Commit graph

1902 commits

Author SHA1 Message Date
Christoph Oelckers
32b2e84fdc - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
Christoph Oelckers
f4c8ac0140 - made AnimSet's vel parameter an actual double.
This does not affect any outcome, it just avoids pointless type conversions.
2022-10-30 16:51:36 +01:00
Christoph Oelckers
4ac3820511 - deleted two unused local variables. 2022-10-30 16:51:36 +01:00
Christoph Oelckers
98e2fecd37 - another bunch of type conversion warnings fixed.
the ones in the findplayer functions are not critical in singleplayer.
2022-10-30 16:51:35 +01:00
Christoph Oelckers
902f8c9706 - silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
2022-10-30 16:51:35 +01:00
Christoph Oelckers
0c8a76dc9c - use ActorVect… functions in a few more places 2022-10-30 16:51:35 +01:00
Christoph Oelckers
e5efb5c15f - fixed seeker missile aiming
merge to "floatified VectorMissileSeek"
2022-10-30 16:51:34 +01:00
Christoph Oelckers
c159953ac6 - use normalangle(). 2022-10-30 16:51:33 +01:00
Christoph Oelckers
3c6b64d621 - renamed everything back 2022-10-30 16:51:33 +01:00
Christoph Oelckers
81341ce4a6 - unwrapped SetScale as well.
Again no edits here - it's one big replace action.
2022-10-30 16:51:33 +01:00
Christoph Oelckers
da523eb8e3 - unwrapped vector SetScale. 2022-10-30 16:51:32 +01:00
Christoph Oelckers
15db7a7143 - unwrapped SetScaleX/Y. 2022-10-30 16:51:32 +01:00
Christoph Oelckers
8265239d2d - removed AddScale wrappers. 2022-10-30 16:51:32 +01:00
Christoph Oelckers
85b52b1c77 - removed Scale(), CopyScale() and MultScale wrappers. 2022-10-30 16:51:32 +01:00
Christoph Oelckers
51768439a9 - started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
2df12e7961 - these are the final repeats 2022-10-30 16:51:31 +01:00
Christoph Oelckers
854c42e4ca - handle all remaining repeat constants. 2022-10-30 16:51:31 +01:00
Christoph Oelckers
42b36d97b9 - half of the remainint repeats in weapon.cpp. 2022-10-30 16:51:30 +01:00
Christoph Oelckers
391b8ffc34 - batch of repeats in weapons.cpp 2022-10-30 16:51:30 +01:00
Christoph Oelckers
0e8594628e - did the messier parts of weapon.cpp's repeats. 2022-10-30 16:51:30 +01:00
Christoph Oelckers
ce0a40320c - handle all 'notreallypos' places. 2022-10-30 16:51:30 +01:00
Christoph Oelckers
8a455aa09b - all remaining repeats outside weapon.cpp plus a few more. 2022-10-30 16:51:30 +01:00
Christoph Oelckers
60782efd01 - some odd repeats. 2022-10-30 16:51:29 +01:00
Christoph Oelckers
33aed76977 - random scale stuff in jweapon.cpp 2022-10-30 16:51:29 +01:00
Christoph Oelckers
8cb40291f2 - lots of repeat literals in SW 2022-10-30 16:51:29 +01:00
Christoph Oelckers
8ede08ce69 - mostly coolie related scaling factors. 2022-10-30 16:51:29 +01:00
Christoph Oelckers
abf5c9feee - all repeats in SW’s draw code 2022-10-30 16:51:29 +01:00
Christoph Oelckers
509d56d042 - handle bunny scaling in SW 2022-10-30 16:51:29 +01:00
Christoph Oelckers
dd3346cbc5 - mostly comparisons and code surrounding them 2022-10-30 16:51:26 +01:00
Christoph Oelckers
1085752e01 - added more Scale wrappers to spritetype. 2022-10-30 16:51:23 +01:00
Christoph Oelckers
8a8ef22e53 - mostly '>' comparisons with scale values. 2022-10-30 16:51:22 +01:00
Christoph Oelckers
a11a366697 - some automatic replacements. 2022-10-30 16:51:21 +01:00
Christoph Oelckers
91c318b708 - renamed most non-sprite xrepeat and yrepeat as refactpring aid.
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
2022-10-30 16:51:20 +01:00
Christoph Oelckers
e60fafec52 - got rid of most REPEAT_SCALE factors. 2022-10-30 16:51:19 +01:00
Christoph Oelckers
8d1626de02 - yet more SetScale uses. 2022-10-30 16:51:18 +01:00
Christoph Oelckers
d8fac32459 - more simple SetScale replacements. 2022-10-30 16:51:17 +01:00
Christoph Oelckers
86d6ba43d4 - more automatic SetScale replacement, plus all of SetScale(0.5, 0.5); 2022-10-30 16:51:17 +01:00
Christoph Oelckers
c7c3b2a20c - added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0. 2022-10-30 16:51:17 +01:00
Christoph Oelckers
35fbc634de - silence some warnings 2022-10-30 16:51:17 +01:00
Christoph Oelckers
9f19a1315b - replaced most native_clipdist() calls
Only those in nnext using internal int storage remain.
2022-10-30 16:51:16 +01:00
Christoph Oelckers
e80c32cfd4 - handle magic clipdist values 2022-10-30 16:51:16 +01:00
Christoph Oelckers
a6e35edc6c - replaced all set_native_clipdist
Note that truncation has to be preserved here to ensure the size stays the same as before so the MulScales were not resolved into their factors.
2022-10-30 16:51:16 +01:00
Christoph Oelckers
ed5b35453a - ';;' cleanup 2022-10-30 16:51:15 +01:00
Christoph Oelckers
7ed45d713a - refactor all oclipdist uses 2022-10-30 16:51:15 +01:00
Christoph Oelckers
d22c473c31 - manual set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
Christoph Oelckers
48fda0cafd - second batch of set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
Christoph Oelckers
4af4983d3e - floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
2022-10-30 16:51:14 +01:00
Christoph Oelckers
88dcc37e94 - got rid of the wrappers for the SO angles. 2022-10-30 16:51:13 +01:00
Mitchell Richters
215fc7d407 - SW: Optimise DoPlayerDeathHoriz() a bit. 2022-10-30 16:51:12 +01:00
Mitchell Richters
cea2b6b428 - Rename PlayerHorizon::__horiz back to horiz. 2022-10-30 16:51:12 +01:00
Mitchell Richters
ff1d51b4fe - Fix 4x horiz negation issues. 2022-10-30 16:51:11 +01:00
Mitchell Richters
0600bf5860 - Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members. 2022-10-30 16:51:11 +01:00
Mitchell Richters
619b8005ac - Rename PlayerHorizon::horiz in prep for negating this angle throughout code. 2022-10-30 16:51:11 +01:00
Christoph Oelckers
679e029c6d - do not save randomseed twice. 2022-10-30 16:51:09 +01:00
Christoph Oelckers
7d3babd678 - ported all pushmove calls to the float version. 2022-10-30 16:51:08 +01:00
Christoph Oelckers
f45acdc2a8 - floatified two SOP clipdist variables 2022-10-30 16:51:08 +01:00
Christoph Oelckers
9257fe0078 - fixed clipmove factors. 2022-10-30 16:51:08 +01:00
Christoph Oelckers
600c2a0243 - map all clipmove calls to the version with a full float interface. 2022-10-30 16:50:48 +01:00
Christoph Oelckers
a4dd5bb4ce - rewrote the model storage code.
Using proper C++ containers now.
2022-10-27 16:55:54 +02:00
Mitchell Richters
8bc34f3dac - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00
Mitchell Richters
1e7cce28af - VecToAngle() with delta() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
Mitchell Richters
9b98388215 - VecToAngle() with XY() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
Mitchell Richters
c00c8d196e - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
Mitchell Richters
75047b6ad5 - Eliminate MulScaleF(). 2022-10-27 16:55:52 +02:00
Mitchell Richters
fc8c0b80aa - Clean up chase cam backwards scaling since we're now using floats of the same scale. 2022-10-25 07:07:14 +02:00
Mitchell Richters
9dd27ee3a2 - Remove old integer dragpoint() interface that was used by floats in lots of places.
* Cannot wait until all the narrowing warnings can be re-enabled...
2022-10-25 07:07:14 +02:00
Christoph Oelckers
22ccf33569 - floatified walldist parameter of getzrange 2022-10-25 07:07:14 +02:00
Christoph Oelckers
3c3b602989 - made getzrangepoint slope sprite aware. 2022-10-25 07:07:13 +02:00
Mitchell Richters
8d3f3c6025 - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
Mitchell Richters
a952c35669 - SW: Convert DoPlayerDeathHoriz() to work on pitch and remove now-unused buildhoriz(). 2022-10-25 07:06:55 +02:00
Mitchell Richters
293a71ed55 - Remove horizon from gi->WarpToCoords() since we don't even print the horizon in our stats. 2022-10-25 07:06:54 +02:00
Mitchell Richters
ca8f8d6d36 - Remove all remaining q16horiz() calls, also correcting a long-standing Duke bug. 2022-10-25 07:06:54 +02:00
Mitchell Richters
8697e5f054 - Replace all q16horiz(0) calls. 2022-10-25 07:06:54 +02:00
Mitchell Richters
22a9f89b64 - Remove all uses of fixedhoriz::asq16(). 2022-10-25 07:06:54 +02:00
Mitchell Richters
06a9a7b1a7 - SW: Change all weapon recoils to work on pitch. 2022-10-25 07:06:54 +02:00
Mitchell Richters
5851c0f2c6 - Clean up some q16horiz usage and how the view pitch is clamped. 2022-10-25 07:06:53 +02:00
Mitchell Richters
d8a6471680 - Add fixedhoriz::Tan() and replace most asbuildf() calls with it. 2022-10-25 07:06:53 +02:00
Mitchell Richters
f6f88f587d - SW: Consolidate random range applied to weapon vel.Z into an inline. 2022-10-25 07:06:53 +02:00
Christoph Oelckers
babbad83af - fixed FAFhitscan to not pass the hitpos back into hitscan.
This will overwrite the scan's start and cause the function to malfunction.
2022-10-22 20:41:27 +02:00
Christoph Oelckers
116ba340b2 - further hitscan overhaul.
* added floating point sprite intersect handlers for all sprite types. Hopefully this code is more understandable than Build's original variant.
* cleaned up intersectSprite a bit and moved the geometry math into the utility header.
* made some minor corrections to neartag.
* moved SW's testpointinquad to the backend because it was useful here.
2022-10-22 20:41:26 +02:00
Christoph Oelckers
243c071834 - got rid of bsinf and bcosf. 2022-10-22 12:17:04 +02:00
Christoph Oelckers
ef2f781e09 - rewrite from scratch of neartag. 2022-10-22 12:17:04 +02:00
Christoph Oelckers
600648939a - removed some unnecessary distance checks.
These are the same as the specified max distance and redundant.
2022-10-22 12:17:03 +02:00
Christoph Oelckers
aae468e2b2 - migrated all of SW's neartag calls to the fully floatified version 2022-10-22 12:17:03 +02:00
Christoph Oelckers
20043f6223 - use symbolic constants in neartag calls. 2022-10-22 12:17:03 +02:00
Mitchell Richters
95cd74bdc0 - renamed slope functions so that the int versions get a special name. 2022-10-22 12:17:02 +02:00
Christoph Oelckers
ac2a3c443f - got rid of all deprecated updatesector variants.
This required a few changes in the map loader and render interface.
2022-10-22 12:17:02 +02:00
Christoph Oelckers
c5a5e3cef5 - deleted some unused deprecated functions. 2022-10-22 12:17:01 +02:00
Christoph Oelckers
d9453138f9 - fixed FAFcansee not working in some edge cases where one actor is very small and poorly placed.
Instead of directly going to the alternative, let's just do a regular cansee anyway and only run the fallback if this fails. hitscan is not good enough to perform sight checks.
2022-10-22 12:17:01 +02:00
Christoph Oelckers
6a1ff029b7 - floatified getslopeval and all related code. 2022-10-22 12:17:00 +02:00
Mitchell Richters
930a78f7b2 - Use REPEAT_SCALE in a few more places. 2022-10-22 12:16:59 +02:00
Christoph Oelckers
375d346ae8 - pass a vector to the processSprites interface. 2022-10-22 12:16:56 +02:00
Christoph Oelckers
ca8b9e9793 - overhauled getzrangepoint to use backend utilities 2022-10-22 12:09:54 +02:00
Christoph Oelckers
3c9a94dba8 - consolidated Duke’s ‚away from wall‘ check in the backend
This was also very useful in SW to avoid spawning ‚floating‘ footprints due to lack of an equivalent check in the original.
2022-10-21 00:00:02 +02:00
Mitchell Richters
8bfcb8c939 - Floatify InputPacket::fvel and InputPacket::svel.
* Since all velocities are floated, we can now take each game's keymove scaling into its ticker and use a consistent keymove size, making non-mouselook and controller input truly identical across the games without having to try and fudge any values.
2022-10-20 00:48:09 +02:00
Mitchell Richters
def2b9d483 - Flip svel around in the input code so we can use proper anti-clockwise vector math. 2022-10-20 00:48:09 +02:00
Christoph Oelckers
ccbe472444 - added NULL check where it can crash when noclipping. 2022-10-19 18:25:43 +02:00
Christoph Oelckers
1553ec812d - magic carpet fixes for SW's $woods.map
* the track point code needs to retain the original distance function because in this case the difference can be critical as it interprets map data.
* two cases of bad vertical distance calculation due to unclear original code.
2022-10-19 17:49:19 +02:00
Christoph Oelckers
6e11a4317e - SW: fixed savegame pic generation corrupting the actor list.
This case missed the call to PostDraw which is responsible for cleaning up some temporary data.
2022-10-19 00:11:44 +02:00
Christoph Oelckers
0cef35c345 - SW: when an actor is killed, all attached ambient sounds must be deleted.
Not only did the sound not stop but what happened here was very much undefined behavior as the ambient sound retained its pointer to now undefined memory.
2022-10-19 00:05:35 +02:00