Removed cstrike's player.cpp as it's unused.
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/*
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* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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class player
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{
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entity p_model;
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int p_hand_bone;
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int p_model_bone;
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vector netorigin;
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vector netvelocity;
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float netflags;
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float netjumptime;
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float netteleport_time;
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float activeweapon;
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float weapons;
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float lastweapon;
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float health;
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float armor;
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float pitch;
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float viewzoom;
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float weapontime;
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vector view_ofs;
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#ifdef CSQC
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virtual void() gun_offset;
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virtual void() draw;
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virtual float() predraw;
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#endif
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};
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