Clear scope-zoom upon respawn.
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@ -146,6 +146,7 @@ void Spawn_RespawnClient( float fTeam ) {
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self.vDeath = Player_Death;
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self.iBleeds = TRUE;
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self.fSlotGrenade = 0; // Clear the C4
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self.viewzoom = 1.0; // Clear scopes
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self.origin = eSpawn.origin;
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self.angles = eSpawn.angles;
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freecs/menu.dat
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freecs/menu.dat
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freecs/progs.dat
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freecs/progs.dat
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