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Use GENTITYNUM_BITS for jumppad_ent bits.
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@ -1190,7 +1190,7 @@ netField_t playerStateFields[] =
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{ PSF(grapplePoint[0]), 0 },
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{ PSF(grapplePoint[1]), 0 },
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{ PSF(grapplePoint[2]), 0 },
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{ PSF(jumppad_ent), 10 },
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{ PSF(jumppad_ent), GENTITYNUM_BITS },
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{ PSF(loopSound), 16 }
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};
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