ioef/code
Tim Angus 5fd456ff7c Fix FS_FOpenFileRead corner case
FS_FOpenFileRead is a fairly mental function that changes its return
behaviour depending on whether or not file is NULL or not. It turns out
in the case where file is NULL, we were returning the wrong value when
the file didn't exist.
2013-01-13 22:26:09 +00:00
..
AL
asm Fix #5849 - broken snapvector inverts player speed 2013-01-09 23:15:21 -06:00
botlib
cgame
client Save all arguments from connect for reconnect command. 2012-12-16 19:20:08 +00:00
game Fix bot skill format so it doesn't always have a space at the beginning of it. 2012-12-29 03:35:48 +00:00
jpeg-8c
libcurl/curl
libs More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice. 2012-12-31 01:32:15 +00:00
libspeex
null
q3_ui In q3_ui if uis.demoversion is set, hide "Team Arena" and "Mods" in main menu. (They aren't shown in id's q3a demo and use to be drawn under demo message). 2012-12-01 23:17:14 +00:00
qcommon Fix FS_FOpenFileRead corner case 2013-01-13 22:26:09 +00:00
rend2 #5866: Fix surface culling through portals, and use the correct number of frustum planes. 2013-01-09 18:30:12 -08:00
renderer #5818 - Modular renderer and Rend2 support for MSVC. 2013-01-07 20:30:49 -08:00
sdl
SDL12/include
server Fix clients being able to reset their player state and respawn using donedl. 2012-12-15 08:08:46 +00:00
sys Fix win32 console partial print being overwritten 2013-01-10 16:29:54 -06:00
tools
ui
zlib