ITEM_LONGJUMP: Cancel out any other velocity on the player as it's clearly too much
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@ -407,7 +407,7 @@ void PMove_Run_Acceleration(float flMovetime, float flBefore)
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} else {
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#ifdef VALVE
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if (self.flags & FL_CROUCHING && Items_CheckItem(self, 0x00008000)) {
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self.velocity += v_forward * 512;
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self.velocity = v_forward * 512;
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self.velocity[2] += 100;
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}
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#endif
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