pm_bunnyspeedcap will also affect landing slowdowns. Aka you can bunnyhop again once that's off.
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3 changed files with 10 additions and 1 deletions
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@ -79,7 +79,16 @@ void runplayerphysics(void)
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Damage_Apply( self, world, fFallDamage, self.origin, FALSE );
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}
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#endif
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#ifdef SSQC
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if ( cvar( "pm_bunnyspeedcap") == 0 ) {
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return;
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}
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#else
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if ( serverkey( "pm_bunnyspeedcap") == 0 ) {
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return;
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}
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#endif
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if ( fallvel > 245 ) {
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self.velocity *= 0.25;
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}
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freecs/progs.dat
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freecs/progs.dat
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