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- got rid of the wrappers for the SO angles.
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@ -1435,21 +1435,6 @@ struct SECTOR_OBJECT
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double clipbox_vdist[MAX_CLIPBOX]; // mult-clip box variables
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DAngle clipbox_ang[MAX_CLIPBOX]; // mult-clip box variables
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int int_i_ang() const { return ang.Buildang(); }
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int int_i_ang_moving() const { return ang_moving.Buildang(); }
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int int_i_ang_tgt() const { return ang_tgt.Buildang(); }
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int int_i_ang_orig() const { return ang_orig.Buildang(); }
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int int_i_last_ang() const { return last_ang.Buildang(); }
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int int_i_spin_ang() const { return spin_ang.Buildang(); }
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int int_i_spin_speed() const { return spin_speed.Buildang(); }
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void set_int_i_spin_speed(int i) { spin_speed = DAngle::fromBuild(i); }
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void set_int_i_last_ang(int i) { last_ang = DAngle::fromBuild(i); }
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void set_int_i_spin_ang(int i) { spin_ang = DAngle::fromBuild(i); }
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void set_int_i_ang(int i) { ang = DAngle::fromBuild(i); }
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void set_int_i_ang_tgt(int i) { ang_tgt = DAngle::fromBuild(i); }
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void set_int_i_ang_moving(int i) { ang_moving = DAngle::fromBuild(i); }
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void set_int_i_ang_orig(int i) { ang_orig = DAngle::fromBuild(i); }
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int16_t clipbox_num;
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DAngle ang; // angle facing
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