ioef/code
2012-04-04 17:21:17 +00:00
..
AL
asm My bad. Revert the FPU control word to old value instead of the new one of course. Thanks to marky for reporting this 2011-10-28 21:54:06 +00:00
botlib * clang support 2011-10-21 22:48:53 +00:00
cgame Patches by symlink. 2012-02-06 21:28:40 +00:00
client #5485 - Use Sys_LoadDll to search in the local directory for the fallback default renderer. Patch by Harley Laue. 2012-04-04 17:21:17 +00:00
game Patches by symlink. 2012-02-06 21:28:40 +00:00
jpeg-8c
libcurl/curl
libs
libspeex
null
q3_ui Center ioq3 credits vertically. 2011-09-20 03:39:23 +00:00
qcommon Support up to 16 joystick axes, select which to use with j_*_axis cvars. 2012-02-15 18:26:08 +00:00
renderer Use FreeType include macros instead of filenames directly (per the API docs), patch by Radegast. 2012-04-02 17:23:46 +00:00
sdl #5484 - Remove unneeded tr_local.h include from sdl_input.c. Patch by Harley Laue. 2012-04-04 17:16:11 +00:00
SDL12/include
server Add the new ioquake3 master server as standard for sv_master2 2012-01-24 23:42:16 +00:00
sys Unix clients can now enter commands from tty console. Patch by Rambetter with some edits by me. (#4799) 2012-02-06 21:05:57 +00:00
tools
ui Changed three filename buffers to be MAX_QPATH (not MAX_QPATH*2), filename lengths are limited to MAX_QPATH by engine and elsewhere in game logic. 2012-01-17 23:06:06 +00:00
zlib