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- Fix 4x horiz negation issues.
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3 changed files with 3 additions and 3 deletions
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@ -2048,7 +2048,7 @@ int operateTripbomb(int snum)
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auto p = &ps[snum];
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HitInfo hit{};
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hitscan(p->pos, p->cursector, DVector3(p->angle.ang.ToVector() * 1024, -p->horizon.sum().Tan() * 16.), hit, CLIPMASK1);
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hitscan(p->pos, p->cursector, DVector3(p->angle.ang.ToVector() * 1024, p->horizon.sum().Tan() * 16.), hit, CLIPMASK1);
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if (hit.hitSector == nullptr || hit.actor())
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return 0;
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@ -89,7 +89,7 @@ void GameInterface::UpdateCameras(double smoothratio)
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display_mirror = 1; // should really be 'display external view'.
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auto cstat = camera->spr.cstat;
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camera->spr.cstat = CSTAT_SPRITE_INVISIBLE;
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render_camtex(camera, camera->spr.pos, camera->sector(), camera->interpolatedangle(smoothratio), maphoriz(camera->spr.shade), nullAngle, tex, rect, smoothratio);
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render_camtex(camera, camera->spr.pos, camera->sector(), camera->interpolatedangle(smoothratio), maphoriz(-camera->spr.shade), nullAngle, tex, rect, smoothratio);
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camera->spr.cstat = cstat;
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display_mirror = 0;
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});
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@ -15390,7 +15390,7 @@ int InitTracerTurret(DSWActor* actor, DSWActor* Operator, DAngle horiz)
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// Inserting and setting up variables
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auto actorNew = SpawnActor(STAT_MISSILE, 0, s_Tracer, actor->sector(),
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actor->spr.pos.plusZ(-horiz.Tan() * 36.), actor->spr.angle, TRACER_VELOCITY);
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actor->spr.pos.plusZ(horiz.Tan() * 36.), actor->spr.angle, TRACER_VELOCITY);
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actorNew->spr.hitag = LUMINOUS; //Always full brightness
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if (Operator!= nullptr)
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