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- Use REPEAT_SCALE
in a few more places.
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@ -2013,7 +2013,7 @@ inline DVector3 ActorVectOfMiddle(DSWActor* actor)
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inline double ActorSizeZ(DSWActor* actor)
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{
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return (tileHeight(actor->spr.picnum) * actor->spr.yrepeat) / 64.;
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return (tileHeight(actor->spr.picnum) * actor->spr.yrepeat) * REPEAT_SCALE;
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}
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inline double ActorUpperZ(DSWActor* actor)
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