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d92bab77f5
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prop_rope: Added swing factor.
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2019-10-08 22:28:08 +02:00 |
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ed5bf4acf3
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client-side gs-entbase updates for TW.
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2019-10-08 22:14:18 +02:00 |
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32b7791b2b
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Add internal support for damage types. still a few more useful ones to add
on a per-case basis.
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2019-09-29 01:54:29 +02:00 |
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6fea65a586
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Gunman Chronicles: Basic work on weapons and their menus completed.
Some weapons and their visuals are not implemented yet.
It's a very good preview of how things are going to work though.
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2019-09-22 15:41:13 +02:00 |
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91d1c2250f
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Use the predictable input_sequence variable for some random sequences.
This will soon be replaced by a more elaborate shared random number
generator of sorts.
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2019-09-17 20:46:00 +02:00 |
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dff926c468
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Remove FreeCS' gfx.wad, as we're grayscaling fonts in-engine now.
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2019-09-17 20:44:48 +02:00 |
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9c743449c5
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Reset all ammo fields for when they join/respawn in MP games.
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2019-09-17 12:00:05 +02:00 |
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04019acc01
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Improve some of the player checks in Half-Life's ammo code.
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2019-09-17 08:44:23 +02:00 |
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969b488ed6
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Half-Life: Fix WEAPON_SHOTGUN ammo3 being reset every function call.
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2019-09-17 03:12:14 +02:00 |
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e2fc274b70
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Half-Life: Fix WEAPON_TRIPMINE ammo check, which falsely checks for a_ammo1
on the client-side instead of a_ammo2.
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2019-09-17 03:04:02 +02:00 |
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0e74b8f536
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Wipe a_ammoX variables when switching to a new weapon, to make sure
they don't get carried over from another one.
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2019-09-17 02:59:27 +02:00 |
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18fda226f6
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Updated Damage_Apply and TraceAttack functions to cache which weapon was
used to attack.
Also a few more weapon fixes. When will it ever be done???
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2019-09-17 02:29:00 +02:00 |
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f5e46fa15f
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Opposing Force: Fix WEAPON_PENGUINs infinite recursion, tweak ammo and icon
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2019-09-16 09:30:33 +02:00 |
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7a4b4a5a7d
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Half-Life: WEAPON_GAUSS a_ammo3 behaviour being overwritten fixed.
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2019-09-16 09:29:55 +02:00 |
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a4b04e4d40
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Opposing Force: WEAPON_SPORELAUNCHER's reloading now works as expected.
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2019-09-16 09:29:32 +02:00 |
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25be163965
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Half-Life: Fix a_ammo3 references being overwritten in WEAPON_HANDGRENADE
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2019-09-16 09:29:03 +02:00 |
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8f9ae9c3bb
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Half-Life: Make WEAPON_RPG's laser toggable
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2019-09-16 09:27:38 +02:00 |
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ce4e7ad9ed
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Half-Life: Add remaining MAX_A references into ammo.cpp
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2019-09-16 09:27:09 +02:00 |
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ac8b3d4480
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Opposing Force: Nerf the whole idea that WEAPON_M249 can help make
you fly for a bit. mmkay.
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2019-09-16 08:13:59 +02:00 |
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577bd0bd19
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Opposing Force: Get WEAPON_GRAPPLE mostly right. Needs testing on MP.
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2019-09-15 23:57:03 +02:00 |
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f73a843ec0
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Opposing Force: Initial implementation of WEAPON_DISPLACER.
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2019-09-15 23:56:31 +02:00 |
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369faa60cf
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Opposing Force: Tweak reload timers to avoid the hold-down-primary bug.
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2019-09-15 23:56:02 +02:00 |
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8985a8f373
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Added ammo culling for Half-Life
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2019-09-15 23:55:18 +02:00 |
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305206cbaa
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Nodes: Added initial code to parse Half-Life's nodes and dump them
into waypoints we can process with the routing API in-engine.
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2019-09-15 15:56:39 +02:00 |
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881e24905c
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Fixed that the weapon selection number was defined as being 255 instead of
256... go figure.
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2019-09-15 15:49:05 +02:00 |
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492cdfe8c5
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Half-Life: Fixed ITEM_SUIT. This should not have happened. Sorry.
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2019-09-15 10:52:49 +02:00 |
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5956041ef7
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Half-Life: WEAPON_PYTHON received some polish, fixes and idle
animation updates.
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2019-09-15 10:20:50 +02:00 |
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afe9e2b9d7
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Half-Life: WEAPON_MP5 got some sweet more fixes as well.
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2019-09-15 10:16:52 +02:00 |
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52e1f6f5ff
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Half-Life: WEAPON_GLOCK received more polish also.
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2019-09-15 10:15:18 +02:00 |
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37a9e62273
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Half-Life: WEAPON_CROSSBOW received more polish and fixes.
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2019-09-15 10:13:56 +02:00 |
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609031080e
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Call weapon.updateammo() from now on after each primary/secondary/reload
function.
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2019-09-15 10:13:10 +02:00 |
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aa5dac4e01
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Half-Life: Bring WEAPON_GLOCK a bit more polished with more accurate
weapon idle animation timers.
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2019-09-15 08:38:52 +02:00 |
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493a1d01bb
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Half-Life: WEAPON_HORNETGUN's idle timer changed so that animations cycle
once we're done recharging. This makes it a whole lot easier to deal with.
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2019-09-15 08:23:34 +02:00 |
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da9dfdc0df
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Removing AMMO_ references. Those are unused.
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2019-09-14 11:53:09 +02:00 |
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9f86e70f2f
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Weapon Select: Fix precision issue with flawed bitfield check.
Otherwise we're only getting access to 23 bits of mantissa... this should
totally be classified as a compiler bug, by the way.
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2019-09-14 11:52:22 +02:00 |
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2489e4d872
|
Renamed client/*.cpp to .c files where appropriate
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2019-09-13 09:58:35 +02:00 |
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caf39bd2ef
|
Renamed text.c to prints.c, as it is more appropriate
|
2019-09-13 09:55:27 +02:00 |
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b27f060589
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Moved non-entity specific code from gs-entbase/client/ to client/
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2019-09-13 09:43:34 +02:00 |
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c46a49261c
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Redid weapon pickup logic for the weapon API.
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2019-09-13 07:22:17 +02:00 |
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3265f76fb2
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Opposing Force: WEAPON_GRAPPLE prototype to play around with.
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2019-09-12 13:15:04 +02:00 |
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7c35269b79
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Opposing Force: Fixed sniper ammo model and ammo counts. Someone was sleepy.
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2019-09-12 12:13:26 +02:00 |
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82fdf44402
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Opposing Force: More polish to WEAPON_EAGLE.
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2019-09-12 11:12:35 +02:00 |
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fcc9643190
|
More tweaks for both Half-Life and Opposing Force weapons and behaviour.
Also added Gunman stubs.
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2019-09-12 09:12:12 +02:00 |
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0952fc197c
|
Opposing Force: Tweak WEAPON_EAGLE firing rate for the laser mode, fix that the
laser is being reset upon walking over someone dirty ammo
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2019-09-12 07:18:30 +02:00 |
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bf5c78fab2
|
Opposing Force: Initial commit of weapons.
Includes some networking fixes so we can actually use 32bits of items.
That's what these mods are good for - testing the infrastructure.
|
2019-09-12 01:20:03 +02:00 |
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a683994dc5
|
Team Fortress: Add item_healtkit from Half-Life
|
2019-09-11 14:37:02 +02:00 |
|
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91cb97ab7d
|
item_tfgoal: Set bounding box.
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2019-09-11 14:36:47 +02:00 |
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1fa05bee3a
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Team Fortress: Added link from i_t_g to info_tfgoal
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2019-09-11 14:36:31 +02:00 |
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6f7c7c7b1e
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Added env_message_single(), this will probably be merged/removed later.
|
2019-09-11 14:35:30 +02:00 |
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4029e92713
|
Team Fortress: Add fancy class help upon spawn.
TODO: Make this optional, via setinfokeys
|
2019-09-11 13:33:32 +02:00 |
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