Tweaks to the default HUD color and radar position to be more like 1.5

This commit is contained in:
Marco Cawthorne 2018-12-27 23:50:36 +01:00
parent aaf8241bc2
commit 0d5b490fac
3 changed files with 3 additions and 3 deletions

View file

@ -40,7 +40,7 @@ var float FONT_16;
var float FONT_CON;
// Clientside cvars
var vector autocvar_con_color = '255 170 0'; // autocvar of "con_color"
var vector autocvar_con_color = '255 150 0'; // autocvar of "con_color"
var vector autocvar_vgui_color = '255 170 0'; // autocvar of "vgui_color"
var vector autocvar_cross_color = '0 255 0'; // autocvar of "cross_color"
var float autocvar_cl_bob = 0;

View file

@ -394,7 +394,7 @@ void HUD_DrawProgressBar(void) {
void HUD_DrawRadar(void) {
if (autocvar_cl_radar == 1) {
drawpic(vVideoMins + [16,16], "sprites/radar640.spr_0.tga", [128,128], [1,1,1], 0.5, DRAWFLAG_ADDITIVE);
drawpic(vVideoMins, "sprites/radar640.spr_0.tga", [128,128], [1,1,1], 0.25, DRAWFLAG_ADDITIVE);
} else if (autocvar_cl_radar == 2) {
static int iLastMode = 0;
static vector vMapSize;

View file

@ -93,7 +93,7 @@ void CSQC_Init(float apilevel, string enginename, float engineversion) {
precache_pic( "gfx/vgui/icntlk_sv");
precache_pic( sprintf( "overviews/%s.bmp", mapname ) );
precache_pic( "logos/lambda.bmp");
precache_pic( "lambda.bmp");
precache_pic( "logos/doug.bmp");
for ( int i = 0; i < ( CS_WEAPON_COUNT - 1 ); i++ ) {