Got rid of an old debug print for the C4
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@ -213,7 +213,6 @@ void WeaponC4BOMB_Draw( void ) {
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void WeaponC4BOMB_Release( void ) {
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#ifdef SSQC
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self.fBombProgress = 0;
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print("C4 Bomb Release\n");
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#else
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// TODO: This does not happen, yet
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View_PlayAnimation( ANIM_C4_IDLE );
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