WEAPON_SNARK do 10 damage consistently. Figures.
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1 changed files with 1 additions and 2 deletions
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@ -83,7 +83,7 @@ void w_snark_deploy(void)
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if (trace_ent.classname == "player") {
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float pit = 100 + random(0,10);
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sound(self, CHAN_BODY, "squeek/sqk_deploy1.wav", 1.0, ATTN_NORM, pit);
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Damage_Apply(trace_ent, self, 5, trace_endpos, FALSE);
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Damage_Apply(trace_ent, self, 10, trace_endpos, FALSE);
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}
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if (self.aiment.health <= 0) {
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@ -137,7 +137,6 @@ void w_snark_primary(void)
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}
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#endif
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/* Audio-Visual Bit */
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#ifdef CSQC
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Weapons_ViewAnimation(SNARK_THROW);
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