Use GENTITYNUM_BITS for jumppad_ent bits.

This commit is contained in:
Zack Middleton 2011-12-03 20:27:18 +00:00
parent 66820c79f4
commit 943d94bf0b

View file

@ -1190,7 +1190,7 @@ netField_t playerStateFields[] =
{ PSF(grapplePoint[0]), 0 },
{ PSF(grapplePoint[1]), 0 },
{ PSF(grapplePoint[2]), 0 },
{ PSF(jumppad_ent), 10 },
{ PSF(jumppad_ent), GENTITYNUM_BITS },
{ PSF(loopSound), 16 }
};