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- SW: fixed savegame pic generation corrupting the actor list.
This case missed the call to PostDraw which is responsible for cleaning up some temporary data.
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@ -1328,7 +1328,10 @@ void drawscreen(PLAYER* pp, double interpfrac, bool sceneonly)
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RestorePortalState();
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if (sceneonly)
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{
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PostDraw();
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return;
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}
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MarkSectorSeen(pp->cursector);
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