Tim Angus
70b165ee33
Fix screwed up whitespace in files.c
...
Apologies to anyone merging this :(
2013-01-13 22:26:09 +00:00
Tim Angus
5fd456ff7c
Fix FS_FOpenFileRead corner case
...
FS_FOpenFileRead is a fairly mental function that changes its return
behaviour depending on whether or not file is NULL or not. It turns out
in the case where file is NULL, we were returning the wrong value when
the file didn't exist.
2013-01-13 22:26:09 +00:00
Zack Middleton
693e51c654
Remove old FIXME, pmove_framecount isn't networked
2013-01-11 17:29:39 -06:00
Zack Middleton
2d6b68edd8
Fix win32 console partial print being overwritten
2013-01-10 16:29:54 -06:00
Zack Middleton
20cd170993
Make win32 console cursor visible
2013-01-10 15:34:54 -06:00
Zack Middleton
c1ddacf5be
Fix win32 input left on buffer and overwritten
...
The input line on the console screen buffer was moved up a line and
overwritten by CON_Print.
Remove input line when console shutdown as well.
2013-01-10 15:06:59 -06:00
Zack Middleton
eb6b5e5eab
Merge branch 'master' of https://github.com/ioquake/ioq3
2013-01-09 23:18:41 -06:00
Mark
a99a214589
Fix #5849 - broken snapvector inverts player speed
...
Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
2013-01-09 23:15:21 -06:00
SmileTheory
ed87774a77
#5866 : Fix surface culling through portals, and use the correct number of frustum planes.
2013-01-09 18:30:12 -08:00
Zack Middleton
daa9619913
Don't look for colors past win32 input line length
2013-01-09 15:42:21 -06:00
Zack Middleton
768083b46f
Fix win32 dedicated input line printing to backlog
...
Use to write win32 input line using WriteConsole then overwrite by
CON_Print, so when CON_Print removes color format characters the end of original input line was visable.
"hi ^1guys" use to be shown as "hi guysys" in the console backlog.
2013-01-09 15:21:44 -06:00
Zack Middleton
c501c1ad8a
Colorize text on win32 console
...
Text input line color based on code by "spior"
Main colorize function based on Sys_AnsiColorPrint in sys_main.c
2013-01-08 17:20:01 -06:00
SmileTheory
3d311bdbe3
#5863 - Use proper texture coordinates for alpha tested materials when doing depth prepass.
2013-01-07 21:29:19 -08:00
SmileTheory
af77b93597
#5818 - Modular renderer and Rend2 support for MSVC.
2013-01-07 20:30:49 -08:00
Zachary Slater
20a77764dd
Increase various arbitrary limits - Bug #5463
2013-01-06 01:36:39 -08:00
Richard Allen
6a7a67a497
More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
2012-12-31 01:32:15 +00:00
Zack Middleton
45bb0f7b53
Fix bot skill format so it doesn't always have a space at the beginning of it.
2012-12-29 03:35:48 +00:00
Zack Middleton
a57a5cfd9b
Changes from Ensiform:
...
- In G_AddBot, try to allocate clientNum before doing anything else.
- In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason.
- In G_AddBot, only set skill in bot useinfo once.
- Avoid using cl->ps.clientNum to check if cl is a bot.
2012-12-29 03:33:00 +00:00
Zack Middleton
b791040f42
- Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number.
...
- Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
2012-12-29 01:45:11 +00:00
Richard Allen
1c8fa31c0d
Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries
2012-12-20 00:15:17 +00:00
James Canete
98677b1c72
Missed a file in the previous commit.
2012-12-18 06:21:47 +00:00
James Canete
78b4a3bb7a
Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
2012-12-18 06:15:38 +00:00
Zack Middleton
26b1fcc471
Save all arguments from connect for reconnect command.
...
Remove unnecessary localhost check from reconnect command.
2012-12-16 19:20:08 +00:00
Zack Middleton
8ef0f36a3f
Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. ( #5449 )
2012-12-16 00:15:14 +00:00
Zack Middleton
aac23d6934
Fix reconnect command to work after leaving server. ( #5794 )
2012-12-15 23:33:02 +00:00
Zack Middleton
c5af65fe5f
Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.)
...
Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
2012-12-15 21:55:07 +00:00
Zack Middleton
b943d506bf
Fix clients being able to reset their player state and respawn using donedl.
2012-12-15 08:08:46 +00:00
James Canete
3bb7138b84
Fix a couple files not ending with a newline.
2012-12-15 00:40:08 +00:00
James Canete
082ecc4d6c
Only declare var_SampleToView in lightall shader when it is actually used.
2012-12-15 00:39:17 +00:00
Zack Middleton
d79ea2e5cd
- Allow changing cl_voip without restarting.
...
- Fix assert failing in CL_ParseVoip() while flipping cl_voip off and on.
2012-12-14 07:32:07 +00:00
Zack Middleton
50475fc37b
Fix server ignoring client move commands if voip data is included.
2012-12-13 23:54:58 +00:00
Zack Middleton
7786f95c06
Fix writting voip data in demos (broke in r2102).
2012-12-13 05:25:50 +00:00
James Canete
f4a0a78b43
Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors. Fixes #5813 .
2012-12-10 22:35:57 +00:00
James Canete
b356dac903
From /dev/humancontroller: Typo.
2012-12-06 21:53:52 +00:00
James Canete
374c551404
#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders.
2012-12-06 01:55:45 +00:00
James Canete
736e1d5170
Oops, fix line endings in new files in previous commit
2012-12-04 03:05:34 +00:00
James Canete
edb414b34a
#5808 - Include and use .glsl in source (rend2)
2012-12-04 01:56:52 +00:00
Thilo Schulz
6b811ada7a
Add length check here as well, thanks Ensiform
2012-12-03 17:58:55 +00:00
Zack Middleton
311acbe263
In q3_ui if uis.demoversion is set, hide "Team Arena" and "Mods" in main menu. (They aren't shown in id's q3a demo and use to be drawn under demo message).
2012-12-01 23:17:14 +00:00
Zack Middleton
29c406c9ec
Fix function prototype for Info_RemoveKey_Big. Pointed out by Ensiform.
2012-11-29 17:09:28 +00:00
Zack Middleton
10a574e6ed
Remove unused function CL_DisconnectPacket. Pointed out by Ensiform.
2012-11-24 20:55:47 +00:00
Zack Middleton
b785f8a241
Changes suggested by DevHC:
...
- Remove "!target" checks from tell, vtell, and gc commands. Target was just set, cannot be NULL.
- Validate "order" in gc command before "player id."
2012-11-20 22:51:48 +00:00
James Canete
467619c034
Make software overbright optional (cvar r_softOverbright) and reduce the number of FBOs and FBO blits when able.
2012-11-20 03:34:16 +00:00
Zack Middleton
1f8db4c14a
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-11-19 05:48:27 +00:00
Zack Middleton
3da8779180
- Check for invalid filename in OpenAL's RegisterSound function.
...
- Changed Base sound system to warn not error when sound filename is empty or too long.
2012-11-19 00:40:03 +00:00
Zack Middleton
6c1045a003
Remove unneeded name buffer in S_Play_f.
2012-11-18 23:30:26 +00:00
Zack Middleton
d9bea4977b
Improve "play" command, based on a patch from Ensiform.
2012-11-18 23:16:13 +00:00
Zack Middleton
98f04d39a6
#5799 - Change messagemode text box to display colors like in console input box.
2012-11-18 22:24:15 +00:00
Zack Middleton
05bc03d32d
Remove anti tamper leftover code 'CL_ChangeReliableCommand'. From Ensiform.
2012-11-18 22:12:30 +00:00
Zack Middleton
bf9b5cd7de
- Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
...
- Add usage messages for gc, tell, vtell, and votell commands.
- Check player names in gc, tell, vtell, and votell commands.
2012-11-18 22:08:58 +00:00
Zack Middleton
1cdb3b33e7
Fix follow command to find clients whose name begins with a number.
2012-11-18 21:55:40 +00:00
Zack Middleton
f13a87daad
Change error message in CL_ConfigstringModified to specify out of range index like in server.
2012-11-18 19:14:07 +00:00
Zack Middleton
82f83cd092
Fix some "> MAX_*" to be ">= MAX_*".
2012-11-18 19:09:54 +00:00
James Canete
d635193e19
Various shader fixes and optimizations.
2012-11-14 10:56:31 +00:00
James Canete
b269acac94
Fix bugs where some surfaces weren't merged and others were counted as merged in R_MergeLeafSurfaces().
2012-11-09 08:13:38 +00:00
James Canete
86984eb536
When calling qglDrawRangeElementsEXT(), use proper start and end parameters.
2012-11-07 00:06:51 +00:00
Zack Middleton
8234225459
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
2012-11-01 06:03:15 +00:00
James Canete
262e8e96b6
Ensure the correct FBO is bound when drawing. (Fixes bug #5791.)
2012-10-30 22:05:07 +00:00
Zack Middleton
c4288507e0
Don't draw cursor during Team Arena's loading screen.
2012-10-30 20:06:48 +00:00
Zack Middleton
016b74b633
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
2012-10-30 16:51:06 +00:00
Zack Middleton
17ee96e6c8
Clean up getting pshadowMap in Rend2's R_DecomposeSort().
2012-10-30 09:00:58 +00:00
Zack Middleton
faa0cb04c1
Show reason non-default renderer failed to load.
2012-10-30 07:43:44 +00:00
James Canete
32d1bc4f2a
Fix some non-ASCII characters.
...
Patch originally by /dev/humancontroller, modified by me.
2012-10-30 03:00:46 +00:00
Zack Middleton
36c30f6782
Remove initializing "sv_mapname" cvar in game. It's set to "" and never used.
2012-10-29 19:18:06 +00:00
James Canete
3dff29e991
Remove ARRAY_SIZE, and use ARRAY_LEN instead.
2012-10-28 20:35:16 +00:00
James Canete
5cbe7888f8
Fix FBO_*() usage when framebuffers are unavailable or undesired.
2012-10-28 20:22:13 +00:00
Zack Middleton
6bc0e6fae4
Merge changes to GL_Cull from Rend2 into opengl1 renderer, behavior is the same.
2012-10-26 07:40:57 +00:00
Zack Middleton
3dfd2dac7e
Split Rend2's printing OpenGL extensions string (> 1024 characters) into separate function and merged into opengl1 renderer. (Fixes bug #5559.)
2012-10-26 07:23:49 +00:00
Zack Middleton
64ed856dfd
Add smiletheory to credits in q3_ui.
2012-10-26 04:16:25 +00:00
Zack Middleton
c9e5537341
Remove gfxmeminfo command when shuting down Rend2.
2012-10-26 04:07:07 +00:00
Zack Middleton
3814f04a8a
Fix gcc warnings in Rend2.
2012-10-26 03:56:45 +00:00
Zack Middleton
d092ba6627
Fix restoring fs_game when default.cfg is missing.
2012-10-26 01:27:16 +00:00
James Canete
4f7eb9fa21
Added Rend2, an alternate renderer. (Bug #4358 )
2012-10-26 01:23:06 +00:00
Zack Middleton
037565293f
From /dev/humancontroller:
...
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
2012-10-17 21:20:29 +00:00
Zack Middleton
bc4ca164e0
From /dev/humancontroller:
...
really fix the confusion with game entity and refentity numbers
for any natural number M, the following is logical as a whole:
- the array size for refentities is M;
- the refentity number limit is M-1, ie., each refentity number is in [0..M-1];
- the special number for the world is M.
before r1429, the code was roughly the following:
// constants related to the game, should not be used by the renderer
// renderer stuff
refEntity_t refEntities[MAX_ENTITIES];
int numRefEntities = 0;
void addRefEntity(refEntity_t re)
{
if (numRefEntities >= ENTITYNUM_WORLD)
return; // full
refEntities[numRefEntities++] = re;
}
void render(int num)
{
if (num == ENTITYNUM_WORLD)
renderWorld();
else
renderRefEntity(refEntities[num]);
}
so before r1429,
- the array size for refentities was 1023;
- the refentity number limit was 1021, ie., each refentity number was in [0..1021]; and
- the special number for the world entity was 1022.
this was a small waste of memory, as the last array element wasn't used.
r1429 changed
if (numRefEntities >= ENTITYNUM_WORLD)
to
if (numRefEntities >= MAX_ENTITIES).
this creates the following configuration:
- the array size for refentities is 1023;
- the refentity number limit is 1022, ie., each refentity number is in [0..1022]; and
- the special number for the world entity is 1022.
r1429 just makes things worse: it allows 1 more refentity to be added, but that entity doesn't get drawn anyway, as its number will be equal to the special number for the world. this is a small waste of not only memory, but also processing time.
perhaps in XreaL,
ENTITYNUM_WORLD is a game entity constant, and has nothing to do with refentities. a new REFENTITYNUM_WORLD constant should be added to denote the special number for the world, and that constant should be used in the renderer code in place of ENTITYNUM_WORLD. so define such a constant, and let it be equal to MAX_ENTITIES, which is 1023.
2012-10-17 21:17:37 +00:00
Zack Middleton
d49d0753eb
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
2012-10-17 20:39:45 +00:00
Zack Middleton
ce9f2ee5f9
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
2012-10-17 19:30:41 +00:00
Zack Middleton
0167b439c9
Don't include client.h in sdl_glimp.c as it is part of the external renderer lib.
2012-10-13 23:15:02 +00:00
Zack Middleton
0a8eb09834
Play correct team sounds when in spectator mode and following a player.
2012-10-11 18:22:41 +00:00
Zack Middleton
cf30922932
Fix resetting single player level selection in q3_ui when there is no training level, such as in demoq3.
2012-09-30 06:21:08 +00:00
Zack Middleton
a32dc4dca4
Fix arrow buttons in q3_ui join server menu to be selectable by mouse.
2012-09-30 03:59:10 +00:00
Zack Middleton
656a0145bc
Added myself to ioq3 credits in q3_ui.
2012-09-30 03:10:10 +00:00
Zack Middleton
11811e8138
Fix UI player model FOV when using non-640x480 resolution.
2012-09-30 02:56:50 +00:00
Zack Middleton
2cb7f25093
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
2012-09-17 04:16:30 +00:00
Zack Middleton
02f3664b2e
Fix game getting stuck in a do-while loop when "team follow1" or "team follow2" client sends a follownext or followprev command.
2012-09-10 01:22:13 +00:00
Zack Middleton
c65142179f
Fix g_warmup < 2 causing client prediction issues (bug #5740 ). (Reused code for tournament gametype.)
2012-09-09 22:14:15 +00:00
Zack Middleton
e3fc1826b1
Send team info for team overlay to spectators for the team of the client they're following (bug #5740 ).
2012-09-08 23:19:06 +00:00
Zack Middleton
56ebe14239
Don't have g_teamAutoJoin affect bot's team
...
Bots set their team later, setting it here causes some bots to change team and die later. Can cause extra skulls to be spawn at beginning of harvester (bug #5740 ).
2012-09-08 22:32:41 +00:00
Zack Middleton
b4a76e74f7
Remove a redundant code statement.
2012-09-04 21:13:25 +00:00
Zack Middleton
1aaf9d3e7b
Use correct fallback height and width for r_mode -2.
2012-08-27 15:38:55 +00:00
Zack Middleton
42d3ff8d1d
Added r_mode -2, uses desktop resolution. Bug #5408 . Patch by Andrei Drexler and myself.
2012-08-27 14:52:41 +00:00
Zack Middleton
a3ae0dc5ef
Removed a check that was made unnessicary by r1644.
2012-08-24 18:04:44 +00:00
Zack Middleton
dc8b48855d
More MISSIONPACK ifdeffery.
2012-08-17 19:05:40 +00:00
Zack Middleton
9a69b738bf
Added MISSIONPACK ifdef around GT_1FCTF code.
2012-08-17 06:18:37 +00:00
Zack Middleton
b82c02fc03
Don't replay to status OOB requests in Team Arena single player.
2012-08-16 21:38:02 +00:00
Thilo Schulz
027ea8d6d3
Oops, still need this
2012-08-08 09:42:33 +00:00
Thilo Schulz
ffac0e6757
Move argument passing from VM to engine to global variables which allows to get rid of lots of OS specific stuff and also fixes errors that happens when compilers add lots of boilerplate to the DoSyscall() function
2012-08-08 09:34:03 +00:00
Thilo Schulz
ded2b11959
Fix this for real now.
2012-07-23 21:27:17 +00:00
Tim Angus
88cbeae0fd
* Fix warning
2012-07-07 18:24:20 +00:00
Thilo Schulz
053aa8ead7
Fix windows as well
2012-07-07 18:22:19 +00:00
Tim Angus
37f2b4db90
* (bug #5709 ) Fix crash when invoked with --version
2012-07-07 17:32:19 +00:00
Zack Middleton
79bb668a9f
Fixed G_LogPrintf format warning on 64 bit systems added in r2294.
2012-07-05 13:42:08 +00:00
Zack Middleton
2cfda4384b
We should not try to broadcast via the IPv4 socket if that socket is closed.
...
Previously, error messages were generated when querying local servers while IPv4 was disabled. Patch from /dev/humancontroller.
2012-07-05 13:33:55 +00:00
Thilo Schulz
b5456faaea
Revert pk3dir patch because some users report the code gets stuck in an infinite loop in the new code
2012-07-02 01:03:55 +00:00
Thilo Schulz
2c0b262a5a
Mark JPEG lib changes, file provided by Simon McVittie
2012-07-01 18:07:56 +00:00
Thilo Schulz
b757968839
Support for .pk3dir ( #5298 ) - Patch by Andrew (dersaidin@gmail.com)
2012-07-01 18:00:18 +00:00
Thilo Schulz
56f16e10d6
Various bugfixes by Tobias Kuehnhammer ( #5270 )
...
- A stupid bug where bots re-trigger jumppads if they fell onto it.
- A small "memset" bug concerning player animations.
- Reward sounds were never cleared and thus they are played on a map restart.
- Safer and more secure handling of disconnected clients and clients with
malformed or illegal info strings.
- first_gauntlet_hit.wav was not played (ops/ps) bug
- capturelimit not hit (from OAX)
2012-07-01 17:27:52 +00:00
Thilo Schulz
1af9c636a5
r_ignorehwgamma 1 does not actually turn on software gamma ( #5511 ) - patch by Serge Belyshev
2012-07-01 17:01:30 +00:00
Thilo Schulz
c9fc250532
Incorrect number of overbright bits printed by GfxInfo_f() ( #5510 ) - fix by Serge Belyshev
2012-07-01 16:59:20 +00:00
Thilo Schulz
ca44693f34
More intelligent exponentiation in strtod/strtol ( #5487 ) - patch by Ben Millwood
2012-07-01 16:43:28 +00:00
Thilo Schulz
a3c7003d9c
prevent using getinfo as an amplifier for DDOS attacks ( #5678 ). Patch by DevHC
2012-07-01 14:18:31 +00:00
Zack Middleton
b340c9d835
Fixed fatal error ("OP_BLOCK_COPY out of range!") when using qvms on Mac OS X powerpc (see r2031 and r2034).
2012-06-29 18:35:55 +00:00
Zack Middleton
3b09685b42
- Have NET_Sleep work with Windows' INVALID_SOCKET again...
...
- Use SOCKET_ERROR in NET_Sleep.
2012-06-19 22:36:54 +00:00
Zack Middleton
725c9df608
#5672 - Fixed incorrect type usage in NET_Sleep(), patch from Özkan Sezer.
2012-06-19 16:12:16 +00:00
Zack Middleton
68b3b0922b
static-ize inline functions for Clang/LLVM
...
From /dev/humancontroller.
2012-06-19 15:56:21 +00:00
Zack Middleton
afa607c3b6
Added kicknum, kickall, and kickbots commands, patch by Ensiform.
2012-06-19 15:52:08 +00:00
Zack Middleton
945f01d4af
more '\n' business
...
From /dev/humancontroller.
2012-06-19 15:14:57 +00:00
Zack Middleton
4cfbbe506c
when interacting with QVMs, Clang/LLVM requires the standard use of the va_*() macros instead of (fast) call hacks
...
From /dev/humancontroller.
2012-06-19 14:57:51 +00:00
Zack Middleton
64c26ec338
fix a WRONG size argument to a memset() call found by Clang/LLVM
...
From /dev/humancontroller.
2012-06-19 14:53:40 +00:00
Zack Middleton
2db73231eb
remove a bunch of superfluous formatting calls
...
From /dev/humancontroller.
2012-06-19 14:52:22 +00:00
Zack Middleton
20c6d1e33f
rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting
...
From /dev/humancontroller.
2012-06-19 14:51:02 +00:00
Zack Middleton
6067cadc72
Removed 0xAD character, from /dev/humancontroller.
2012-06-19 14:47:30 +00:00
Zack Middleton
2a4f775d6c
Fixed comment in server.h (ent->v.absmax to ent->r.absmax).
2012-06-18 22:25:35 +00:00
Zack Middleton
cd3654a21f
Only have bots issue vtaunt commands in Team Arena.
2012-06-18 20:11:09 +00:00
Zack Middleton
f40042113a
Let's actually use MOD_CHAINGUN! From Ensiform.
2012-06-18 17:12:35 +00:00
Zack Middleton
56a918b9ac
Made more code for Team Arena be inside ifdef MISSIONPACK, from Ensiform.
2012-06-18 17:09:33 +00:00
Zack Middleton
a375f898f5
REFACTOR [anough to enough]
2012-06-18 16:39:58 +00:00
Zack Middleton
2579738256
Removed unneeded va() and use CG_Error instead of trap_Error in cgame. Found by Ensiform.
2012-06-18 16:36:21 +00:00
Zack Middleton
1d70ffc9b2
fix the usage description of the clientkick server command (also rename SV_KickNum_f() to SV_ClientKick_f())
...
found by Ensiform
2012-06-18 16:33:13 +00:00
Zack Middleton
ad5c5c32a6
REFACTOR [reletive -> relative]
...
From /dev/humancontroller.
2012-06-18 16:32:03 +00:00
Zack Middleton
f3e7012bdb
REFACTOR [a vs an]
...
From /dev/humancontroller.
2012-06-18 16:31:16 +00:00
Zack Middleton
4bd24d3182
never set groundEntityNum to -1, use ENTITYNUM_NONE instead
...
From /dev/humancontroller.
2012-06-18 16:28:39 +00:00
Zack Middleton
7f9a04fd80
REFACTOR
...
From /dev/humancontroller.
2012-06-18 16:27:00 +00:00
Zack Middleton
997615168a
fix some typos
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From /dev/humancontroller.
2012-06-18 16:25:13 +00:00
Zack Middleton
ad8d3dc567
remove a bunch of unused stuff from game
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From /dev/humancontroller.
2012-06-18 16:23:43 +00:00
Zack Middleton
af90948182
bring some freeish()ing operations ahead from after Errorish() calls
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From /dev/humancontroller.
2012-06-18 16:17:39 +00:00
Zack Middleton
a4c61d874d
add a missing '\n', remove some unwanted ones
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From /dev/humancontroller.
2012-06-18 16:16:57 +00:00
Zack Middleton
c3ca5c1caa
non-missionpack build throws up a few "0" plums
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found by Ensiform
2012-06-18 16:14:48 +00:00
Zack Middleton
2834a58600
add missing commands to autocompletition
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found by Ensiform
2012-06-18 16:11:35 +00:00
Zack Middleton
62f7fab62e
add the "execq" command, a more quiet version of the "exec" command
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in exec/execq, always print the extension for the filename
From /dev/humancontroller.
2012-06-18 16:09:14 +00:00
Zack Middleton
6ff3b03376
fix IPv6-only operation of Windows binaries
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the SOCKET type is unsigned on Windows, and should be casted to an int before comparing with the highestfd variable (note: ``int highestfd = -1;'')
From /dev/humancontroller.
2012-06-18 16:05:47 +00:00
Zack Middleton
c16338cfa9
fix wrong socket ID comparison, from /dev/humancontroller
2012-06-18 16:03:06 +00:00
Zack Middleton
2131536d07
Call sound files 'audio' not 'wav' in debug messages.
2012-06-18 16:00:38 +00:00
Zack Middleton
a17dafc5e7
Cleaned up game server command usage messages.
2012-06-18 15:58:48 +00:00
Zachary Slater
b5acc31a4d
CVE-2012-3345
2012-06-14 18:28:58 +00:00
Zack Middleton
fb1f629bbc
Removed unnessicary "!!".
2012-06-01 19:49:07 +00:00
Zack Middleton
22ecd68cf2
In CheckTeamLeader, make sure to only set one client as team leader. Reported by Tobias Kuehnhammer.
2012-05-20 21:22:11 +00:00
Zack Middleton
5abf7e3d84
#5503 - SIGSEGV with r_vertexlight 1 in missionpack (patch by Serge Belyshev).
2012-05-07 23:06:00 +00:00
Zack Middleton
2c5d0c1e3a
Fixed two issues pointed out in a PVS-Studio static code analyzer article (bug #5505 ).
2012-05-07 22:47:19 +00:00
Zack Middleton
c211114cb0
#5462 - do not require clients to have a matching qagame.qvm (adapted from OpenArena)
2012-05-07 22:26:03 +00:00
Thilo Schulz
d2b035eb73
Fix ( #5312 ) introduced by rev 2103
2012-05-04 15:59:52 +00:00
Ryan C. Gordon
f3a61afd09
Minor hack to SDL headers for building on Linux.
2012-04-11 04:51:58 +00:00
Zachary Slater
a07b8587f1
updating SDL includes to 1.2.15
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Listen to this if this doesn't work out properly:
http://timedoctor.org/fun/swf/starwars/tauntaun-soundboard.swf
2012-04-10 06:44:04 +00:00
Zachary Slater
3a98b67e01
updating mac SDL stuff to 1.2.15
2012-04-10 06:01:16 +00:00
Zack Middleton
1db2124a65
Moved dpi variable inside BUILD_FREETYPE ifdef.
2012-04-07 16:34:21 +00:00
Zack Middleton
a55a059abc
Fixed some issues found using clang static analyzer.
2012-04-07 02:53:42 +00:00
Zack Middleton
ce3ec3ceef
#5453 - Tell command for server.
2012-04-05 22:43:32 +00:00
Zack Middleton
395225cb7e
#5439 - Potential memory leak in host name resolution. (Eugene C.)
2012-04-05 21:29:51 +00:00
Zack Middleton
88020d5fb8
#5485 - Use Sys_LoadDll to search in the local directory for the fallback default renderer. Patch by Harley Laue.
2012-04-04 17:21:17 +00:00
Zack Middleton
021ce233b2
#5484 - Remove unneeded tr_local.h include from sdl_input.c. Patch by Harley Laue.
2012-04-04 17:16:11 +00:00
Zack Middleton
b211b35853
Use FreeType include macros instead of filenames directly (per the API docs), patch by Radegast.
2012-04-02 17:23:46 +00:00
Zack Middleton
de1360f268
Fixed up warning messages in tr_font.c
2012-03-29 06:35:33 +00:00
Zack Middleton
c8e790e4af
Use tabs in tr_font.c
2012-03-29 05:42:30 +00:00
Zack Middleton
5e9c7f5b37
Removed set but not used variable 'satLevels' from tr_font.c.
2012-03-29 05:31:18 +00:00
Zack Middleton
4b7a623cc0
Make sure font glyph shader names are null-terminated.
2012-03-29 05:28:09 +00:00
Zack Middleton
94fb80f021
Fixed possibly placing a font glyph (at the beginning of a row) past the bottom of a font cache image.
2012-03-29 05:15:46 +00:00
Zack Middleton
f15a3cca21
Fixed writing pre-rendered font TGAs, needed to flip image.
2012-03-29 04:49:36 +00:00
Zack Middleton
ea0102d403
- Added support for enabling FreeType Support (make USE_FREETYPE=1).
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- Fixed compiling tr_font.c for dynamic renderer.
2012-03-29 04:05:13 +00:00
Zack Middleton
33d66c8034
Added range checks to j_*_axis cvars.
2012-02-15 18:47:50 +00:00
Zack Middleton
7a1efc19a4
Support up to 16 joystick axes, select which to use with j_*_axis cvars.
2012-02-15 18:26:08 +00:00
Zack Middleton
91fd58f6e4
Allow analog joystick up axis to be remapped too.
2012-02-15 18:09:24 +00:00
Zack Middleton
7d8b751afd
Patches by symlink.
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#5313 - EF_CONNECTION set on wrong eFlags
#5314 - snc drawn in nirvana instead at lagometer
2012-02-06 21:28:40 +00:00
Zack Middleton
c84377854a
Unix clients can now enter commands from tty console. Patch by Rambetter with some edits by me. ( #4799 )
2012-02-06 21:05:57 +00:00
Thilo Schulz
3241ca6e7b
Add the new ioquake3 master server as standard for sv_master2
2012-01-24 23:42:16 +00:00
Zack Middleton
5729c8c518
Changed three filename buffers to be MAX_QPATH (not MAX_QPATH*2), filename lengths are limited to MAX_QPATH by engine and elsewhere in game logic.
2012-01-17 23:06:06 +00:00
Zack Middleton
73744a84c6
Fixed UI to use MAX_QPATH for skin filename buffer length.
2012-01-17 22:38:49 +00:00
Zachary Slater
89f7863254
bugzilla bug #5273
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exploit resolved, we're now disallowing forwardmove of -128 and vice versa
Thanks, devhc!
2011-12-25 09:07:36 +00:00
Thilo Schulz
dfd3245c38
Fix build for new modular renderer on MacOSX
2011-12-15 21:12:38 +00:00
Zack Middleton
34b22e9119
Reverted r2209...
2011-12-08 23:34:51 +00:00
Zack Middleton
93d1d0f83e
Show warning when renderer cannot load model after checking all supported formats, instead of after each format.
2011-12-08 23:17:37 +00:00
Zack Middleton
2fbf9d9006
Removed unused functoin Hunk_Trash.
2011-12-08 22:54:45 +00:00
Zack Middleton
a5c88d0e0d
Removed an unused variable (which wasn't compiled in as _DEBUG isn't defined using make).
2011-12-08 22:53:58 +00:00
Zack Middleton
7b2f842053
Show file/line/label in Com_Error messages when run out of memory in debug build.
2011-12-08 22:25:25 +00:00
Zack Middleton
5c1ddf4020
Enable zone and hunk debug in debug build.
2011-12-08 22:24:48 +00:00
Zack Middleton
943d94bf0b
Use GENTITYNUM_BITS for jumppad_ent bits.
2011-12-03 20:27:18 +00:00
Thilo Schulz
66820c79f4
Fix net_restart when networking was temporarily disabled
2011-12-03 02:23:38 +00:00
Zack Middleton
fe64955c0c
Removed duplicate setting of contents for trigger_hurt.
2011-11-28 17:36:58 +00:00
Zack Middleton
88e9d66633
Disable blood on HUD when com_blood is 0.
2011-11-18 21:36:59 +00:00
Thilo Schulz
3ecd92ed91
Add color combination green-magenta for anaglyph
2011-11-18 12:47:42 +00:00
Zack Middleton
fd0d156338
Added missing newlines to game dedicated chat messages.
2011-11-10 04:49:07 +00:00
Zack Middleton
0724458818
Fixed usage of various entity defines.
2011-11-05 01:02:35 +00:00
Zack Middleton
4e59ef714b
Print developer message when renderer runs out of free entities.
2011-11-05 00:56:26 +00:00
Zack Middleton
b648d6f17b
Client no longer tries to run UI_SHUTDOWN on ui vms with an unsupported API version.
2011-11-03 03:52:46 +00:00
Thilo Schulz
6283e552d4
My bad. Revert the FPU control word to old value instead of the new one of course. Thanks to marky for reporting this
2011-10-28 21:54:06 +00:00
Zack Middleton
9064a13409
Fixed showing number of qvm jump table targets (r2180 caused it to show 0 on alloc).
2011-10-28 19:43:43 +00:00
Tim Angus
4ccd548512
* I zigged when I should have zagged
2011-10-28 18:51:31 +00:00
Tim Angus
fd986dae06
* Fix various warnings with GCC and clang
2011-10-27 21:32:28 +00:00
Tim Angus
675e7a641a
* clang support
2011-10-21 22:48:53 +00:00
Thilo Schulz
f9cde509b2
[18:48:20] <Ensiform> Thilo: http://pastebin.com/2UUmSCQK fixes point contents on the server side related to the cg fix with moving water. Dunno why s.origin and s.angles was ever used, the rest of sv_world.c always uses r.currentOrigin and r.currentAngles
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[18:58:10] <Thilo> mhm
[18:58:15] <Thilo> Ensiform: it doesnt break anything?
[18:59:20] <Ensiform> nah
2011-10-14 17:03:59 +00:00
Thilo Schulz
d4f8c4716d
Force unload of running VMs when quitting through signal handler
2011-10-14 13:52:28 +00:00