WEAPON_SNARK do 10 damage consistently. Figures.

This commit is contained in:
Marco Cawthorne 2019-08-19 01:38:12 -07:00
parent e75e3a2904
commit 356ca638b5

View file

@ -83,7 +83,7 @@ void w_snark_deploy(void)
if (trace_ent.classname == "player") {
float pit = 100 + random(0,10);
sound(self, CHAN_BODY, "squeek/sqk_deploy1.wav", 1.0, ATTN_NORM, pit);
Damage_Apply(trace_ent, self, 5, trace_endpos, FALSE);
Damage_Apply(trace_ent, self, 10, trace_endpos, FALSE);
}
if (self.aiment.health <= 0) {
@ -137,7 +137,6 @@ void w_snark_primary(void)
}
#endif
/* Audio-Visual Bit */
#ifdef CSQC
Weapons_ViewAnimation(SNARK_THROW);