Set some debugging hulls for the player spawns.
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1 changed files with 4 additions and 2 deletions
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@ -16,12 +16,14 @@
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void info_player_start(void)
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{
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self.solid = SOLID_TRIGGER;
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setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
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}
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void info_player_deathmatch(void)
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{
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self.solid = SOLID_TRIGGER;
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setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
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}
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void info_player_team1(void)
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