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- did the messier parts of weapon.cpp's repeats.
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1 changed files with 17 additions and 18 deletions
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@ -4154,8 +4154,7 @@ int SpawnBlood(DSWActor* actor, DSWActor* weapActor, DAngle hit_angle, const DVe
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actorNew->user.Flags |= (SPR_BOUNCE);
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actorNew->spr.shade = int8_t(shrap_shade);
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actorNew->spr.xrepeat = uint8_t(shrap_xsize);
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actorNew->spr.yrepeat = uint8_t(shrap_ysize);
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actorNew->spr.SetScale(shrap_xsize* REPEAT_SCALE, shrap_xsize* REPEAT_SCALE);
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actorNew->clipdist = 1;
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actorNew->spr.pal = actorNew->user.spal = uint8_t(shrap_pal);
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@ -4585,8 +4584,8 @@ int DoFireballFlames(DSWActor* actor)
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if ((actor->user.WaitTics += MISSILEMOVETICS) > 4 * 120)
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{
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// shrink and go away
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actor->spr.xrepeat--;
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actor->spr.yrepeat--;
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actor->spr.AddScaleX(-REPEAT_SCALE);
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actor->spr.AddScaleY(-REPEAT_SCALE);
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if (actor->spr.ScaleX() <= 0)
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{
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@ -4602,10 +4601,10 @@ int DoFireballFlames(DSWActor* actor)
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else
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{
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// grow until the right size
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if (actor->spr.xrepeat <= actor->user.Counter)
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if (actor->spr.ScaleX() <= actor->user.Counter * REPEAT_SCALE)
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{
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actor->spr.xrepeat += 3;
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actor->spr.yrepeat += 3;
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actor->spr.AddScaleX(3 * REPEAT_SCALE);
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actor->spr.AddScaleY(3 * REPEAT_SCALE);
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}
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}
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}
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@ -4663,8 +4662,8 @@ int DoBreakFlames(DSWActor* actor)
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if ((actor->user.WaitTics += MISSILEMOVETICS) > 4 * 120)
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{
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// shrink and go away
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actor->spr.xrepeat--;
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actor->spr.yrepeat--;
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actor->spr.AddScaleX(-REPEAT_SCALE);
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actor->spr.AddScaleY(-REPEAT_SCALE);
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if (actor->spr.ScaleX() <= 0)
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{
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@ -4680,10 +4679,10 @@ int DoBreakFlames(DSWActor* actor)
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else
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{
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// grow until the right size
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if (actor->spr.xrepeat <= actor->user.Counter)
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if (actor->spr.ScaleX() <= actor->user.Counter * REPEAT_SCALE)
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{
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actor->spr.xrepeat += 3;
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actor->spr.yrepeat += 3;
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actor->spr.AddScaleX(3 * REPEAT_SCALE);
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actor->spr.AddScaleY(3 * REPEAT_SCALE);
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}
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if (actor->user.WaitTics + MISSILEMOVETICS > 4 * 120)
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@ -4723,8 +4722,8 @@ int SetSuicide(DSWActor* actor)
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int DoActorScale(DSWActor* actor)
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{
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actor->user.scale_speed = 70;
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actor->user.scale_value = actor->spr.xrepeat << 8;
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actor->user.scale_tgt = actor->spr.xrepeat + 25;
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actor->user.scale_value = int(actor->spr.ScaleX() * INV_REPEAT_SCALE) << 8;
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actor->user.scale_tgt = int(actor->spr.ScaleX() * INV_REPEAT_SCALE) + 25;
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if (actor->user.scale_tgt > 256)
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{
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@ -4738,8 +4737,8 @@ int DoActorScale(DSWActor* actor)
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int DoRipperGrow(DSWActor* actor)
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{
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actor->user.scale_speed = 70;
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actor->user.scale_value = actor->spr.xrepeat << 8;
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actor->user.scale_tgt = actor->spr.xrepeat + 20;
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actor->user.scale_value = int(actor->spr.ScaleX() * INV_REPEAT_SCALE) << 8;
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actor->user.scale_tgt = int(actor->spr.ScaleX() * INV_REPEAT_SCALE) + 20;
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if (actor->user.scale_tgt > 128)
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{
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@ -7806,8 +7805,8 @@ int DoCrossBolt(DSWActor* actor)
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int DoPlasmaDone(DSWActor* actor)
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{
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actor->spr.xrepeat += actor->user.Counter;
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actor->spr.yrepeat -= 4;
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actor->spr.AddScaleX(actor->user.Counter * REPEAT_SCALE);
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actor->spr.AddScaleY(-0.0625);
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actor->user.Counter += 2;
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if (actor->spr.ScaleY() < 0.09375)
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