Commit graph

  • bd8c98e3ac Merge ioef with latest ioquake3 master. No function tests have been done yet. GL2 renderer not done either, which is a different beast. master devel Thilo Schulz 2016-06-16 04:10:34 +0200
  • 9d6a95d4ad Missed this Cvar_Get() on com_introPlayed Thilo Schulz 2016-06-16 03:29:02 +0200
  • bb7ad55382 Only play logo/intro if their filenames have been defined in q_shared.h Thilo Schulz 2016-06-16 02:30:14 +0200
  • 9f6c4942ee Remove note that r_allowResize requires SDL backend Zack Middleton 2016-02-04 21:01:37 -0600
  • 780f0a5d3e Prevent CL_RunCinematic from reading cinTable[-1] Zack Middleton 2016-06-15 13:26:08 -0500
  • 0334f4a59b OpenGL2: Remove duplicate textureFloat = qfalse Zack Middleton 2016-06-10 07:00:18 -0500
  • 420bd09164 OpenGL2: Remove loading (unused) glDrawBuffersARB Zack Middleton 2016-06-10 06:56:53 -0500
  • ef2184df1c Erroneously removed that line in .gitignore Thilo Schulz 2016-06-15 18:58:44 +0200
  • 3041322f29 Add temporary backup text files to .gitignore Thilo Schulz 2016-06-15 17:48:13 +0200
  • 360ec03238 Merge pull request #190 from wtfbbqhax/OSX_64bit_builds Zachary J. Slater 2016-06-12 11:54:23 -1000
  • 398dea397c Fix Makefile for OSX Bump base SDK from 10.5 -> 10.7 Just use the builtin __APPLE__ Victor Roemer 2016-06-12 17:06:54 -0400
  • a40588c8b9 OpenGL2: Set cubemap mip selection to match output from ggxcc. SmileTheory 2016-06-08 03:36:15 -0700
  • e0b2256043 Include SDL2 dll from repository in NSIS installer Zack Middleton 2016-05-27 00:41:14 -0500
  • 7811b2acb2 Fix iamamonkey printing 'levels' instead of 'awards' Zack Middleton 2016-05-23 10:23:14 -0500
  • d875c1f03c Improve keyboard/joystick input in Team Arena UI Zack Middleton 2016-05-23 09:06:34 -0500
  • 6394180224 OpenGL2: Speed up surface merging. SmileTheory 2016-05-18 21:12:34 -0700
  • 2dcc5719e3 Explicitly set cull type for skybox Zack Middleton 2016-05-16 03:09:04 -0500
  • acd659b05a OpenGL2: Fix specularScale override not being used in RB_IterateStagesGeneric Zack Middleton 2016-05-09 10:47:34 -0500
  • 8b458e5457 Fix warnings that names passed to Name_PlayerNameCompletion is not const Zack Middleton 2016-05-09 10:41:58 -0500
  • d8afce6805 Cross-compiling using mingw should only pick one gcc executable Zack Middleton 2016-05-08 20:08:07 -0500
  • 1f6703821f OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. SmileTheory 2016-04-05 02:37:05 -0700
  • 60f56670d6 OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors cleanup. SmileTheory 2016-04-05 02:21:14 -0700
  • 80357ff1f2 Remove incorrect documentation from q3a.service Zack Middleton 2016-04-04 12:18:59 -0500
  • ee7fdef87f OpenGL2: Improve cubemap outside error. SmileTheory 2016-03-28 22:26:19 -0700
  • 11668bb1f0 Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures() Zack Middleton 2016-03-27 12:02:12 -0500
  • 2a3c331ba1 Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec. Ryan C. Gordon 2016-03-27 12:46:38 -0400
  • f911e32bb0 OpenGL2: Fix horribly broken metallic shader. SmileTheory 2016-03-15 05:20:25 -0700
  • eb7408ddac OpenGL2: Fix r_lightmap. SmileTheory 2016-03-14 06:45:51 -0700
  • 93e1feaaad OpenGL2: More ssao/depth blur improvements. SmileTheory 2016-03-11 04:37:50 -0800
  • 87cb2167bf OpenGL2: Fixes to depth blur and ssao. SmileTheory 2016-03-10 03:44:21 -0800
  • 934014e237 OpenGL2: Create FBOs if target image exists, not cvar settings. SmileTheory 2016-03-09 18:03:23 -0800
  • 65b999446d OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall. SmileTheory 2016-03-08 18:30:51 -0800
  • 5738d09969 OpenGL2: Add r_glossType. SmileTheory 2016-03-07 03:30:16 -0800
  • 90d6f941f8 OpenGL2: Add r_shadowBlur. SmileTheory 2016-03-07 02:27:03 -0800
  • a331637745 OpenGL2: Shader optimization, and add dither to tonemap. SmileTheory 2016-02-17 20:06:18 -0800
  • d11cfc88d5 OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs. SmileTheory 2016-02-17 19:49:21 -0800
  • 0f6f2be155 OpenGL2: Typos. SmileTheory 2016-02-12 18:34:31 -0800
  • 871872689e OpenGL2: Add named cubemaps and per-map env.json parsing. SmileTheory 2016-02-10 16:25:32 -0800
  • ad952b9537 OpenGL2: Merge several cvars into r_pbr. SmileTheory 2016-02-01 21:37:23 -0800
  • 41791c662f Fix frame_msec possibly being zero in cl_input.c. SmileTheory 2016-01-29 20:14:35 -0800
  • 2b2f1aeaa1 OpenGL2: Load existing per-map cubemaps. SmileTheory 2016-01-28 16:39:42 -0800
  • 558da25277 OpenGL2: Some FBO related cleanup/fixes. SmileTheory 2016-01-21 22:31:41 -0800
  • 28ff383061 OpenGL2: Direct state access, part 3: Framebuffers. SmileTheory 2016-01-20 06:32:50 -0800
  • f70e9dac01 OpenGL2: Direct state access, part 2: Uniforms. SmileTheory 2016-01-18 23:30:36 -0800
  • 275317fefb OpenGL2: Direct state access, part 1: Texture binds SmileTheory 2016-01-18 04:46:01 -0800
  • 3089df0398 Add msvc12 project files. SmileTheory 2016-01-15 02:54:34 -0800
  • 63e45fab9a OpenGL2: Remove specular ambient. SmileTheory 2016-01-15 02:46:30 -0800
  • 42dee17663 Merge pull request #42 from zturtleman/opus_voip_2 Zachary J. Slater 2016-01-07 08:28:10 -0800
  • 8d38e2307c Fix some opus_decode issues Zack Middleton 2014-01-14 21:04:50 -0600
  • 615b73288f Use Opus for VoIP Zack Middleton 2013-12-10 21:14:13 -0600
  • fe619680f8 Merge pull request #73 from Pan7/sayto Zachary J. Slater 2015-12-28 09:04:19 -0800
  • 5555788867 Merge pull request #103 from openmoh/ioq3-intro Zachary J. Slater 2015-12-28 08:56:20 -0800
  • e2b2437966 OpenGL2: Add r_cubemapSize. SmileTheory 2015-12-24 16:34:58 -0800
  • c3216f54d2 OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command. SmileTheory 2015-12-23 09:58:11 -0800
  • a6a6162f04 OpenGL2: Add r_exportCubemaps for saving cubemaps on map load. SmileTheory 2015-12-22 05:04:07 -0800
  • 06feb6115b OpenGL2: Support picmip for DDS textures. SmileTheory 2015-12-21 20:24:19 -0800
  • e25035672d Fix error handling in RE_SaveJPGToBuffer(). SmileTheory 2015-12-21 01:05:55 -0800
  • d8fd07b69a Make jpeg loading errors non-fatal. SmileTheory 2015-12-20 03:08:50 -0800
  • f78d04eba8 OpenGL2: Add null dereference checks to DDS loader. SmileTheory 2015-12-18 19:42:15 -0800
  • f965f3c66e OpenGL2: DDS (compressed textures) support. SmileTheory 2015-12-18 06:53:20 -0800
  • 336419235a OpenGL2: Some tr_image.c cleanup. SmileTheory 2015-12-16 07:12:30 -0800
  • cbfc3471bc OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC compressor as a workaround on Intel graphics. SmileTheory 2015-12-15 03:23:55 -0800
  • c07cc282d0 OpenGL2: Use correct sunlight color for sunlight specular. SmileTheory 2015-12-09 05:25:58 -0800
  • 08ecc3a80a OpenGL2: Forgot a multiply. SmileTheory 2015-12-09 03:42:12 -0800
  • f9c72eee69 OpenGL2: Parse radius entries from misc_cubemap entities. SmileTheory 2015-12-09 02:00:40 -0800
  • b52ede0445 OpenGL2: Add r_glossIsRoughness. SmileTheory 2015-12-08 21:23:50 -0800
  • 92d4b20129 OpenGL2: Add option in code for alternate overbright method. SmileTheory 2015-12-08 05:17:05 -0800
  • e5aabdaff6 OpenGL2: Remove some rendering options for simplicity. SmileTheory 2015-12-03 02:44:33 -0800
  • 2954bdfa65 OpenGL2: automatically load textures with a _s suffix as specular. SmileTheory 2015-12-02 17:08:40 -0800
  • f663104cfc Access 32-bit registry key from 64-bit Windows correctly. SmileTheory 2015-12-02 17:07:26 -0800
  • 41f83ac8b0 Replace 4 with sizeof( int ) in R_GetCommandBufferReserved Zack Middleton 2015-10-17 21:57:16 -0500
  • 81e2b6c0cf Fix reserved size for swap buffer command being too small on x86_64 Zack Middleton 2015-10-16 20:50:25 -0500
  • e6209f3b7c Fix crash from reading past end of tr.refdef.drawSurfs Zack Middleton 2015-10-16 20:12:51 -0500
  • 8531162bd9 Fix not swapping buffers because out of cmd buffer space Zack Middleton 2015-10-16 19:18:38 -0500
  • ce35188acd Add support for uncompressed image upload flag to OpenGL1 Zack Middleton 2015-10-16 03:16:26 -0500
  • fad66ae222 Maybe fix old MSYS when there is an empty for loop Zack Middleton 2015-09-30 01:26:27 -0500
  • 7f4b34bf09 Remove unused define MAC_EVENT_PUMP_MSEC Zack Middleton 2015-09-28 01:12:17 -0500
  • 7e0dac7517 Fix check for empty rconpassword in CL_Rcon_f Tim Angus 2015-10-04 21:11:24 +0100
  • 1902b6e659 Fix compiling on Windows without Steam path/appid Zack Middleton 2015-09-26 19:26:21 -0500
  • 9732f1ba69 Now with less infinite recursion Tim Angus 2015-09-26 10:54:16 +0100
  • c70e10d15e Effectively revert c2e146c1 Tim Angus 2015-09-25 22:49:55 +0100
  • 2f77a98afe Use Windows uninstall path to find Steam Quake 3 install. Thanks Pan- and Ensiform for pointing this out. SmileTheory 2015-09-25 04:55:41 -0700
  • 3bd7a8d842 Search for mods in steam path as well as home and base paths. SmileTheory 2015-09-25 04:52:17 -0700
  • e0b58abf53 Don't quote me. Zachary J. Slater 2015-09-24 11:26:10 -0700
  • 45162a395f Fixed the os x path and now both scripts will take arguments Zachary J. Slater 2015-09-24 11:21:18 -0700
  • c138659de1 A mac dedicated server script Zachary J. Slater 2015-09-24 10:59:57 -0700
  • 7e96fd9cb6 Make steam path optional at compile time for standalone games Zack Middleton 2015-09-22 19:25:16 -0500
  • 750fdc0e43 Align indent of defines at top of q_shared.h to 4 space tabs Zack Middleton 2015-09-22 19:04:18 -0500
  • 68ab4e9548 Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc Zack Middleton 2015-09-20 18:50:36 -0500
  • 5e09f20cd4 Use correct array size for facets in cm_patch.c Zack Middleton 2015-09-17 18:46:01 -0500
  • f860a753e0 Add Steam's Quake 3 Arena dir to game dirs on Windows. SmileTheory 2015-09-17 02:53:19 -0700
  • 3001cacf89 Make add bots menu use standard menu drawing Zack Middleton 2015-09-16 01:43:28 -0500
  • b85935d30c Fix glyph width calculation in Text_Paint_Limit Zack Middleton 2015-09-14 04:31:45 -0500
  • ec6916ded5 Fix the wonky fix to the wonky va_list usage Tim Angus 2015-09-09 23:33:36 +0100
  • 566e2a18de Fix wonky va_list usage Tim Angus 2015-09-09 22:32:12 +0100
  • 9767a0e790 Merge pull request #152 from dionrhys/cvar-unset-notify Tim Angus 2015-09-07 13:00:30 +0100
  • ed845a57c6 Merge pull request #153 from dionrhys/read-urandom-unbuffered Tim Angus 2015-09-07 13:00:23 +0100
  • 2917077323 Ensure reads from /dev/urandom are unbuffered Dion Williams 2015-09-07 11:32:43 +0100
  • ce2b8db294 Fix Cvar_Unset not notifying cvar_modifiedFlags Dion Williams 2015-09-07 11:29:15 +0100
  • 87e0bf6eaf Better language, less tense Zachary J. Slater 2015-08-28 18:19:29 -0700