pm_bunnyspeedcap will also affect landing slowdowns. Aka you can bunnyhop again once that's off.

This commit is contained in:
Marco Cawthorne 2018-01-07 12:39:31 -08:00
parent f011126858
commit da4450c0b1
3 changed files with 10 additions and 1 deletions

View file

@ -79,7 +79,16 @@ void runplayerphysics(void)
Damage_Apply( self, world, fFallDamage, self.origin, FALSE );
}
#endif
#ifdef SSQC
if ( cvar( "pm_bunnyspeedcap") == 0 ) {
return;
}
#else
if ( serverkey( "pm_bunnyspeedcap") == 0 ) {
return;
}
#endif
if ( fallvel > 245 ) {
self.velocity *= 0.25;
}

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