ioef/code
2012-12-29 03:35:48 +00:00
..
AL (#3767) Some protection from malicious qvms - patches and ideas by Amanieu d'Antras and Ben Millwood 2011-03-08 01:39:34 +00:00
asm Move argument passing from VM to engine to global variables which allows to get rid of lots of OS specific stuff and also fixes errors that happens when compilers add lots of boilerplate to the DoSyscall() function 2012-08-08 09:34:03 +00:00
botlib Fix some "> MAX_*" to be ">= MAX_*". 2012-11-18 19:09:54 +00:00
cgame Play correct team sounds when in spectator mode and following a player. 2012-10-11 18:22:41 +00:00
client Save all arguments from connect for reconnect command. 2012-12-16 19:20:08 +00:00
game Fix bot skill format so it doesn't always have a space at the beginning of it. 2012-12-29 03:35:48 +00:00
jpeg-8c
libcurl/curl
libs Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries 2012-12-20 00:15:17 +00:00
libspeex
null
q3_ui In q3_ui if uis.demoversion is set, hide "Team Arena" and "Mods" in main menu. (They aren't shown in id's q3a demo and use to be drawn under demo message). 2012-12-01 23:17:14 +00:00
qcommon Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. (#5449) 2012-12-16 00:15:14 +00:00
rend2 Missed a file in the previous commit. 2012-12-18 06:21:47 +00:00
renderer Merge changes to GL_Cull from Rend2 into opengl1 renderer, behavior is the same. 2012-10-26 07:40:57 +00:00
sdl Don't include client.h in sdl_glimp.c as it is part of the external renderer lib. 2012-10-13 23:15:02 +00:00
SDL12/include
server Fix clients being able to reset their player state and respawn using donedl. 2012-12-15 08:08:46 +00:00
sys
tools
ui Don't draw cursor during Team Arena's loading screen. 2012-10-30 20:06:48 +00:00
zlib