Improve "play" command, based on a patch from Ensiform.

This commit is contained in:
Zack Middleton 2012-11-18 23:16:13 +00:00
parent 98f04d39a6
commit d9bea4977b

View file

@ -400,22 +400,28 @@ S_Play_f
*/
void S_Play_f( void ) {
int i;
int c;
sfxHandle_t h;
char name[256];
char name[MAX_TOKEN_CHARS];
if( !si.RegisterSound || !si.StartLocalSound ) {
return;
}
i = 1;
while ( i<Cmd_Argc() ) {
c = Cmd_Argc();
if( c < 2 ) {
Com_Printf ("Usage: play <sound filename> [sound filename] [sound filename] ...\n");
return;
}
for( i = 1; i < c; i++ ) {
Q_strncpyz( name, Cmd_Argv(i), sizeof(name) );
h = si.RegisterSound( name, qfalse );
if( h ) {
si.StartLocalSound( h, CHAN_LOCAL_SOUND );
}
i++;
}
}
@ -438,7 +444,7 @@ void S_Music_f( void ) {
} else if ( c == 3 ) {
si.StartBackgroundTrack( Cmd_Argv(1), Cmd_Argv(2) );
} else {
Com_Printf ("music <musicfile> [loopfile]\n");
Com_Printf ("Usage: music <musicfile> [loopfile]\n");
return;
}