02e708ad90
func_recharger is now audible with 3 chilling sounds
2019-08-18 23:45:34 -07:00
775758c347
func_healthcharger is now audible with 3 soothing sounds
2019-08-18 23:44:13 -07:00
71b4a58910
Ammo logic implemented for WEAPON_SATCHEL
2019-08-18 23:41:20 -07:00
66e3faadc3
ITEM_LONGJUMP is now working.
2019-08-18 23:40:44 -07:00
d5cb9dd621
Ammo/Reload logic for weapon_shotgun of HL
2019-08-18 23:39:37 -07:00
9224efb3ad
Adds that you can pick up weapons you already have for ammo.
2019-08-18 14:11:45 -07:00
e70ed91801
Handgrenade will now care about ammo counts.
2019-08-18 14:11:11 -07:00
f651c8a01f
Satchel will now care about ammo counts.
2019-08-18 14:10:52 -07:00
dd33e2f67d
Make sure .viewzoom is reset upon weapon switch
2019-08-18 13:08:30 -07:00
d2f563fb3c
Removed debug messages from trigger_gravity
2019-08-18 13:08:09 -07:00
304d0969ad
Removing stuff that should really go into r_postprocess from the GLSL
2019-08-18 12:01:57 -07:00
02c7eeb671
Fixed 'use' behaviour across FreeHL and FreeCS, fixing chargers and whatnot. Cleaned up old usage of FL_USERELEASED too. Changed FL_FLASHLIGHT to its bit.
2019-08-18 12:01:01 -07:00
4ed25b810b
Missing snark model precaches
2019-08-18 09:36:14 -07:00
521ebc8a5b
trigger_gravity added.
2019-08-17 19:36:50 -07:00
101c3601d3
FreeHL weapon updates related to ammo and numerous warnings by the compiler about things that don't really mean anything but I really like the 0% warnings count kthxbai
2019-08-17 19:35:31 -07:00
2081fa790a
Updated a whole bunch of stuff related to weapons and whatnot. I'm too tired to clean this up too. Will fix tomorrow.
2019-08-14 02:43:43 -07:00
777c52eb7d
Close file indices on color and string file parsing in menu-fn
2019-08-11 19:52:19 -07:00
c2c98c54e5
Mouth movement enabled for scientist. Use the latest FTEQW rev to avoid crashes
2019-08-10 22:32:32 -07:00
cfc9becb72
Plenty of weapon changes with some experimental garbo. It's fun.
2019-08-10 20:45:41 -07:00
19a52bf611
Initial Counter-Strike VGUI support
2019-08-10 14:37:56 -07:00
7d373d9216
Slight weapon adds/edits for ongoing work in FreeHL
2019-08-08 01:42:05 -07:00
a74f5242a4
Added taunts, visible on Quake 2 player models. Same wave X commands apply.
2019-08-08 01:41:26 -07:00
21c8c88ec8
Improved Q2 player model support, interpolation, etc.
2019-08-07 10:58:56 -07:00
8891e84e18
Q2 player model test code... move along
2019-08-07 01:55:38 -07:00
b7a4e271ec
Deleted binary progs, they'll get big.
2019-08-07 00:27:40 -07:00
021d985a2e
Moved weapon specific animation code to the respective weapon files for FreeHL
2019-08-07 00:20:42 -07:00
Marco Hladik
921ec444a2
Basic player animation code for Valve/Scihunt/Rewolf
2019-08-06 22:57:18 -07:00
Marco Hladik
97ea5e6208
Initial commit of the new VGUI replacement code. This dates back to the days
...
of TW 1.2 (the version that never got released) and besides some primitive
windowing is usable enough in its current state.
Misc fixes to FreeCS as well.
2019-08-03 10:40:34 -07:00
02c8474fb8
Added sky_camera. For CSQC based skyrooms. If you see map-entities in your skyroom: This is an FTE bug. Bother Spike about it
2019-04-05 16:54:07 +02:00
7f00f5a428
I need sleep. Enjoy the seperate fullbright shader.
2019-04-01 19:12:33 +02:00
3e9b220fe1
Fix lightmap rendering on surfaces without a lightmap.
2019-04-01 19:02:02 +02:00
f32f23d14d
Added cvar zoom_sensitivity (Default 1).
2019-03-31 20:52:22 +02:00
943587e685
Added support for 'god' command.
2019-03-31 15:53:07 +02:00
d4a28c6934
env_glow: Added the "scale" keyword, because that was obviously missing... apologies!
2019-03-27 21:59:55 +01:00
22e57b0fb6
env_glow: added "shader" keyword to be used instead of a sprite model
2019-03-27 21:50:18 +01:00
56a686de27
Added serverinfo phy_airaccelerate. Default value is 10. Change it to 100 if you want to surf like crazy.
2019-03-26 16:04:49 +01:00
6650945c45
Remove fall-damage when landing in water. Happy surfing!
2019-03-26 15:54:03 +01:00
17bb60c221
env_glow: Moved to clientside, added some fancyness to it.
...
FreeHL/SH: Weapon prediction improvements
FreeCS: Added back in basic bullet-penetration/wallbanging. It doesn't do anything but go through 4 layers. I made a testmap on which I'll start document 1.5 wallbanging behaviour.
2019-03-26 14:37:34 +01:00
b1ccc9fbb1
Prediction: Propagate jumptime and teleport_time
2019-03-25 01:49:27 +01:00
7e46202f7b
cl_radar 2, map overview player visibility improvements
2019-03-24 19:37:48 +01:00
ca3cdb3a28
Added cvar fcs_bombtaltthrow, to randomize bomb throwing velocities
2019-03-24 16:28:19 +01:00
ac227d6732
Menu: Added support for fallback_dir, used by Condition Zero
2019-03-24 16:27:36 +01:00
11399829cd
env_sound: Removed the slight reverb from the default preset
2019-03-24 16:27:14 +01:00
cbd88f55e5
Changed test-case for env_sound. Compile FTEQW with USEEFX in order to experience it.
2019-03-24 11:45:19 +01:00
76a3c7e3c3
Applied Maik's patch to enable more subtle normalmap distortions on cubemapped surfaces
2019-03-23 18:45:41 +01:00
17a8d0cb9a
cubemap flashlight fixes
2019-03-23 03:48:38 +01:00
30cebf3ef2
Added normalmap support for cubemapped surfaces
2019-03-23 03:16:34 +01:00
978b2d90ef
Added +zoomin for Slacer.
2019-03-23 03:16:07 +01:00
ebb2a7bad8
Added cubemap helpers and the 'buildcubemaps' command.
2019-03-21 21:50:51 +01:00
059cc72f3d
Added missing rewards logic for when Terrorists successfully plant a bomb
2019-03-21 20:32:45 +01:00