The HUD will now display when you've got Kevlar and the Helmet

This commit is contained in:
Marco Cawthorne 2019-01-05 03:18:23 +01:00
parent 4621358ffd
commit d4d6e8a6da

View file

@ -149,7 +149,13 @@ void HUD_DrawArmor(void) {
}
vector vArmorPos = vVideoMins + [128, vVideoResolution[1] - 42];
drawsubpic(vArmorPos, [24,24], HUD_NUMFILE_LAYER, [0, NUMSIZE_Y], [NUMSIZE_X, NUMSIZE_X], vHUDColor, fArmorAlpha, DRAWFLAG_ADDITIVE);
if (getstatf(STAT_EQUIPMENT) & EQUIPMENT_HELMET) {
drawsubpic(vArmorPos, [24,24], HUD_NUMFILE_LAYER, [0, 0.4862745098], [NUMSIZE_X, NUMSIZE_X], vHUDColor, fArmorAlpha, DRAWFLAG_ADDITIVE);
} else {
drawsubpic(vArmorPos, [24,24], HUD_NUMFILE_LAYER, [0, NUMSIZE_Y], [NUMSIZE_X, NUMSIZE_X], vHUDColor, fArmorAlpha, DRAWFLAG_ADDITIVE);
}
HUD_DrawNums(getstatf(STAT_ARMOR), vArmorPos + [72,0], fArmorAlpha, vHUDColor);
fOldArmor = getstatf(STAT_ARMOR);
}