Set some debugging hulls for the player spawns.

This commit is contained in:
Marco Cawthorne 2019-09-02 04:20:09 +02:00
parent 978a0dd865
commit 7a34587038

View file

@ -16,12 +16,14 @@
void info_player_start(void)
{
self.solid = SOLID_TRIGGER;
setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
}
void info_player_deathmatch(void)
{
self.solid = SOLID_TRIGGER;
setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
}
void info_player_team1(void)