mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-24 05:01:40 +00:00
[18:48:20] <Ensiform> Thilo: http://pastebin.com/2UUmSCQK fixes point contents on the server side related to the cg fix with moving water. Dunno why s.origin and s.angles was ever used, the rest of sv_world.c always uses r.currentOrigin and r.currentAngles
[18:58:10] <Thilo> mhm [18:58:15] <Thilo> Ensiform: it doesnt break anything? [18:59:20] <Ensiform> nah
This commit is contained in:
parent
d4f8c4716d
commit
f9cde509b2
1 changed files with 2 additions and 2 deletions
|
@ -672,12 +672,12 @@ int SV_PointContents( const vec3_t p, int passEntityNum ) {
|
|||
hit = SV_GentityNum( touch[i] );
|
||||
// might intersect, so do an exact clip
|
||||
clipHandle = SV_ClipHandleForEntity( hit );
|
||||
angles = hit->s.angles;
|
||||
angles = hit->r.currentAngles;
|
||||
if ( !hit->r.bmodel ) {
|
||||
angles = vec3_origin; // boxes don't rotate
|
||||
}
|
||||
|
||||
c2 = CM_TransformedPointContents (p, clipHandle, hit->s.origin, angles);
|
||||
c2 = CM_TransformedPointContents (p, clipHandle, hit->r.currentOrigin, angles);
|
||||
|
||||
contents |= c2;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue