Fixed Scientist Hunt weapons to work with some of the new weapon base stuff
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parent
8fd19cddc0
commit
929b7668e0
3 changed files with 66 additions and 65 deletions
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@ -83,11 +83,12 @@ void w_cannon_pickup(void)
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void w_cannon_draw(void)
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{
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Weapons_SetModel("models/v_cannon.mdl");
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Weapons_ViewAnimation(CANNON_DEPLOY);
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#ifdef SSQC
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player pl = (player)self;
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Weapons_UpdateAmmo(pl, pl.cannon_mag, pl.ammo_buckshot, __NULL__);
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#endif
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Weapons_ViewAnimation(CANNON_DEPLOY);
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}
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void w_cannon_holster(void)
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@ -46,11 +46,12 @@ string w_chainsaw_deathmsg(void)
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void w_chainsaw_draw(void)
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{
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Weapons_SetModel("models/v_chainsaw.mdl");
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Weapons_ViewAnimation(CHAINSAW_DEPLOY);
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#ifdef SSQC
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player pl = (player)self;
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Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__);
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#endif
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Weapons_ViewAnimation(CHAINSAW_DEPLOY);
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}
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void w_chainsaw_holster(void)
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@ -47,6 +47,7 @@ string w_hammer_deathmsg(void)
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void w_hammer_draw(void)
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{
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Weapons_SetModel("models/v_hammer.mdl");
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Weapons_ViewAnimation(HAMMER_DRAW);
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#ifdef SSQC
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player pl = (player)self;
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@ -98,14 +99,75 @@ void w_hammer_release(void)
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return;
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}
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#ifdef SSQC
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int hitsound = 0;
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vector src = pl.origin + pl.view_ofs;
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makevectors(pl.v_angle);
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traceline(src, src + v_forward * 64, FALSE, self);
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#endif
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if (pl.a_ammo1 == 1) {
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#ifdef SSQC
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if (trace_ent.takedamage) {
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hitsound = floor(random(1, 4));
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if (trace_ent.classname == "player")
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Damage_Apply(trace_ent, self, 50, trace_endpos, FALSE);
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else
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Damage_Apply(trace_ent, self, 100, trace_endpos, FALSE);
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if (trace_ent.classname == "monster_scientist") {
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trace_ent.movetype = MOVETYPE_TOSS;
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trace_ent.velocity = v_forward * 768 + v_up * 256;
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} else if (trace_ent.classname == "player") {
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trace_ent.velocity = v_forward * 768 + v_up * 256;
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}
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} else {
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if (trace_fraction < 1.0) {
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hitsound = 4;
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}
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}
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#endif
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Weapons_ViewAnimation(HAMMER_ATTACK1);
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pl.w_attack_next = 1.0f;
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} else if (pl.a_ammo1 == 2) {
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#ifdef SSQC
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if (trace_ent.takedamage) {
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hitsound = floor(random(1, 4));
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Damage_Apply(trace_ent, self, 200, trace_endpos, FALSE);
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} else {
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if (trace_fraction < 1.0) {
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hitsound = 4;
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}
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}
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#endif
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Weapons_ViewAnimation(HAMMER_ATTACK2);
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pl.w_attack_next = 0.75f;
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}
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#ifdef SSQC
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switch (hitsound) {
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case 1:
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Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_hitbod1.wav", 1, ATTN_NORM);
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break;
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case 2:
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Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_hitbod2.wav", 1, ATTN_NORM);
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break;
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case 3:
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Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_hitbod3.wav", 1, ATTN_NORM);
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break;
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case 4:
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Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_hitw.wav", 1, ATTN_NORM);
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break;
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default:
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Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_swing.wav", 1, ATTN_NORM);
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}
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#endif
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/* Reset the hack */
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pl.a_ammo1 = 0;
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/* Pure cosmetics start here */
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if (pl.w_idle_next) {
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return;
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@ -124,69 +186,6 @@ void w_hammer_release(void)
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break;
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}
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pl.w_idle_next = 10.0f;
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#ifdef SSQC
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int hitsound = 0;
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vector src = pl.origin + pl.view_ofs;
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makevectors(pl.v_angle);
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traceline(src, src + v_forward * 64, FALSE, self);
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/* Standard attack */
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if (pl.a_ammo1 == 1) {
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if (trace_ent.takedamage) {
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hitsound = floor(random(1, 4));
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if (trace_ent.classname == "player")
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Damage_Apply(trace_ent, self, 50, trace_endpos, FALSE);
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else
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Damage_Apply(trace_ent, self, 100, trace_endpos, FALSE);
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if (trace_ent.classname == "monster_scientist") {
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trace_ent.movetype = MOVETYPE_TOSS;
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trace_ent.velocity = v_forward * 768 + v_up * 256;
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} else if (trace_ent.classname == "player") {
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trace_ent.velocity = v_forward * 768 + v_up * 256;
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}
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} else {
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if (trace_fraction < 1.0) {
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hitsound = 4;
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}
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}
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pl.w_attack_next = 1.0f;
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} else if (pl.a_ammo1 == 2) {
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if (trace_ent.takedamage) {
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hitsound = floor(random(1, 4));
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Damage_Apply(trace_ent, self, 200, trace_endpos, FALSE);
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} else {
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if (trace_fraction < 1.0) {
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hitsound = 4;
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}
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}
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pl.w_attack_next = 0.75f;
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} else {
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return;
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}
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switch (hitsound) {
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case 1:
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Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_hitbod1.wav", 1, ATTN_NORM);
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break;
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case 2:
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Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_hitbod2.wav", 1, ATTN_NORM);
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break;
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case 3:
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Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_hitbod3.wav", 1, ATTN_NORM);
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break;
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case 4:
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Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_hitw.wav", 1, ATTN_NORM);
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break;
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default:
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Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_swing.wav", 1, ATTN_NORM);
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}
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/* Reset the hack */
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#endif
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pl.a_ammo1 = 0;
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}
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float w_hammer_aimanim(void)
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