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- all repeats in SW’s draw code
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parent
509d56d042
commit
abf5c9feee
2 changed files with 26 additions and 37 deletions
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@ -526,7 +526,7 @@ struct spritetypebase
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yrepeat = uint8_t(yrepeat * y);
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}
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void CopyScale(spritetypebase* other)
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void CopyScale(const spritetypebase* other)
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{
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xrepeat = other->xrepeat;
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yrepeat = other->yrepeat;
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@ -283,8 +283,8 @@ void DoShadows(tspriteArray& tsprites, tspritetype* tsp, double viewz)
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int ground_dist = 0;
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int view_dist = 0;
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double loz;
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int xrepeat;
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int yrepeat;
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DVector2 scale;
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if (!ownerActor->hasU()) return;
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@ -300,16 +300,15 @@ void DoShadows(tspriteArray& tsprites, tspritetype* tsp, double viewz)
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tsp->sectp = sect;
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if ((tsp->yrepeat >> 2) > 4)
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if (tsp->ScaleY() > 0.25)
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{
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int sizey = MulScale(tileHeight(tsp->picnum), tsp->yrepeat, 6);
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yrepeat = (tsp->yrepeat >> 2) - (sizey / 64) * 2;
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xrepeat = tsp->xrepeat;
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double sizey = tileHeight(tsp->picnum) * tsp->ScaleY();
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scale.Y = (tsp->ScaleY() * 0.25) - (sizey / 2048.);
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scale.X = tsp->ScaleX();
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}
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else
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{
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yrepeat = tsp->yrepeat;
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xrepeat = tsp->xrepeat;
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scale = tsp->Scale();
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}
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loz = ownerActor->user.loz;
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@ -346,14 +345,11 @@ void DoShadows(tspriteArray& tsprites, tspritetype* tsp, double viewz)
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// make shadow smaller depending on height from ground
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ground_dist = int(abs(loz - GetSpriteZOfBottom(tsp)) * (1./16));
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xrepeat = max(xrepeat - ground_dist - view_dist, 4);
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yrepeat = max(yrepeat - ground_dist - view_dist, 4);
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xrepeat = min(xrepeat, 255);
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yrepeat = min(yrepeat, 255);
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tSpr->xrepeat = uint8_t(xrepeat);
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tSpr->yrepeat = uint8_t(yrepeat);
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double scaleofs = (ground_dist - view_dist) * REPEAT_SCALE;
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scale.X = clamp(scale.X + scaleofs, 0.0625, 4.);
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scale.Y = clamp(scale.Y + scaleofs, 0.0625, 4.);
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tSpr->SetScale(scale);
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if (tilehasmodelorvoxel(tsp->picnum,tsp->pal))
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{
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@ -385,7 +381,8 @@ void DoMotionBlur(tspriteArray& tsprites, tspritetype const * const tsp)
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auto ownerActor = static_cast<DSWActor*>(tsp->ownerActor);
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DVector3 npos(0, 0, 0), dpos(0, 0, 0);
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int i;
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int xrepeat, yrepeat, repeat_adj = 0;
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double repeat_adj = 0;
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DVector2 scale;
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double z_amt_per_pixel;
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auto angle = tsp->angle + DAngle180;
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@ -407,8 +404,7 @@ void DoMotionBlur(tspriteArray& tsprites, tspritetype const * const tsp)
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dpos.XY() = npos.XY() = angle.ToVector() * ownerActor->user.motion_blur_dist;
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dpos.Z = npos.Z = z_amt_per_pixel * ownerActor->user.motion_blur_dist * (1./16);
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xrepeat = tsp->xrepeat;
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yrepeat = tsp->yrepeat;
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scale = tsp->Scale();
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switch ((ownerActor->user.Flags2 & SPR2_BLUR_TAPER))
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{
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@ -416,10 +412,10 @@ void DoMotionBlur(tspriteArray& tsprites, tspritetype const * const tsp)
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repeat_adj = 0;
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break;
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case SPR2_BLUR_TAPER_SLOW:
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repeat_adj = xrepeat / (ownerActor->user.motion_blur_num*2);
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repeat_adj = scale.X / (ownerActor->user.motion_blur_num*2);
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break;
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case SPR2_BLUR_TAPER_FAST:
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repeat_adj = xrepeat / ownerActor->user.motion_blur_num;
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repeat_adj = scale.X / ownerActor->user.motion_blur_num;
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break;
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}
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@ -432,11 +428,10 @@ void DoMotionBlur(tspriteArray& tsprites, tspritetype const * const tsp)
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tSpr->pos += dpos;
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dpos += npos;
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tSpr->xrepeat = uint8_t(xrepeat);
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tSpr->yrepeat = uint8_t(yrepeat);
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tSpr->SetScale(scale);
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xrepeat -= repeat_adj;
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yrepeat -= repeat_adj;
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scale.X -= repeat_adj;
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scale.Y -= repeat_adj;
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}
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}
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@ -546,8 +541,7 @@ DSWActor* CopySprite(spritetypebase const* tsp, sectortype* newsector)
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actorNew->spr.cstat = tsp->cstat;
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actorNew->spr.picnum = tsp->picnum;
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actorNew->spr.pal = tsp->pal;
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actorNew->spr.xrepeat = tsp->xrepeat;
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actorNew->spr.yrepeat = tsp->yrepeat;
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actorNew->spr.CopyScale(tsp);
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actorNew->spr.xoffset = tsp->xoffset;
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actorNew->spr.yoffset = tsp->yoffset;
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actorNew->spr.angle = tsp->angle;
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@ -618,7 +612,7 @@ static void analyzesprites(tspriteArray& tsprites, const DVector3& viewpos, doub
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int newshade=0;
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const int DART_PIC = 2526;
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const int DART_REPEAT = 16;
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const double DART_REPEAT = 0.25;
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ang = NORM_ANGLE(ang + 12);
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@ -686,16 +680,11 @@ static void analyzesprites(tspriteArray& tsprites, const DVector3& viewpos, doub
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DoShadows(tsprites, tsp, viewpos.Z);
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}
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//#define UK_VERSION 1
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//#define DART_REPEAT 6
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//#define DART_PIC 2233
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if (sw_darts)
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if (tActor->user.ID == 1793 || tsp->picnum == 1793)
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{
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tsp->picnum = 2519;
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tsp->xrepeat = 27;
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tsp->yrepeat = 29;
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tsp->SetScale(0.421875, 0.453125);
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}
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if (tActor->user.ID == STAR1)
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@ -705,7 +694,7 @@ static void analyzesprites(tspriteArray& tsprites, const DVector3& viewpos, doub
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tsp->picnum = DART_PIC;
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tsp->angle -= DAngle90 + mapangle(24);
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tsp->xrepeat = tsp->yrepeat = DART_REPEAT;
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tsp->SetScale(DART_REPEAT, DART_REPEAT);
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tsp->cstat |= (CSTAT_SPRITE_ALIGNMENT_WALL);
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}
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else
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@ -769,7 +758,7 @@ static void analyzesprites(tspriteArray& tsprites, const DVector3& viewpos, doub
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{
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tsp->picnum = DART_PIC;
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tsp->angle -= DAngle90;
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tsp->xrepeat = tsp->yrepeat = DART_REPEAT;
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tsp->SetScale(DART_REPEAT, DART_REPEAT);
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tsp->cstat |= (CSTAT_SPRITE_ALIGNMENT_WALL);
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}
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