Fixed a possible problem with hostages being rescued... multiple times in one frame.

This commit is contained in:
Marco Cawthorne 2017-11-22 15:34:09 -06:00
parent 581190b98f
commit b76d39796c
17 changed files with 278 additions and 7 deletions

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Source/Client/.Overview.c.un~ Executable file

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@ -45,6 +45,8 @@ var int autocvar_v_lefthanded = FALSE;
var int autocvar_cl_thirdperson = FALSE;
var int autocvar_cl_radar = 1;
var string autocvar_cl_logofile = "lambda";
// Particle stuff
var float PARTICLE_SPARK;
var float PARTICLE_PIECES_BLACK;

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@ -80,8 +80,20 @@ void CSQC_Ent_Update( float flIsNew ) {
self.origin_z = readcoord();
Effect_AnimatedSprite( self.origin, readfloat(), readfloat(), readfloat(), readfloat(), readfloat() );
} else if ( fEntType == ENT_SPRAY ) {
self.origin_x = readcoord();
self.origin_y = readcoord();
self.origin_z = readcoord();
self.angles_x = readcoord();
self.angles_y = readcoord();
self.angles_z = readcoord();
self.model = sprintf( "logos/%s.bmp" ,getplayerkeyvalue( readbyte() - 1, "logo" ) );
shaderforname( self.model, sprintf("{\npolygonOffset\n{\nmap %s\n}\n}\n", self.model ) );
self.predraw = Effect_Spraypaint;
self.drawmask = MASK_ENGINE;
}
}
/*

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@ -69,6 +69,8 @@ void CSQC_Init(float apilevel, string enginename, float engineversion) {
precache_sound( "debris/bustconcrete1.wav" );
precache_sound( "debris/bustconcrete2.wav" );
precache_sound( "debris/bustceiling.wav" );
precache_model( "sprites/iplayerred.spr" );
precache_model( "sprites/iplayerblue.spr" );
precache_model( "sprites/iplayervip.spr" );
precache_model( "sprites/ihostage.spr" );
@ -80,6 +82,8 @@ void CSQC_Init(float apilevel, string enginename, float engineversion) {
precache_pic( "gfx/vgui/icntlk_sv" );
precache_pic( sprintf( "overviews/%s.bmp", mapname ) );
precache_pic( "logos/lambda.bmp" );
for ( int i = 0; i < ( CS_WEAPON_COUNT - 1 ); i++ ) {
precache_model( sViewModels[ i ] );
}
@ -96,6 +100,8 @@ void CSQC_Init(float apilevel, string enginename, float engineversion) {
FONT_16 = loadfont( "16", "gfx/conchars_16", "16", -1 );
SHADER_CULLED = shaderforname( "mirror_cull" );
localcmd( sprintf( "setinfo logo %s\n", autocvar_cl_logofile ) );
Radio_InitSounds();

172
Source/Client/Overview.c~ Executable file
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@ -0,0 +1,172 @@
/*
FreeCS Project
Copyright (C) 2016, 2017 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
The overview system was meant to support
more layers and so on. Never actually used.
Probably seemed impractical, feel free to make this
parse layers etc. properly though.
*/
typedef struct {
float fZoom;
vector vOrigin;
int iRotated;
float fHeight;
string sImagePath;
float fCameraHeight;
vector vVert1;
vector vVert2;
vector vVert3;
vector vVert4;
} overview_t;
overview_t ovMap;
/*
=================
Overview_Init
Initializes the globals and whatnot
=================
*/
void Overview_Init( void ) {
int *iImageSrc;
int iImageWidth = 0;
int iImageHeight = 0;
int iImageCount = 0;
string sTemp;
ovMap.fZoom = 1.0f;
ovMap.vOrigin = '0 0 0';
ovMap.iRotated = FALSE;
filestream fOverview = fopen( sprintf( "overviews/%s.txt", mapname ), FILE_READ );
if ( fOverview != -1 ) {
for ( int i = 0;; i++ ) {
sTemp = fgets( fOverview );
if not ( sTemp ) {
break;
}
tokenize( sTemp );
if ( strtolower( argv( 0 ) ) == "zoom" ) {
ovMap.fZoom = stof( argv( 1 ) );
} else if ( strtolower( argv( 0 ) ) == "origin" ) {
ovMap.vOrigin = [ stof( argv( 1 ) ), stof( argv( 2 ) ), stof( argv( 3 ) ) ];
} else if ( strtolower( argv( 0 ) ) == "rotated" ) {
ovMap.iRotated = (int)stof( argv( 1 ) );
} else if ( strtolower( argv( 0 ) ) == "height" ) {
ovMap.fHeight = stof( argv( 1 ) );
}
}
fclose( fOverview );
} else {
print( sprintf( "[OVERVIEW] Couldn't load overviews/%s.txt\n", mapname ) );
ovMap.sImagePath = __NULL__;
return;
}
if ( ovMap.iRotated == TRUE ) {
ovMap.vVert1 = ovMap.vOrigin -( ( 4096/ovMap.fZoom ) * '1 0.75 0' );
ovMap.vVert4 = ovMap.vOrigin + ( 4096/ovMap.fZoom ) * '1 0.75 0';
ovMap.vVert2 = [ ovMap.vVert1[0], ovMap.vVert4[1] ] ;
ovMap.vVert3 = [ ovMap.vVert4[0], ovMap.vVert1[1] ] ;
} else {
ovMap.vVert1 = ovMap.vOrigin -( ( 4096/ovMap.fZoom ) * '0.75 1 0' );
ovMap.vVert4 = ovMap.vOrigin + ( 4096/ovMap.fZoom ) * '0.75 1 0';
ovMap.vVert2 = [ ovMap.vVert1[0], ovMap.vVert4[1] ] ;
ovMap.vVert3 = [ ovMap.vVert4[0], ovMap.vVert1[1] ] ;
}
ovMap.fCameraHeight = fabs( 4096/ovMap.fZoom );
ovMap.sImagePath = "overview";
shaderforname( ovMap.sImagePath, sprintf("{\n{\nprogram default2d\nmap $rt:%s\n}\n}\n", ovMap.sImagePath ) );
// Read the image and get rid of the burning green
iImageSrc = r_readimage( sprintf( "overviews/%s.bmp", mapname ), iImageWidth, iImageHeight );
if ( iImageSrc != __NULL__ ) {
for ( int i = 0; i < ( iImageWidth * iImageHeight ); i++ ) {
if ( iImageSrc[ i ] == 0xff00ff00i ) {
iImageSrc[ i ] = 0x00000000i;
}
}
r_uploadimage( ovMap.sImagePath, iImageWidth, iImageHeight, iImageSrc );
memfree( iImageSrc );
}
}
void Overview_DrawLayer( void ) {
if ( ovMap.iRotated == TRUE ) {
R_BeginPolygon( ovMap.sImagePath );
R_PolygonVertex( [ ovMap.vVert4[0], ovMap.vVert4[1], ovMap.fHeight ], '1 0', '1 1 1', 1.0f ); // Top Left
R_PolygonVertex( [ ovMap.vVert3[0], ovMap.vVert3[1], ovMap.fHeight ], '1 1', '1 1 1', 1.0f ); // Top Right
R_PolygonVertex( [ ovMap.vVert1[0], ovMap.vVert1[1], ovMap.fHeight ], '0 1', '1 1 1', 1.0f ); // Bottom right
R_PolygonVertex( [ ovMap.vVert2[0], ovMap.vVert2[1], ovMap.fHeight ], '0 0', '1 1 1', 1.0f ); // Bottom left
R_EndPolygon();
} else {
R_BeginPolygon( ovMap.sImagePath );
R_PolygonVertex( [ ovMap.vVert4[0], ovMap.vVert4[1], ovMap.fHeight ], '0 0', '1 1 1', 1.0f ); // Top Left
R_PolygonVertex( [ ovMap.vVert3[0], ovMap.vVert3[1], ovMap.fHeight ], '1 0', '1 1 1', 1.0f ); // Top Right
R_PolygonVertex( [ ovMap.vVert1[0], ovMap.vVert1[1], ovMap.fHeight ], '1 1', '1 1 1', 1.0f ); // Bottom right
R_PolygonVertex( [ ovMap.vVert2[0], ovMap.vVert2[1], ovMap.fHeight ], '0 1', '1 1 1', 1.0f ); // Bottom left
R_EndPolygon();
}
for ( entity eFind = world; ( eFind = find( eFind, classname, "player" ) ); ) {
if ( getplayerkeyvalue( eFind.entnum - 1, "*team" ) == "1" ) {
R_BeginPolygon( "sprites/iplayerred.spr_0.tga" );
} else {
if ( getplayerkeyvalue( eFind.entnum - 1, "*dead" ) == "2" ) {
R_BeginPolygon( "sprites/iplayervip.spr_0.tga" );
} else {
R_BeginPolygon( "sprites/iplayerblue.spr_0.tga" );
}
}
R_PolygonVertex( [ eFind.absmax_x + 16, eFind.absmin_y - 16, ovMap.fHeight + 16 ], '1 0', '1 1 1', 1.0f ); // Top Right
R_PolygonVertex( [ eFind.absmin_x - 16, eFind.absmin_y - 16, ovMap.fHeight + 16 ], '0 0', '1 1 1', 1.0f ); // Top left
R_PolygonVertex( [ eFind.absmin_x - 16, eFind.absmax_y + 16, ovMap.fHeight + 16 ], '0 1', '1 1 1', 1.0f ); // Bottom left
R_PolygonVertex( [ eFind.absmax_x + 16, eFind.absmax_y + 16, ovMap.fHeight + 16 ], '1 1', '1 1 1', 1.0f ); // Bottom right
R_EndPolygon();
}
}
/*
=================
Overview_Draw
Draw one of two types of overviews.
This is for spectators.
=================
*/
void Overview_Draw( void ) {
if ( ovMap.sImagePath == __NULL__ ) {
return;
}
drawfill( vVideoMins, vVideoResolution, '0 0 0', 1.0f, 0 );
Overview_DrawLayer();
makevectors( view_angles );
setproperty( VF_ORIGIN, ovMap.vOrigin + ( v_forward * -ovMap.fCameraHeight ) ) ;
}

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@ -44,7 +44,7 @@ vector VGUI_Scores_DrawTeam( vector vPos, float fTeam ) {
// Player loop, this one goes through ALL players but only prints the one from fTeam
for ( int i = -1; i > -32; i-- ) {
if ( stof( getplayerkeyvalue( i, "*team" ) ) == fTeam ) {
if ( stof( getplayerkeyvalue( i, "*team" ) ) == fTeam ) {
if ( getplayerkeyvalue( i, "name" ) ) {
vColor = HUD_GetChatColor( fTeam );

7
Source/FreeCS-CE.prj Normal file → Executable file
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@ -26,7 +26,7 @@
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\VGUITeamSelect.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\View.c" />
</category>
<category name="Server" expanded="no">
<category name="Server" expanded="yes">
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\AmbientSound.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\Ammo.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Server\ArmouryEntity.c" />
@ -75,7 +75,7 @@
<localfile path="C:\cygwin\home\User\FreeCS\Source\Menu\Objects.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Menu\progs.src" />
</category>
<category name="Shared" expanded="no">
<category name="Shared" expanded="yes">
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\Animations.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\BaseGun.c" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\BaseMelee.c" />
@ -117,6 +117,7 @@
</project>
<workspace version="Crimson Editor 3.60">
<localfile path="C:\cygwin\home\User\FreeCS\Source\Client\Defs.h" linenum="46" placement="2:3:-1:-1:-4:-23:22:22:894:458" />
<localfile path="C:\cygwin\home\User\FreeCS\Source\Shared\Effects.c" linenum="1" placement="0:1:-1:-1:-4:-23:22:22:894:458" />
<localfile path="C:\Users\User\Dropbox\The Wastes Build\wastes\scripts\weapons.shader" linenum="499" placement="2:3:-1:-1:-4:-23:22:22:894:458" />
</workspace>

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@ -77,7 +77,8 @@ enum {
enum {
ENT_PLAYER = 1,
ENT_AMBIENTSOUND,
ENT_SPRITE
ENT_SPRITE,
ENT_SPRAY
};
enum {

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@ -31,6 +31,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
var vector vVideoSize;
var vector vMenuOffset;
var vector autocvar_menu_fgcolor = '1 0.59 0.19';
var string autocvar_cl_logofile = "lambda";
var vector vMousePos;
var float fInputKeyCode;

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@ -71,7 +71,7 @@ Called when a spectator leaves the game
=================
*/
void SpectatorDisconnect( void ) {
Effect_RemoveSpray( self );
}
/*
@ -94,6 +94,8 @@ void ClientDisconnect( void ) {
}
}
}
Effect_RemoveSpray( self );
}
/*

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@ -27,6 +27,9 @@ void func_hostage_rescue_touch( void ) {
if ( ( other.classname == "player" ) && ( other.team == TEAM_CT ) ) {
other.fInHostageZone = TRUE; // Note: this will be cleared every frame inside SV_RunClientCommand
} else if ( other.classname == "hostage_entity" ) {
if ( self.solid == SOLID_NOT ) {
return;
}
Radio_BroadcastMessage( RADIO_RESCUED );
iHostagesRescued++;

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@ -67,5 +67,9 @@ void Input_Handle( void ) {
Weapon_Release();
}
if ( self.impulse == 201 ) {
Effect_Spraypaint();
}
self.impulse = 0;
}

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@ -269,6 +269,7 @@ void worldspawn( void ) {
precache_sound( "player/headshot1.wav" );
precache_sound( "player/headshot2.wav" );
precache_sound( "player/headshot3.wav" );
precache_sound( "player/sprayer.wav" );
precache_sound( "items/9mmclip1.wav" );
precache_sound( "items/tr_kevlar.wav" );

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@ -18,6 +18,72 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef SSQC
void Effect_RemoveSpray( entity eOwner ) {
for ( entity eFind = world; ( eFind = find( eFind, classname, "spray" ) ); ) {
if ( eFind.owner == self ) {
remove( eFind );
}
}
}
void Effect_Spraypaint( void ) {
static float Effect_Spraypaint_Send( entity ePVSEnt, float fChanged ) {
WriteByte( MSG_ENTITY, ENT_SPRAY );
WriteCoord( MSG_ENTITY, self.origin_x );
WriteCoord( MSG_ENTITY, self.origin_y );
WriteCoord( MSG_ENTITY, self.origin_z );
WriteCoord( MSG_ENTITY, self.angles_x );
WriteCoord( MSG_ENTITY, self.angles_y );
WriteCoord( MSG_ENTITY, self.angles_z );
WriteByte( MSG_ENTITY, num_for_edict( self.owner ) );
return TRUE;
}
vector vSrc;
vector vEnd;
makevectors( self.v_angle );
if ( self.health <= 0 ) {
return;
}
Effect_RemoveSpray( self );
vSrc = self.origin + self.view_ofs;
vEnd = vSrc + v_forward * 128;
traceline( vSrc, vEnd, 0, self );
// Found a wall
if ( trace_fraction != 1.0f ) {
entity eSpray = spawn();
eSpray.classname = "spray";
eSpray.owner = self;
eSpray.solid = SOLID_NOT;
setorigin( eSpray, trace_endpos );
// Align it
vector vSprayAngles = self.angles;
vSprayAngles_x *= -1;
makevectors( vSprayAngles );
vector vCoplanar = v_forward - ( v_forward * trace_plane_normal ) * trace_plane_normal;
eSpray.angles = vectoangles( vCoplanar, trace_plane_normal );
eSpray.SendEntity = Effect_Spraypaint_Send;
eSpray.SendFlags = 1;
sound( self, CHAN_VOICE, "player/sprayer.wav", 1.0, ATTN_NORM );
}
#else
float Effect_Spraypaint( void ) {
makevectors( self.angles );
// Temporary string, will getinfo from player later
adddecal( self.model, self.origin, v_up / 64, v_right / 64, '1 1 1', 1.0f );
addentity( self );
return PREDRAW_NEXT;
#endif
}
void Effect_CreateExplosion( vector vPos ) {
#ifdef SSQC
vPos_z += 48;

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freecs/default.cfg Normal file → Executable file
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freecs/progs.dat Normal file → Executable file

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