Tweaks to the default HUD color and radar position to be more like 1.5
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3 changed files with 3 additions and 3 deletions
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@ -40,7 +40,7 @@ var float FONT_16;
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var float FONT_CON;
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// Clientside cvars
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var vector autocvar_con_color = '255 170 0'; // autocvar of "con_color"
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var vector autocvar_con_color = '255 150 0'; // autocvar of "con_color"
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var vector autocvar_vgui_color = '255 170 0'; // autocvar of "vgui_color"
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var vector autocvar_cross_color = '0 255 0'; // autocvar of "cross_color"
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var float autocvar_cl_bob = 0;
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@ -394,7 +394,7 @@ void HUD_DrawProgressBar(void) {
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void HUD_DrawRadar(void) {
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if (autocvar_cl_radar == 1) {
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drawpic(vVideoMins + [16,16], "sprites/radar640.spr_0.tga", [128,128], [1,1,1], 0.5, DRAWFLAG_ADDITIVE);
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drawpic(vVideoMins, "sprites/radar640.spr_0.tga", [128,128], [1,1,1], 0.25, DRAWFLAG_ADDITIVE);
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} else if (autocvar_cl_radar == 2) {
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static int iLastMode = 0;
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static vector vMapSize;
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@ -93,7 +93,7 @@ void CSQC_Init(float apilevel, string enginename, float engineversion) {
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precache_pic( "gfx/vgui/icntlk_sv");
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precache_pic( sprintf( "overviews/%s.bmp", mapname ) );
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precache_pic( "logos/lambda.bmp");
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precache_pic( "lambda.bmp");
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precache_pic( "logos/doug.bmp");
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for ( int i = 0; i < ( CS_WEAPON_COUNT - 1 ); i++ ) {
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