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0f3cc9c5f5
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Initial support for scripted_sentence and sentences.txt. It doesn't do anything fancy yet.
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2019-09-02 06:29:18 +02:00 |
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13f4044481
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removed redundant check for the titles file.
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2019-09-02 04:38:06 +02:00 |
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b4113b82d2
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Move titles.txt parsing into its own file.
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2019-09-02 04:26:48 +02:00 |
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7a34587038
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Set some debugging hulls for the player spawns.
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2019-09-02 04:20:09 +02:00 |
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978a0dd865
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Added initial func_guntarget and trigger_autosave.
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2019-09-01 22:39:56 +02:00 |
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57e28231c1
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Tweaked game message fading a bit.
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2019-09-01 13:46:05 +02:00 |
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78429997aa
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Support for scrolling env_message text, as well as a test cmd (titles_test) that allows you to test message definitions.
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2019-09-01 13:34:11 +02:00 |
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f4ae48b1b5
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Initial titles.txt support. Only env_message works with it right now.
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2019-09-01 11:45:42 +02:00 |
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7cc9a73cbd
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Scientist Hunt: Adopt 'valve' chat parsing that was more reliable.
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2019-09-01 10:37:20 +02:00 |
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0e70bc0ab6
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Half-Life: Add early ammo definitions for ammo_mp5clip and ammo_mp5grenades
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2019-09-01 10:09:49 +02:00 |
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3dee62271f
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Half-Life: Let items trigger targets. Required for Hazard Course at least.
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2019-09-01 10:08:59 +02:00 |
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afa60a0482
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Half-Life: Start with suit in deathmatch.
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2019-09-01 10:08:31 +02:00 |
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05980cfb3e
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Half-Life: Only use flashlight when ITEM_SUIT is present.
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2019-09-01 10:08:17 +02:00 |
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7541db9f63
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Half-Life: Only draw HUD when ITEM_SUIT is present.
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2019-09-01 10:07:58 +02:00 |
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106604661b
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Tweaking footsteps sound sensitivity a little.
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2019-09-01 08:00:01 +02:00 |
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15181308f8
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Counter-Strike: Add item_suit, so that the training works again.
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2019-09-01 06:59:09 +02:00 |
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0968ee7756
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Counter-Strike: Don't open VGUI in singleplayer upon start.
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2019-09-01 06:20:00 +02:00 |
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97aa368f67
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got rid of redundant path data in gs-entbase .src files
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2019-09-01 05:24:28 +02:00 |
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dee8eb2fd8
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Updated progs.src file paths.
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2019-09-01 05:23:24 +02:00 |
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b3acf9b715
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Moving game specifics .src files into their own dirs.
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2019-09-01 05:06:43 +02:00 |
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a6c53e9a7c
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vid_reload/restart will now refresh decal shaders.
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2019-09-01 04:52:49 +02:00 |
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0456322d28
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Removed cstrike's player.cpp as it's unused.
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2019-09-01 04:38:35 +02:00 |
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b604077d0b
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Renamed /Source to /src
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2019-09-01 04:35:37 +02:00 |
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22b74bf4b0
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Removed crosshair.h as it's useless.
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2019-09-01 04:18:48 +02:00 |
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7c1846c044
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Saturday cleanup operation.
- Cleaned up default configs
- Cleaned up license notice
- Simplified client-side entity spawning
- Predicting trigger_gravity now
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2019-09-01 04:18:15 +02:00 |
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f9b9df168a
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Added initial weapon HUD icons for mod: 'scihunt'
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2019-08-31 05:51:30 +02:00 |
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da693c9999
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Added initial weapon HUD icons for mod: 'valve'
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2019-08-31 05:48:54 +02:00 |
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3cd56b57af
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Menu: Fix the mod-type not displaying properly
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2019-08-31 01:59:08 +02:00 |
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0843a79c7f
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Remove old readme file.
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2019-08-31 01:49:40 +02:00 |
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d228db5fa9
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Added gl_ldr for test purposes
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2019-08-28 09:02:44 +02:00 |
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5af43d302b
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Fixed wrong multicast message type being used.
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2019-08-23 01:16:34 -07:00 |
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7ac8765af6
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Counter-Strike radio menu implemented using the new VGUI stuff
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2019-08-23 01:16:02 -07:00 |
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0213fcbed8
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Equipment buy-menu id callback fixes. I have no clue what I tried doing there, but it's a sign.
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2019-08-22 23:31:28 -07:00 |
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52149376a6
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Fix Counter-Strike weapon animation conflicts
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2019-08-22 22:38:52 -07:00 |
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579fd6435b
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Fix some Bomb Defusal round logic ending the round prematurely
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2019-08-22 21:18:51 -07:00 |
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e7cf14e63f
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Added Team Fortress Classic modinfo.txt
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2019-08-22 19:29:24 -07:00 |
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929b7668e0
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Fixed Scientist Hunt weapons to work with some of the new weapon base stuff
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2019-08-21 16:06:14 -07:00 |
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8fd19cddc0
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Propagation of some of the weapon variables needed for prediction. Resetting of map entities for when a solo player spawns (risky, but needs testing!)
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2019-08-21 15:49:35 -07:00 |
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ffb5ca5ff1
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More nasty prediction related changes. This is still considered experimental and visually it's very glitchy.
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2019-08-20 23:02:35 -07:00 |
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f8058ceeb0
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Weapon prediction experiments
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2019-08-20 08:53:57 -07:00 |
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13d8f50df9
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Disconnected player entities will now disappear, fixed 'kill' command
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2019-08-19 18:39:04 -07:00 |
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f9bfc2ffe8
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Experimental Corpse stuff, will be ripped out tomorrow or so.
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2019-08-19 03:27:24 -07:00 |
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b5ce9a57bc
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Makefile: Create directories for mod prog output
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2019-08-19 03:06:34 -07:00 |
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4b1a859460
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ITEM_LONGJUMP: Cancel out any other velocity on the player as it's clearly too much
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2019-08-19 02:46:43 -07:00 |
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d207ad33de
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Changed the ammo/item bbox sizes to be the real ones. Thanks Jimmy.
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2019-08-19 02:45:45 -07:00 |
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a196e47cdb
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Added WEAPON_SHOTGUN shell loading and pumping sounds
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2019-08-19 02:43:45 -07:00 |
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549a5b32bf
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Networked ammo variables now predicted
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2019-08-19 02:04:35 -07:00 |
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356ca638b5
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WEAPON_SNARK do 10 damage consistently. Figures.
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2019-08-19 01:38:12 -07:00 |
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e75e3a2904
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WEAPON_SNARK gives 5 per pickup apparently. Fixed
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2019-08-19 01:37:20 -07:00 |
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ce19b6995d
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Added basic WEAPON_SNARK functionality
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2019-08-19 00:22:31 -07:00 |
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