mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 08:52:00 +00:00
- handle all 'notreallypos' places.
This commit is contained in:
parent
8a455aa09b
commit
ce0a40320c
1 changed files with 17 additions and 19 deletions
|
@ -3730,10 +3730,10 @@ AutoShrap:
|
|||
case Vomit1:
|
||||
shrap_bounce = false;
|
||||
actor->spr.pos.Z -= 4;
|
||||
shrap_xsize = 12 + (RANDOM_P2(32<<8)>>8);
|
||||
shrap_ysize = 12 + (RANDOM_P2(32<<8)>>8);
|
||||
actor->user.pos.X = shrap_xsize; // notreallypos
|
||||
actor->user.pos.Y = shrap_ysize;
|
||||
shrap_xsize = (12 + (RANDOM_P2(32<<8)>>8));
|
||||
shrap_ysize = (12 + (RANDOM_P2(32<<8)>>8));
|
||||
actor->user.pos.X = shrap_xsize * REPEAT_SCALE; // notreallypos
|
||||
actor->user.pos.Y = shrap_ysize * REPEAT_SCALE;
|
||||
actor->user.Counter = (RANDOM_P2(2048<<5)>>5);
|
||||
|
||||
move_missile(actor, DVector3(actor->spr.angle.ToVector() * 16, 0), 8, 8, CLIPMASK_MISSILE, MISSILEMOVETICS);
|
||||
|
@ -3747,8 +3747,8 @@ AutoShrap:
|
|||
actor->spr.pos.Z -= 4;
|
||||
shrap_xsize = 5 + (RANDOM_P2(4<<8)>>8);
|
||||
shrap_ysize = 5 + (RANDOM_P2(4<<8)>>8);
|
||||
actor->user.pos.X = shrap_xsize; // notreallypos
|
||||
actor->user.pos.Y = shrap_ysize;
|
||||
actor->user.pos.X = shrap_xsize * REPEAT_SCALE; // notreallypos
|
||||
actor->user.pos.Y = shrap_ysize * REPEAT_SCALE;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -3811,8 +3811,8 @@ int DoVomit(DSWActor* actor)
|
|||
{
|
||||
actor->user.Counter = NORM_ANGLE(actor->user.Counter + (30*MISSILEMOVETICS));
|
||||
// notreallypos
|
||||
auto v = actor->user.pos + mapangle(actor->user.Counter).ToVector() * 12;
|
||||
actor->spr.SetScale(v * REPEAT_SCALE);
|
||||
auto v = actor->user.pos + mapangle(actor->user.Counter).ToVector() * 12 * REPEAT_SCALE;
|
||||
actor->spr.SetScale(v);
|
||||
if (actor->user.Flags & (SPR_JUMPING))
|
||||
{
|
||||
DoJump(actor);
|
||||
|
@ -3833,8 +3833,7 @@ int DoVomit(DSWActor* actor)
|
|||
actor->spr.pos.Z = actor->user.loz;
|
||||
actor->user.WaitTics = 60;
|
||||
// notreallypos
|
||||
actor->user.pos.X = actor->spr.xrepeat;
|
||||
actor->user.pos.Y = actor->spr.yrepeat;
|
||||
actor->user.pos.XY() = actor->spr.Scale();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -17573,8 +17572,7 @@ DSWActor* SpawnBubble(DSWActor* actor)
|
|||
double scale = (8 + (RANDOM_P2(8 << 8) >> 8)) * REPEAT_SCALE;
|
||||
actorNew->spr.SetScale(scale, scale);
|
||||
// notreallypos
|
||||
actorNew->user.pos.X = actorNew->spr.xrepeat;
|
||||
actorNew->user.pos.Y = actorNew->spr.yrepeat;
|
||||
actorNew->user.pos.XY() = actorNew->spr.Scale();
|
||||
actorNew->user.ceiling_dist = 1;
|
||||
actorNew->user.floor_dist = 1;
|
||||
actorNew->spr.shade = actor->sector()->floorshade - 10;
|
||||
|
@ -17684,17 +17682,17 @@ int DoBubble(DSWActor* actor)
|
|||
actor->vel.Z = 3;
|
||||
|
||||
// notreallypos
|
||||
actor->user.pos.X += 1;
|
||||
actor->user.pos.Y += 1;
|
||||
actor->user.pos.X += REPEAT_SCALE;
|
||||
actor->user.pos.Y += REPEAT_SCALE;
|
||||
|
||||
if (actor->user.pos.X > 32)
|
||||
if (actor->user.pos.X > 0.5)
|
||||
{
|
||||
actor->user.pos.X = 32;
|
||||
actor->user.pos.Y = 32;
|
||||
actor->user.pos.X = 0.5;
|
||||
actor->user.pos.Y = 0.5;
|
||||
}
|
||||
|
||||
actor->spr.xrepeat = int(actor->user.pos.X) + (RANDOM_P2(8 << 8) >> 8) - 4;
|
||||
actor->spr.yrepeat = int(actor->user.pos.Y) + (RANDOM_P2(8 << 8) >> 8) - 4;
|
||||
actor->spr.SetScaleX(actor->user.pos.X + ((RANDOM_P2(8 << 8) >> 8) - 4) * REPEAT_SCALE);
|
||||
actor->spr.SetScaleY(actor->user.pos.Y + ((RANDOM_P2(8 << 8) >> 8) - 4) * REPEAT_SCALE);
|
||||
|
||||
if (actor->spr.pos.Z < actor->sector()->ceilingz)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue