Disconnected player entities will now disappear, fixed 'kill' command
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parent
f9bfc2ffe8
commit
13d8f50df9
2 changed files with 35 additions and 7 deletions
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@ -12,15 +12,24 @@ void Game_ClientConnect(void)
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{
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bprint(PRINT_HIGH, sprintf("%s connected\n", self.netname));
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}
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void Game_ClientDisconnect(void)
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{
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bprint(PRINT_HIGH, sprintf("%s disconnected\n", self.netname));
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}
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void Game_ClientKill(void)
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{
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bprint(PRINT_HIGH, sprintf("%s disconnected\n", self.netname));
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/* Make this unusable */
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self.solid = SOLID_NOT;
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self.movetype = MOVETYPE_NONE;
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self.modelindex = 0;
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self.health = 0;
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self.takedamage = 0;
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self.SendFlags = 1;
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}
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void Game_ClientKill(void)
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{
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Damage_Apply(self, self, self.health, self.origin, TRUE);
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}
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void Game_PlayerPreThink(void)
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{
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@ -16,11 +16,19 @@ void Game_ClientConnect(void)
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void Game_ClientDisconnect(void)
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{
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bprint(PRINT_HIGH, sprintf("%s disconnected\n", self.netname));
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/* Make this unusable */
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self.solid = SOLID_NOT;
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self.movetype = MOVETYPE_NONE;
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self.modelindex = 0;
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self.health = 0;
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self.takedamage = 0;
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self.SendFlags = 1;
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}
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void Game_ClientKill(void)
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{
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Damage_Apply(self, self, self.health, self.origin, TRUE);
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}
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void Game_PlayerPreThink(void)
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@ -86,7 +94,18 @@ void Game_PutClientInServer(void)
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pl.movetype = MOVETYPE_WALK;
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pl.flags = FL_CLIENT;
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pl.viewzoom = 1.0;
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setmodel(pl, "models/player.mdl");
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pl.model = "models/player.mdl";
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string mymodel = infokey(pl, "model");
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if (mymodel) {
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mymodel = sprintf("models/player/%s/%s.mdl", mymodel, mymodel);
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if (whichpack(mymodel)) {
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pl.model = mymodel;
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}
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}
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setmodel(pl, pl.model);
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setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX);
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pl.view_ofs = VEC_PLAYER_VIEWPOS;
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pl.velocity = [0,0,0];
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