mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-24 05:01:40 +00:00
Fixed writing pre-rendered font TGAs, needed to flip image.
This commit is contained in:
parent
ea0102d403
commit
f15a3cca21
1 changed files with 20 additions and 6 deletions
|
@ -58,11 +58,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
// 4. Exit the game and there will be three dat files and at least three tga files. The
|
||||
// tga's are in 256x256 pages so if it takes three images to render a 24 point font you
|
||||
// will end up with fontImage_0_24.tga through fontImage_2_24.tga
|
||||
// 5. You will need to flip the tga's in Photoshop as the tga output code writes them upside
|
||||
// down.
|
||||
// 6. In future runs of the game, the system looks for these images and data files when a s
|
||||
// 5. In future runs of the game, the system looks for these images and data files when a s
|
||||
// specific point sized font is rendered and loads them for use.
|
||||
// 7. Because of the original beta nature of the FreeType code you will probably want to hand
|
||||
// 6. Because of the original beta nature of the FreeType code you will probably want to hand
|
||||
// touch the font bitmaps.
|
||||
//
|
||||
// Currently a define in the project turns on or off the FreeType code which is currently
|
||||
|
@ -146,8 +144,11 @@ FT_Bitmap *R_RenderGlyph(FT_GlyphSlot glyph, glyphInfo_t* glyphOut) {
|
|||
}
|
||||
|
||||
void WriteTGA (char *filename, byte *data, int width, int height) {
|
||||
byte *buffer;
|
||||
int i, c;
|
||||
byte *buffer;
|
||||
int i, c;
|
||||
int row;
|
||||
unsigned char *flip;
|
||||
unsigned char *src, *dst;
|
||||
|
||||
buffer = ri.Malloc(width*height*4 + 18);
|
||||
Com_Memset (buffer, 0, 18);
|
||||
|
@ -168,6 +169,19 @@ void WriteTGA (char *filename, byte *data, int width, int height) {
|
|||
buffer[i+3] = data[i-18+3]; // alpha
|
||||
}
|
||||
|
||||
// flip upside down
|
||||
flip = (unsigned char *)ri.Malloc(width*4);
|
||||
for(row = 0; row < height/2; row++)
|
||||
{
|
||||
src = buffer + 18 + row * 4 * width;
|
||||
dst = buffer + 18 + (height - row - 1) * 4 * width;
|
||||
|
||||
Com_Memcpy(flip, src, width*4);
|
||||
Com_Memcpy(src, dst, width*4);
|
||||
Com_Memcpy(dst, flip, width*4);
|
||||
}
|
||||
ri.Free(flip);
|
||||
|
||||
ri.FS_WriteFile(filename, buffer, c);
|
||||
|
||||
//f = fopen (filename, "wb");
|
||||
|
|
Loading…
Reference in a new issue