( "Bot: # endpos: %v\n", dest ) );
}
/*
=================
CBot::RunAI
=================
*/
void CBot::RunAI( void )
{
if ( team <= 0 ) {
bprint( "Selecting team\n" );
CSEv_GamePlayerSpawn_f( floor( random( 1, 8 ) ));
// If we couldn't spawn, don't even try doing stuff
if ( health <= 0 ) {
return;
} else {
if ( route ) {
nodes = 0;
memfree( route );
huntenemy = __NULL__;
}
}
}
if ( autocvar_bot_ai == FALSE ) {
return;
}
if ( nodes ) {
PickEnemy();
}
input_buttons = 0;
if ( !nodes ) {
route_calculate( this, Route_SelectDestination(this), 0, Bot_RouteCB );
bprint( "Route: Calculating first bot route\n" );
}
// Route might have been not been processed
if ( !nodes ) {
bprint( "Route: NO NODES\n" );
return;
}
float dist = floor( vlen( route[cur_node].dest - origin ) );
if ( dist < 64 ) {
bprint( "Route: Reached node.\n" );
cur_node--;
}
// We haven't gotten anywhere, start
if ( dist == lastdist ) {
node_giveup += frametime;
}
if ( node_giveup > 2.5f ) {
bprint( "Route: Giving up route\n" );
cur_node = -1;
node_giveup = 0.0f;
} else if ( node_giveup > 1.0f ) {
makevectors( angles );
tracebox( origin + '0 0 18', mins, maxs, origin + '0 0 18' + ( v_forward * 32 ), FALSE, this );
if ( trace_fraction < 1.0f && flags & FL_ONGROUND ) {
tracebox( origin + '0 0 64', mins, maxs, origin + '0 0 64' + ( v_forward * 32 ), FALSE, this );
if ( trace_fraction == 1.0f ) {
input_movevalues_z = 200;
} else {
tracebox(origin-'0 0 18', VEC_CHULL_MIN, VEC_CHULL_MAX, origin-'0 0 18'+(v_forward * 16), FALSE, this);
if ( trace_fraction == 1.0f ) {
input_movevalues_z = -200;
}
}
}
}
if ( distcache < time ) {
lastdist = dist;
distcache = time + 2.0f;
}
// We haven't gotten anywhere, end
if ( cur_node < 0 ) {
bprint( "Route: Calculating new bot route\n" );
nodes = 0;
memfree( route );
route_calculate( this, Route_SelectDestination(this), 0, Bot_RouteCB );
return;
}
if ( huntenemy != __NULL__ ) {
int enemyvisible;
traceline( origin + view_ofs, huntenemy.origin, TRUE, this);
enemyvisible = ( trace_ent == huntenemy || trace_fraction == 1.0f );
if ( enemyvisible ) {
angles = vectoangles( huntenemy.origin - origin );
input_angles = angles;
input_movevalues_x = 80;
if ( !iAttackMode ) {
input_buttons |= INPUT_BUTTON0; // Attack
}
iAttackMode = 1 - iAttackMode;
} else {
nodes = 0;
memfree( route );
route_calculate( this, huntenemy.origin, 0, Bot_RouteCB );
huntenemy = __NULL__;
}
} else if ( nodes ) {
/*
if ( route[cur_node].linkflags & WP_JUMP && pmove_flags & PM_ONGROUND ) {
dprint( "Bot: JUMP!\n" );
input_movevalues_z = 200;
}*/
angles = vectoangles( route[cur_node].dest - origin );
input_angles = angles;
input_movevalues_x = 250;
}
tracebox( origin + '0 0 18', mins, maxs, origin + '0 0 18' + ( v_forward * 32 ), FALSE, this );
if ( trace_fraction < 1.0f && flags & FL_ONGROUND ) {
tracebox( origin + '0 0 18', mins, maxs, origin + '0 0 18' + ( v_forward * 32 ) + v_right * 16, FALSE, this );
if ( trace_fraction == 1.0f ) {
input_movevalues_y = 200;
} else {
tracebox( origin + '0 0 18', mins, maxs, origin + '0 0 18' + ( v_forward * 32 ) + v_right * -16, FALSE, this );
if ( trace_fraction == 1.0f ) {
input_movevalues_y = -200;
}
}
}
#if 1
vector vNForward;
float fLerpy = bound( 0.0f, 1.0f - ( frametime * 16 ), 1.0f );
makevectors( input_angles );
vNForward = v_forward;
makevectors( v_angle );
vNForward_x = Math_Lerp( vNForward_x, v_forward_x, fLerpy );
vNForward_y = Math_Lerp( vNForward_y, v_forward_y, fLerpy );
vNForward_z = Math_Lerp( vNForward_z, v_forward_z, fLerpy );
input_angles = vectoangles( vNForward );
v_angle = input_angles;
angles = input_angles;
#else
v_angle = input_angles;
#endif
button0 = input_buttons & INPUT_BUTTON0; //attack
//.button1 was meant to be +use, but the bit was never assigned and mods used button1 as a free field. there still is no button 1.
button2 = input_buttons & INPUT_BUTTON2; //jump
button3 = input_buttons & INPUT_BUTTON3; //tertiary
button4 = input_buttons & INPUT_BUTTON4; //reload
button5 = input_buttons & INPUT_BUTTON5; //secondary
button6 = input_buttons & INPUT_BUTTON6; //unused
//button7 = input_buttons & INPUT_BUTTON7; //sprint
movement = input_movevalues;
//runplayerphysics();
}
/*
=================
CBot::CreateRandom
=================
*/
void CBot::CreateRandom( void ) {
Create( iBots );
iBots++;
if ( iBots >= iBotTotal ) {
iBots = 0;
}
}
/*
=================
CBot::Create
=================
*/
void CBot::Create( int iBotID )
{
forceinfokey( self, "name", "Bot" );
iInGame = TRUE;
ClientConnect();
PutClientInServer();
}

56
Source/Server/Bot/Bot.h Normal file
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/*
* Copyright (c) 2015-2018
* Marco Hladik All rights reserved.
*
* This file is part of The Wastes's Source-Code.
*
* The Wastes's Source-Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* The Wastes's Source-Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with The Wastes's Source-Code. If not, see <http://www.gnu.org/licenses/>.
*/
class CBot {
entity huntenemy; //who we're trying to hunt
float wiggletime;
float wiggleside;
int iAttackMode;
float flSwitchDelay;
float flRouteDelay;
string chat_next;
float chat_nexttime;
float flJumpNext;
float reflextime;
int teamrole; //attack, defend, assist
int iInGame; // so we can drop them in case they rejoin
int nodes;
int cur_node;
nodeslist_t *route;
// unstuckyness
float node_giveup;
float lastdist;
float distcache;
nonvirtual void( void ) RunAI;
nonvirtual void( void ) CreateRandom;
nonvirtual void( int iBotID ) Create;
};
var int autocvar_bot_ai = TRUE;
var float autocvar_bot_autoadd = 0;
var int autocvar_bot_skill = 3;
int iBots, iBotTotal;
void Bot_Init( void );

81
Source/Server/Bot/Route.c Normal file
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/*
* Copyright (c) 2015-2018
* Marco Hladik All rights reserved.
*
* This file is part of The Wastes's Source-Code.
*
* The Wastes's Source-Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* The Wastes's Source-Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with The Wastes's Source-Code. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Begin calculating a route.
* The callback function will be called once the route has finished being calculated.
* The route must be memfreed once it is no longer needed.
* The route must be followed in reverse order (ie: the first node that must be reached
* is at index numnodes-1). If no route is available then the callback will be called with no nodes.
*/
vector Route_SelectDestination( CBot target )
{
entity dest = world;
// Need health!
/* if ( target.health < 50 ) {
entity temp;
int bestrange = 999999;
int range;
for ( temp = world; ( temp = find( temp, classname, "ItemHealth" ) ); ) {
range = vlen( temp.origin - target.origin );
if ( ( range < bestrange ) && ( temp.solid = SOLID_TRIGGER ) ) {
bestrange = range;
dest = temp;
}
}
if ( dest ) {
dprint( "Route: Going for health!" );
return dest.origin + '0 0 32';
}
}
// Handle the whole flag situation
if ( iGame == MODE_CTF ) {
if ( target.flags & FL_HASFLAG ) {
if ( target.team == world.team1 ) {
dest = find( world, classname, "CTFFlag1" );
} else {
dest = find( world, classname, "CTFFlag2" );
}
return dest.origin + '0 0 32';
} else {
if ( target.team == world.team1 ) {
dest = find( world, classname, "CTFFlag2" );
} else {
dest = find( world, classname, "CTFFlag1" );
}
if ( dest.solid == SOLID_TRIGGER ) {
return dest.origin + '0 0 32';
}
}
}*/
if ( target.team == TEAM_T ) {
dest = Spawn_FindSpawnPoint( TEAM_CT );
} else {
dest = Spawn_FindSpawnPoint( TEAM_T );
}
return dest.origin;
}

293
Source/Server/Bot/Way.c Normal file
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#define COST_INFINITE 999999999999
enumflags {
WP_JUMP, //also implies that the bot must first go behind the wp...
WP_CLIMB,
WP_CROUCH,
WP_USE
};
typedef struct waypoint_s {
vector org;
float flRadius; //used for picking the closest waypoint. aka proximity weight. also relaxes routes inside the area.
struct wpneighbour_s
{
int node;
float linkcost;
int iFlags;
} *neighbour;
int iNeighbours;
} waypoint_t;
static waypoint_t *waypoints;
static int iWaypoints;
static int bWaypointsLoaded;
static void() Way_WipeWaypoints=
{
for (int i = 0; i < iWaypoints; i++)
memfree(waypoints[i].neighbour);
memfree(waypoints);
iWaypoints = 0;
}
void Way_DumpWaypoints( string filename )
{
float file = fopen(filename, FILE_WRITE);
if (file < 0)
{
print("RT_DumpWaypoints: unable to open ", filename, "\n");
return;
}
fputs(file, sprintf("%i\n", iWaypoints));
for(int i = 0i; i < iWaypoints; i++)
{
fputs(file, sprintf("%v %f %i\n", waypoints[i].org, waypoints[i].flRadius, waypoints[i].iNeighbours));
for(int j = 0i; j < waypoints[i].iNeighbours; j++)
fputs(file, sprintf(" %i %f %#x\n", waypoints[i].neighbour[j].node, waypoints[i].neighbour[j].linkcost, waypoints[i].neighbour[j].iFlags));
}
fclose(file);
}
void Way_ReadWaypoints( string filename )
{
float file = fopen(filename, FILE_READ);
bWaypointsLoaded = TRUE;
if (file < 0)
{
print("Way_DumpWaypoints: unable to open ", filename, "\n");
return;
}
Way_WipeWaypoints();
tokenize(fgets(file));
iWaypoints = stoi(argv(0));
waypoints = memalloc(sizeof(*waypoints)*iWaypoints);
for(int i = 0i; i < iWaypoints; i++)
{
tokenize(fgets(file));
waypoints[i].org[0] = stof(argv(0));
waypoints[i].org[1] = stof(argv(1));
waypoints[i].org[2] = stof(argv(2));
waypoints[i].flRadius = stof(argv(3));
waypoints[i].iNeighbours = stoi(argv(4));
waypoints[i].neighbour = memalloc(sizeof(*waypoints[i].neighbour)*waypoints[i].iNeighbours);
for(int j = 0i; j < waypoints[i].iNeighbours; j++)
{
tokenize(fgets(file));
waypoints[i].neighbour[j].node = stoi(argv(0));
waypoints[i].neighbour[j].linkcost = stof(argv(1));
waypoints[i].neighbour[j].iFlags = stoh(argv(2));
}
}
fclose(file);
}
static void* memrealloc( __variant *oldptr, int elementsize, int oldelements, int newelements )
{
void *n = memalloc(elementsize*newelements);
memcpy(n, oldptr, elementsize*min(oldelements,newelements));
memfree(oldptr);
return n;
}
static void Way_LinkWaypoints( waypoint_t *wp, waypoint_t *w2 )
{
int w2n = w2-waypoints;
for (int i = 0i; i < wp->iNeighbours; i++)
{
if (wp->neighbour[i].node == w2n)
return;
}
int idx = wp->iNeighbours++;
wp->neighbour = memrealloc(wp->neighbour, sizeof(*wp->neighbour), idx, wp->iNeighbours);
local struct wpneighbour_s *n = wp->neighbour+idx;
n->node = w2n;
n->linkcost = vlen(w2->org - wp->org);
n->iFlags = 0;
}
static void Way_AutoLink( waypoint_t *wp )
{
int wpidx = wp-waypoints;
for (int i = 0i; i < iWaypoints; i++)
{
if (i == wpidx)
continue; //don't link to ourself...
if (vlen(wp->org - waypoints[i].org) > autocvar( nav_linksize, 256, "Cuttoff distance between links" ) )
continue; //autolink distance cutoff.
//not going to use the full player size because that makes steps really messy.
//however, we do need a little size, for sanity's sake
tracebox(wp->org, '-16 -16 0', '16 16 32', waypoints[i].org, TRUE, world);
if (trace_fraction < 1)
continue; //light of sight blocked, don't try autolinking.
Way_LinkWaypoints(wp, &waypoints[i]);
Way_LinkWaypoints(&waypoints[i], wp);
}
}
void Way_Waypoint_Create( entity pl, float autolink )
{
vector pos = pl.origin;
int idx = iWaypoints++;
waypoints = memrealloc( waypoints, sizeof(waypoint_t), idx, iWaypoints );
waypoint_t *n = waypoints + idx;
n->org = pos;
n->neighbour = __NULL__;
n->iNeighbours = 0;
if (autolink)
Way_AutoLink(n);
}
void Way_Waypoint_Delete( int idx )
{
if (idx < 0i || idx >= iWaypoints)
{
print("RT_DeleteWaypoint: invalid waypoint\n");
return;
}
//wipe the waypoint
memfree(waypoints[idx].neighbour);
memcpy(waypoints+idx, waypoints+idx+1, (iWaypoints-(idx+1))*sizeof(*waypoints));
iWaypoints--;
//clean up any links to it.
for (int i = 0; i < iWaypoints; i++)
{
for (int j = 0; j < waypoints[i].iNeighbours; )
{
int l = waypoints[i].neighbour[j].node;
if (l == idx)
{
memcpy(waypoints[i].neighbour+j, waypoints[i].neighbour+j+1, (waypoints[i].iNeighbours-(j+1))*sizeof(*waypoints[i].neighbour));
waypoints[i].iNeighbours--;
continue;
}
else if (l > idx)
waypoints[i].neighbour[j].node = l-1;
j++;
}
}
}
void Way_Waypoint_SetRadius( int idx, float radius )
{
if (idx < 0i || idx >= iWaypoints)
{
print("RT_Waypoint_SetRadius: invalid waypoint\n");
return;
}
waypoints[idx].flRadius = radius;
}
void Way_Waypoint_MakeJump(int idx)
{
if (idx < 0i || idx >= iWaypoints)
{
print("RT_Waypoint_SetRadius: invalid waypoint\n");
return;
}
for(int j = 0i; j < waypoints[idx].iNeighbours; j++) {
int target = waypoints[idx].neighbour[j].node;
for(int b = 0i; b < waypoints[target].iNeighbours; b++) {
if ( waypoints[target].neighbour[b].node == idx ) {
waypoints[target].neighbour[b].iFlags = WP_JUMP;
}
}
}
}
//-1 for no nodes anywhere...
int Way_FindClosestWaypoint( vector org )
{
int r = -1i;
float bestdist = COST_INFINITE;
for (int i = 0i; i < iWaypoints; i++)
{
float dist = vlen(waypoints[i].org - org) - waypoints[i].flRadius;
if (dist < bestdist)
{
if (dist < 0)
{ //within the waypoint's radius
bestdist = dist;
r = i;
}
else
{ //outside the waypoint, make sure its valid.
traceline(org, waypoints[i].org, TRUE, world);
if (trace_fraction == 1)
{ //FIXME: sort them frst, to avoid traces?
bestdist = dist;
r = i;
}
}
}
}
return r;
}
//Lame visualisation stuff - this is only visible on listen servers.
void SV_AddDebugPolygons( void ) {
if ( !autocvar( way_display, 0, "Display current waypoints" ) ) {
return;
}
if ( !iWaypoints ) {
return;
}
int nearest = Way_FindClosestWaypoint( self.origin );
makevectors(self.v_angle);
R_BeginPolygon( "waypoint", 0, 0 );
for ( int i = 0i; i < iWaypoints; i++ ) {
waypoint_t *w = waypoints+i;
vector org = w->org;
vector rgb = '1 1 1';
if (nearest == i)
rgb = '0 1 0';
R_PolygonVertex(org + v_right*16 - v_up*16, '1 1', rgb, 1);
R_PolygonVertex(org - v_right*16 - v_up*16, '0 1', rgb, 1);
R_PolygonVertex(org - v_right*16 + v_up*16, '0 0', rgb, 1);
R_PolygonVertex(org + v_right*16 + v_up*16, '1 0', rgb, 1);
R_EndPolygon();
}
R_BeginPolygon("", 0, 0);
for ( int i = 0i; i < iWaypoints; i++ ) {
waypoint_t *w = waypoints+i;
vector org = w->org;
for (float j = 0; j < 2*M_PI; j += 2*M_PI/4)
R_PolygonVertex(org + [sin(j), cos(j)]*w->flRadius, '1 1', '0 0.25 0', 1);
R_EndPolygon();
}
R_BeginPolygon("", 1, 0);
for ( int i = 0i; i < iWaypoints; i++ ) {
waypoint_t *w = waypoints+i;
vector org = w->org;
vector rgb = '1 1 1';
for ( int j = 0i; j < w->iNeighbours; j++ ) {
int k = w->neighbour[j].node;
if ( k < 0i || k >= iWaypoints ) {
break;
}
waypoint_t *w2 = &waypoints[k];
R_PolygonVertex(org, '0 1', '1 0 1', 1);
R_PolygonVertex(w2->org, '1 1', '0 1 0', 1);
R_EndPolygon();
}
}
}