mirror of
https://github.com/DrBeef/Raze.git
synced 2025-01-19 07:31:03 +00:00
- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
This commit is contained in:
parent
35fbc634de
commit
c7c3b2a20c
15 changed files with 73 additions and 64 deletions
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@ -473,6 +473,12 @@ struct spritetypebase
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{
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pos = { x * maptoworld, y * maptoworld, z * zmaptoworld };
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}
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void SetScale(double x, double y)
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{
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xrepeat = uint8_t(x * (1 / REPEAT_SCALE));
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yrepeat = uint8_t(y * (1 / REPEAT_SCALE));
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}
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};
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@ -2304,7 +2304,8 @@ bool genDudePrepare(DBloodActor* actor, int propId)
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case kGenDudePropertyMass: {
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// to ensure mass gets updated, let's clear all cache
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SPRITEMASS* pMass = &actor->spriteMass;
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pMass->seqId = pMass->picnum = pMass->xrepeat = pMass->yrepeat = 0;
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pMass->seqId = pMass->picnum = 0;
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pMass->xrepeat = pMass->yrepeat = 0;
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pMass->clipDist = 0;
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pMass->mass = pMass->airVel = pMass->fraction = 0;
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getSpriteMassBySize(actor);
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@ -719,7 +719,7 @@ void viewProcessSprites(tspriteArray& tsprites, const DVector3& cPos, DAngle cA,
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}
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else
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{
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pTSprite->xrepeat = pTSprite->yrepeat = 0;
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pTSprite->SetScale(0, 0);
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}
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}
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if (owneractor->hasX() && owneractor->xspr.burnTime > 0)
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@ -254,7 +254,7 @@ void insertspriteq(DDukeActor* const actor)
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spriteq[spriteqloc] = actor;
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spriteqloc = (spriteqloc + 1) % spriteqamount;
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}
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else actor->spr.xrepeat = actor->spr.yrepeat = 0;
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else actor->spr.SetScale(0, 0);
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}
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//---------------------------------------------------------------------------
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@ -4352,7 +4352,7 @@ void handle_se24(DDukeActor *actor, bool scroll, double mult)
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case STAT_DEFAULT:
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if (actorflag(a2, SFLAG_SE24_REMOVE))
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{
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a2->spr.xrepeat = a2->spr.yrepeat = 0;
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a2->spr.SetScale(0, 0);
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continue;
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}
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@ -840,7 +840,7 @@ static void movetripbomb(DDukeActor *actor)
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while (auto a1 = it.Next())
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{
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if (a1->spr.picnum == LASERLINE && actor->spr.hitag == a1->spr.hitag)
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a1->spr.xrepeat = a1->spr.yrepeat = 0;
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a1->spr.SetScale(0, 0);
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}
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deletesprite(actor);
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}
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@ -1092,7 +1092,7 @@ CLEAR_THE_BOLT2:
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actor->temp_data[0] = actor->spr.xrepeat;
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actor->temp_data[1] = actor->spr.yrepeat;
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actor->temp_data[2] = global_random & 4;
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actor->spr.xrepeat = actor->spr.yrepeat = 0;
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actor->spr.SetScale(0, 0);
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goto CLEAR_THE_BOLT2;
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}
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actor->spr.picnum++;
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@ -1138,7 +1138,7 @@ CLEAR_THE_BOLT:
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actor->temp_data[0] = actor->spr.xrepeat;
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actor->temp_data[1] = actor->spr.yrepeat;
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actor->temp_data[2] = global_random & 4;
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actor->spr.xrepeat = actor->spr.yrepeat = 0;
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actor->spr.SetScale(0, 0);
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goto CLEAR_THE_BOLT;
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}
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actor->spr.picnum++;
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@ -777,7 +777,7 @@ CLEAR_THE_BOLT:
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actor->temp_data[0] = actor->spr.xrepeat;
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actor->temp_data[1] = actor->spr.yrepeat;
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actor->temp_data[2] = global_random & 4;
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actor->spr.xrepeat = actor->spr.yrepeat = 0;
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actor->spr.SetScale(0, 0);
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goto CLEAR_THE_BOLT;
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}
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actor->spr.picnum++;
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@ -63,7 +63,7 @@ void animatesprites_d(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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case DEVELOPERCOMMENTARY:
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case DEVELOPERCOMMENTARY + 1:
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if (isWorldTour() && !wt_commentary)
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t->xrepeat = t->yrepeat = 0;
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t->SetScale(0, 0);
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break;
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case BLOODPOOL:
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case PUKE:
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@ -77,7 +77,7 @@ void animatesprites_d(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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case RESPAWNMARKERYELLOW:
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case RESPAWNMARKERGREEN:
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if (ud.marker == 0)
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t->xrepeat = t->yrepeat = 0;
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t->SetScale(0, 0);
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continue;
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case CHAIR3:
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if (hw_models && modelManager.CheckModel(t->picnum, t->pal))
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@ -154,7 +154,7 @@ void animatesprites_d(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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t->cstat |= CSTAT_SPRITE_YCENTER;
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}
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else
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t->xrepeat = t->yrepeat = 0;
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t->SetScale(0, 0);
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break;
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case NATURALLIGHTNING:
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t->shade = -127;
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@ -211,7 +211,7 @@ void animatesprites_d(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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double dist1 = (OwnerAc->spr.pos.XY() - t->pos.XY()).LengthSquared();
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double dist2 = (OwnerAc->spr.pos.XY() - ps[screenpeek].GetActor()->spr.pos.XY()).LengthSquared();
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if (dist1 < dist2)
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t->xrepeat = t->yrepeat = 0;
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t->SetScale(0, 0);
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}
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}
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continue;
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@ -409,7 +409,7 @@ void animatesprites_d(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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if (ud.multimode < 2 || (ud.multimode > 1 && p == screenpeek))
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{
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t->ownerActor = nullptr;
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t->xrepeat = t->yrepeat = 0;
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t->SetScale(0, 0);
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continue;
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}
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@ -730,7 +730,7 @@ void animatesprites_d(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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h->dispicnum = t->picnum;
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if (t->sectp->floorpicnum == MIRROR)
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t->xrepeat = t->yrepeat = 0;
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t->SetScale(0, 0);
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}
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}
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@ -138,7 +138,7 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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t->cstat |= CSTAT_SPRITE_YCENTER;
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}
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else
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t->xrepeat = t->yrepeat = 0;
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t->SetScale(0, 0);
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break;
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default:
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break;
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@ -175,7 +175,7 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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else
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t->pal = 2;
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if (ud.marker == 0)
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t->xrepeat = t->yrepeat = 0;
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t->SetScale(0, 0);
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break;
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case DUKELYINGDEAD:
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h->spr.xrepeat = 24;
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@ -206,7 +206,7 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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double dist1 = (OwnerAc->spr.pos.XY() - t->pos.XY()).LengthSquared();
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double dist2 = (OwnerAc->spr.pos.XY() - ps[screenpeek].GetActor()->spr.pos.XY()).LengthSquared();
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if (dist1 < dist2)
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t->xrepeat = t->yrepeat = 0;
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t->SetScale(0, 0);
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}
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}
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continue;
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@ -453,7 +453,7 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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if (ud.multimode < 2 || (ud.multimode > 1 && p == screenpeek))
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{
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t->ownerActor = nullptr;
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t->xrepeat = t->yrepeat = 0;
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t->SetScale(0, 0);
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continue;
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}
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@ -695,7 +695,7 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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if (t->picnum < 0 || t->picnum >= MAXTILES)
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{
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t->picnum = 0;
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t->xrepeat = t->yrepeat = 0;
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t->SetScale(0, 0);
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}
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if (h->dispicnum >= 0)
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@ -958,7 +958,7 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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h->dispicnum = t->picnum;
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if (t->sectp->floorpicnum == MIRROR)
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t->xrepeat = t->yrepeat = 0;
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t->SetScale(0, 0);
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}
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}
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END_DUKE_NS
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@ -445,7 +445,7 @@ static void shootweapon(DDukeActor *actor, int p, DVector3 pos, DAngle ang, int
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fi.checkhitsprite(hit.actor(), spark);
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if (hit.actor()->isPlayer() && (ud.coop != 1 || ud.ffire == 1))
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{
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spark->spr.xrepeat = spark->spr.yrepeat = 0;
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spark->spr.SetScale(0, 0);
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auto jib = spawn(spark, JIBS6);
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if (jib)
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{
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@ -549,7 +549,7 @@ static void shootweapon(DDukeActor *actor, int p, DVector3 pos, DAngle ang, int
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fi.checkhitsprite(hit.actor(), spark);
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if (!hit.actor()->isPlayer())
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spawn(spark, SMALLSMOKE);
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else spark->spr.xrepeat = spark->spr.yrepeat = 0;
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else spark->spr.SetScale(0, 0);
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}
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else if (hit.hitWall)
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fi.checkhitwall(spark, hit.hitWall, hit.hitpos, SHOTSPARK1);
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@ -331,7 +331,7 @@ static void shootweapon(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int
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if (hit.actor()->isPlayer() && (ud.coop != 1 || ud.ffire == 1))
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{
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auto jib = spawn(spark, JIBS6);
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spark->spr.xrepeat = spark->spr.yrepeat = 0;
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spark->spr.SetScale(0, 0);
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if (jib)
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{
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jib->spr.pos.Z += 4;
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fi.checkhitsprite(hit.actor(), spark);
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if (!hit.actor()->isPlayer())
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spawn(spark, SMALLSMOKE);
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else spark->spr.xrepeat = spark->spr.yrepeat = 0;
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else spark->spr.SetScale(0, 0);
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}
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else if (hit.hitWall != nullptr)
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fi.checkhitwall(spark, hit.hitWall, hit.hitpos, SHOTSPARK1);
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@ -151,7 +151,7 @@ bool initspriteforspawn(DDukeActor* act)
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{
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if ((ud.multimode < 2) || (ud.multimode > 1 && ud.coop == 1))
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{
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act->spr.xrepeat = act->spr.yrepeat = 0;
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act->spr.SetScale(0, 0);
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act->spr.cstat = 0;
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act->spr.lotag = act->spr.hitag = 0;
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return false;
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@ -226,7 +226,7 @@ void spawninitdefault(DDukeActor* actj, DDukeActor *act)
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if (actj == nullptr && act->spr.lotag > ud.player_skill)
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{
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// make it go away...
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act->spr.xrepeat = act->spr.yrepeat = 0;
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act->spr.SetScale(0, 0);
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ChangeActorStat(act, STAT_MISC);
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return;
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}
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@ -239,7 +239,7 @@ void spawninitdefault(DDukeActor* actj, DDukeActor *act)
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{
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if (ud.monsters_off == 1)
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{
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act->spr.xrepeat = act->spr.yrepeat = 0;
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act->spr.SetScale(0, 0);
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ChangeActorStat(act, STAT_MISC);
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return;
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}
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@ -328,7 +328,9 @@ int spawnbloodpoolpart1(DDukeActor* act)
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if (!away)
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{
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act->spr.xrepeat = act->spr.yrepeat = 0; ChangeActorStat(act, STAT_MISC); return true;
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act->spr.SetScale(0, 0);
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ChangeActorStat(act, STAT_MISC);
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return true;
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}
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if (act->sector()->lotag == 1)
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@ -353,7 +355,7 @@ void initfootprint(DDukeActor* actj, DDukeActor* act)
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bool away = isAwayFromWall(act, 5.25);
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if (!away)
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{
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act->spr.xrepeat = act->spr.yrepeat = 0;
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act->spr.SetScale(0, 0);
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return;
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}
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@ -511,7 +513,7 @@ int initreactor(DDukeActor* actj, DDukeActor* actor, bool isrecon)
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{
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if (actor->spr.lotag > ud.player_skill)
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{
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actor->spr.xrepeat = actor->spr.yrepeat = 0;
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actor->spr.SetScale(0, 0);
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ChangeActorStat(actor, STAT_MISC);
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return true;
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}
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@ -520,7 +522,7 @@ int initreactor(DDukeActor* actj, DDukeActor* actor, bool isrecon)
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actor->temp_data[5] = 0;
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if (ud.monsters_off == 1)
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{
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actor->spr.xrepeat = actor->spr.yrepeat = 0;
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actor->spr.SetScale(0, 0);
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ChangeActorStat(actor, STAT_MISC);
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return false;
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}
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@ -533,7 +535,7 @@ int initreactor(DDukeActor* actj, DDukeActor* actor, bool isrecon)
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if (ud.multimode < 2 && actor->spr.pal != 0)
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{
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actor->spr.xrepeat = actor->spr.yrepeat = 0;
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actor->spr.SetScale(0, 0);
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ChangeActorStat(actor, STAT_MISC);
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return false;
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}
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@ -557,7 +559,7 @@ void spawneffector(DDukeActor* actor, TArray<DDukeActor*>* actors)
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actor->spr.yint = sectp->extra;
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actor->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
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actor->spr.xrepeat = actor->spr.yrepeat = 0;
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actor->spr.SetScale(0, 0);
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switch (actor->spr.lotag)
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{
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@ -85,7 +85,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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if ((act->spr.lotag > ud.player_skill) || ud.monsters_off)
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{
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act->spr.xrepeat = act->spr.yrepeat = 0;
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act->spr.SetScale(0, 0);
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ChangeActorStat(act, STAT_MISC);
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break;
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}
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@ -142,7 +142,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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spawninitdefault(actj, act);
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break;
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case FOF:
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act->spr.xrepeat = act->spr.yrepeat = 0;
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act->spr.SetScale(0, 0);
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ChangeActorStat(act, STAT_MISC);
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break;
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case WATERSPLASH2:
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@ -225,7 +225,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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act->spr.yrepeat = actj->spr.yrepeat;
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act->temp_data[1] = actj->spr.picnum;
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}
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else act->spr.xrepeat = act->spr.yrepeat = 0;
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else act->spr.SetScale(0, 0);
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ChangeActorStat(act, STAT_MISC);
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@ -323,7 +323,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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case TRIPBOMB:
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if (act->spr.lotag > ud.player_skill)
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{
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act->spr.xrepeat = act->spr.yrepeat = 0;
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act->spr.SetScale(0, 0);
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ChangeActorStat(act, STAT_MISC);
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break;
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}
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@ -432,7 +432,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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case SIGN2:
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if (ud.multimode < 2 && act->spr.pal)
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{
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act->spr.xrepeat = act->spr.yrepeat = 0;
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act->spr.SetScale(0, 0);
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ChangeActorStat(act, STAT_MISC);
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}
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else act->spr.pal = 0;
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@ -580,7 +580,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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case MUSICANDSFX:
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if (ud.multimode < 2 && act->spr.pal == 1)
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{
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act->spr.xrepeat = act->spr.yrepeat = 0;
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act->spr.SetScale(0, 0);
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ChangeActorStat(act, STAT_MISC);
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break;
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}
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@ -665,7 +665,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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case APLAYER:
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{
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act->spr.xrepeat = act->spr.yrepeat = 0;
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act->spr.SetScale(0, 0);
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int j = ud.coop;
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if (j == 2) j = 0;
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@ -723,7 +723,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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{
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if (act->spr.pal && ud.multimode > 1)
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{
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act->spr.xrepeat = act->spr.yrepeat = 0;
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act->spr.SetScale(0, 0);
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ChangeActorStat(act, STAT_MISC);
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break;
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}
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@ -733,7 +733,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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|| (act->spr.pal == 2 && (ud.multimode == 1 || (ud.multimode > 1 && ud.coop != 1))) // Co-op Only
|
||||
|| (act->spr.pal == 3 && (ud.multimode == 1 || (ud.multimode > 1 && ud.coop == 1)))) // Dukematch Only
|
||||
{
|
||||
act->spr.xrepeat = act->spr.yrepeat = 0;
|
||||
act->spr.SetScale(0, 0);
|
||||
ChangeActorStat(act, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
@ -864,7 +864,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
|
||||
if ((act->spr.lotag > ud.player_skill) || ud.monsters_off == 1)
|
||||
{
|
||||
act->spr.xrepeat = act->spr.yrepeat = 0;
|
||||
act->spr.SetScale(0, 0);
|
||||
ChangeActorStat(act, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
@ -1011,7 +1011,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
|
||||
if ((ud.multimode < 2 && act->spr.pal != 0) || (act->spr.lotag > ud.player_skill))
|
||||
{
|
||||
act->spr.xrepeat = act->spr.yrepeat = 0;
|
||||
act->spr.SetScale(0, 0);
|
||||
ChangeActorStat(act, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
@ -1026,7 +1026,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
|
||||
if (ud.multimode > 1 && ud.coop != 1 && act->spr.picnum == ACCESSCARD)
|
||||
{
|
||||
act->spr.xrepeat = act->spr.yrepeat = 0;
|
||||
act->spr.SetScale(0, 0);
|
||||
ChangeActorStat(act, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
@ -1091,7 +1091,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
|
||||
if (ud.multimode < 2 && act->spr.pal != 0)
|
||||
{
|
||||
act->spr.xrepeat = act->spr.yrepeat = 0;
|
||||
act->spr.SetScale(0, 0);
|
||||
ChangeActorStat(act, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
@ -1127,7 +1127,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
if (act->spr.xrepeat <= 8)
|
||||
{
|
||||
act->spr.cstat = CSTAT_SPRITE_INVISIBLE;
|
||||
act->spr.xrepeat = act->spr.yrepeat = 0;
|
||||
act->spr.SetScale(0, 0);
|
||||
}
|
||||
else act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
||||
act->spr.extra = gs.impact_damage << 2;
|
||||
|
@ -1153,7 +1153,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
|
||||
if (ud.multimode < 2 && act->spr.pal != 0)
|
||||
{
|
||||
act->spr.xrepeat = act->spr.yrepeat = 0;
|
||||
act->spr.SetScale(0, 0);
|
||||
ChangeActorStat(act, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
@ -1199,7 +1199,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
case EGG:
|
||||
if (ud.monsters_off == 1 && act->spr.picnum == EGG)
|
||||
{
|
||||
act->spr.xrepeat = act->spr.yrepeat = 0;
|
||||
act->spr.SetScale(0, 0);
|
||||
ChangeActorStat(act, STAT_MISC);
|
||||
}
|
||||
else
|
||||
|
|
|
@ -304,7 +304,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
else
|
||||
act->temp_data[1] = actj->spr.picnum;
|
||||
}
|
||||
else act->spr.xrepeat = act->spr.yrepeat = 0;
|
||||
else act->spr.SetScale(0, 0);
|
||||
|
||||
ChangeActorStat(act, STAT_MISC);
|
||||
break;
|
||||
|
@ -596,7 +596,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
case MUSICANDSFX:
|
||||
if (ud.multimode < 2 && act->spr.pal == 1)
|
||||
{
|
||||
act->spr.xrepeat = act->spr.yrepeat = 0;
|
||||
act->spr.SetScale(0, 0);
|
||||
ChangeActorStat(act, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
@ -670,7 +670,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
|
||||
case APLAYER:
|
||||
{
|
||||
act->spr.xrepeat = act->spr.yrepeat = 0;
|
||||
act->spr.SetScale(0, 0);
|
||||
int j = ud.coop;
|
||||
if (j == 2) j = 0;
|
||||
|
||||
|
@ -718,7 +718,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
sectp->setfloorz(act->spr.pos.Z);
|
||||
if (act->spr.pal && ud.multimode > 1)
|
||||
{
|
||||
act->spr.xrepeat = act->spr.yrepeat = 0;
|
||||
act->spr.SetScale(0, 0);
|
||||
ChangeActorStat(act, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
@ -1024,7 +1024,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
|
||||
if ((act->spr.lotag > ud.player_skill) || ud.monsters_off == 1)
|
||||
{
|
||||
act->spr.xrepeat = act->spr.yrepeat = 0;
|
||||
act->spr.SetScale(0, 0);
|
||||
ChangeActorStat(act, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
@ -1173,7 +1173,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
|
||||
if ((ud.multimode < 2 && act->spr.pal != 0) || (act->spr.lotag > ud.player_skill))
|
||||
{
|
||||
act->spr.xrepeat = act->spr.yrepeat = 0;
|
||||
act->spr.SetScale(0, 0);
|
||||
ChangeActorStat(act, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
@ -1188,7 +1188,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
|
||||
if (ud.multimode > 1 && ud.coop != 1 && act->spr.picnum == ACCESSCARD)
|
||||
{
|
||||
act->spr.xrepeat = act->spr.yrepeat = 0;
|
||||
act->spr.SetScale(0, 0);
|
||||
ChangeActorStat(act, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
@ -1343,7 +1343,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
|
||||
if (ud.multimode < 2 && act->spr.pal != 0)
|
||||
{
|
||||
act->spr.xrepeat = act->spr.yrepeat = 0;
|
||||
act->spr.SetScale(0, 0);
|
||||
ChangeActorStat(act, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
@ -1376,7 +1376,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
if (act->spr.xrepeat <= 8)
|
||||
{
|
||||
act->spr.cstat = CSTAT_SPRITE_INVISIBLE;
|
||||
act->spr.xrepeat = act->spr.yrepeat = 0;
|
||||
act->spr.SetScale(0, 0);
|
||||
}
|
||||
else act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
||||
act->spr.extra = gs.impact_damage << 2;
|
||||
|
@ -1392,7 +1392,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
act->spr.extra = 1;
|
||||
if (ud.multimode < 2 && act->spr.pal != 0)
|
||||
{
|
||||
act->spr.xrepeat = act->spr.yrepeat = 0;
|
||||
act->spr.SetScale(0, 0);
|
||||
ChangeActorStat(act, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
@ -1408,7 +1408,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
if (!isRRRA()) goto default_case;
|
||||
if (ud.multimode < 2 && act->spr.pal == 1)
|
||||
{
|
||||
act->spr.xrepeat = act->spr.yrepeat = 0;
|
||||
act->spr.SetScale(0, 0);
|
||||
break;
|
||||
}
|
||||
act->spr.pal = 0;
|
||||
|
@ -1424,7 +1424,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
if (!isRRRA()) goto default_case;
|
||||
if (ud.multimode < 2 && act->spr.pal == 1)
|
||||
{
|
||||
act->spr.xrepeat = act->spr.yrepeat = 0;
|
||||
act->spr.SetScale(0, 0);
|
||||
break;
|
||||
}
|
||||
act->spr.pal = 0;
|
||||
|
@ -1470,7 +1470,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
case EGG:
|
||||
if (ud.monsters_off == 1 && act->spr.picnum == EGG)
|
||||
{
|
||||
act->spr.xrepeat = act->spr.yrepeat = 0;
|
||||
act->spr.SetScale(0, 0);
|
||||
ChangeActorStat(act, STAT_MISC);
|
||||
}
|
||||
else
|
||||
|
|
|
@ -2640,7 +2640,7 @@ void SpriteSetup(void)
|
|||
SpawnUser(actor, ST1, nullptr);
|
||||
|
||||
if (actor->spr.xrepeat == 64 && actor->spr.yrepeat == 64) // clear default xrepeat.
|
||||
actor->spr.xrepeat = actor->spr.yrepeat = 0;
|
||||
actor->spr.SetScale(0, 0);
|
||||
|
||||
change_actor_stat(actor, STAT_SPAWN_SPOT);
|
||||
break;
|
||||
|
|
|
@ -4134,7 +4134,7 @@ int SpawnBlood(DSWActor* actor, DSWActor* weapActor, DAngle hit_angle, const DVe
|
|||
// Don't do central blood splats for every hitscan
|
||||
if (RANDOM_P2(1024) < 950)
|
||||
{
|
||||
actorNew->spr.xrepeat = actorNew->spr.yrepeat = 0;
|
||||
actorNew->spr.SetScale(0, 0);
|
||||
}
|
||||
if (RANDOM_P2(1024) < 512)
|
||||
actorNew->spr.cstat |= (CSTAT_SPRITE_XFLIP);
|
||||
|
|
Loading…
Reference in a new issue