Removed cstrike's player.cpp as it's unused.

This commit is contained in:
Marco Cawthorne 2019-09-01 04:38:35 +02:00
parent b604077d0b
commit 0456322d28

View file

@ -1,46 +0,0 @@
/*
* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
class player
{
entity p_model;
int p_hand_bone;
int p_model_bone;
vector netorigin;
vector netvelocity;
float netflags;
float netjumptime;
float netteleport_time;
float activeweapon;
float weapons;
float lastweapon;
float health;
float armor;
float pitch;
float viewzoom;
float weapontime;
vector view_ofs;
#ifdef CSQC
virtual void() gun_offset;
virtual void() draw;
virtual float() predraw;
#endif
};