The HUD will now display when you've got Kevlar and the Helmet
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1 changed files with 7 additions and 1 deletions
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@ -149,7 +149,13 @@ void HUD_DrawArmor(void) {
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}
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vector vArmorPos = vVideoMins + [128, vVideoResolution[1] - 42];
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drawsubpic(vArmorPos, [24,24], HUD_NUMFILE_LAYER, [0, NUMSIZE_Y], [NUMSIZE_X, NUMSIZE_X], vHUDColor, fArmorAlpha, DRAWFLAG_ADDITIVE);
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if (getstatf(STAT_EQUIPMENT) & EQUIPMENT_HELMET) {
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drawsubpic(vArmorPos, [24,24], HUD_NUMFILE_LAYER, [0, 0.4862745098], [NUMSIZE_X, NUMSIZE_X], vHUDColor, fArmorAlpha, DRAWFLAG_ADDITIVE);
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} else {
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drawsubpic(vArmorPos, [24,24], HUD_NUMFILE_LAYER, [0, NUMSIZE_Y], [NUMSIZE_X, NUMSIZE_X], vHUDColor, fArmorAlpha, DRAWFLAG_ADDITIVE);
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}
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HUD_DrawNums(getstatf(STAT_ARMOR), vArmorPos + [72,0], fArmorAlpha, vHUDColor);
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fOldArmor = getstatf(STAT_ARMOR);
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}
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