ioef/code
2012-04-11 04:51:58 +00:00
..
AL (#3767) Some protection from malicious qvms - patches and ideas by Amanieu d'Antras and Ben Millwood 2011-03-08 01:39:34 +00:00
asm My bad. Revert the FPU control word to old value instead of the new one of course. Thanks to marky for reporting this 2011-10-28 21:54:06 +00:00
botlib * clang support 2011-10-21 22:48:53 +00:00
cgame Patches by symlink. 2012-02-06 21:28:40 +00:00
client #5485 - Use Sys_LoadDll to search in the local directory for the fallback default renderer. Patch by Harley Laue. 2012-04-04 17:21:17 +00:00
game Patches by symlink. 2012-02-06 21:28:40 +00:00
jpeg-8c Revert attribute patch from r2090 because the jpeg functions really shouldn't be deviating from the codebase unnecessarily 2011-07-18 22:04:22 +00:00
libcurl/curl * add cURL support for HTTP/FTP downloading (bug 2661) 2006-09-11 16:41:55 +00:00
libs updating mac SDL stuff to 1.2.15 2012-04-10 06:01:16 +00:00
libspeex Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
null - Fix already defined command warnings for minimize 2011-08-01 10:16:40 +00:00
q3_ui Center ioq3 credits vertically. 2011-09-20 03:39:23 +00:00
qcommon #5439 - Potential memory leak in host name resolution. (Eugene C.) 2012-04-05 21:29:51 +00:00
renderer Moved dpi variable inside BUILD_FREETYPE ifdef. 2012-04-07 16:34:21 +00:00
sdl #5484 - Remove unneeded tr_local.h include from sdl_input.c. Patch by Harley Laue. 2012-04-04 17:16:11 +00:00
SDL12/include Minor hack to SDL headers for building on Linux. 2012-04-11 04:51:58 +00:00
server #5453 - Tell command for server. 2012-04-05 22:43:32 +00:00
sys Unix clients can now enter commands from tty console. Patch by Rambetter with some edits by me. (#4799) 2012-02-06 21:05:57 +00:00
tools Bug 5146 - Remove last of warnings under gcc 4.6.1 for Linux, patch by q3urt.undead@gmail.com 2011-08-05 13:33:15 +00:00
ui Changed three filename buffers to be MAX_QPATH (not MAX_QPATH*2), filename lengths are limited to MAX_QPATH by engine and elsewhere in game logic. 2012-01-17 23:06:06 +00:00
zlib - Tested and updated MSVC project file to really make it work with new zlib 2009-10-19 16:16:52 +00:00