- some odd repeats.

This commit is contained in:
Christoph Oelckers 2022-10-07 21:03:55 +02:00
parent 33aed76977
commit 60782efd01
3 changed files with 9 additions and 12 deletions

View file

@ -2485,8 +2485,7 @@ void SpawnPlayerUnderSprite(PLAYER* pp)
actor->spr.picnum = plActor->spr.picnum;
actor->copy_clipdist(plActor);
actor->spr.xrepeat = plActor->spr.xrepeat;
actor->spr.yrepeat = plActor->spr.yrepeat;
actor->spr.CopyScale(&plActor->spr);
}
//---------------------------------------------------------------------------

View file

@ -923,8 +923,8 @@ void SectorExp(DSWActor* actor, sectortype* sectp, double zh)
auto exp = SpawnSectorExp(actor);
if (!exp) return;
exp->spr.xrepeat += (RANDOM_P2(32<<8)>>8) - 16;
exp->spr.yrepeat += (RANDOM_P2(32<<8)>>8) - 16;
exp->spr.AddScaleX(((RANDOM_P2(32 << 8) >> 8) - 16) * REPEAT_SCALE);
exp->spr.AddScaleY(((RANDOM_P2(32 << 8) >> 8) - 16) * REPEAT_SCALE);
exp->user.change.XY() = exp->spr.angle.ToVector(5.75);
}

View file

@ -3419,8 +3419,8 @@ AutoShrap:
case SHRAP_EXPLOSION:
{
auto spnum = SpawnLargeExp(parentActor);
short size = spnum->spr.xrepeat;
spnum->spr.xrepeat = spnum->spr.yrepeat = size + shrap_delta_size;
double size = spnum->spr.xrepeat + shrap_delta_size * REPEAT_SCALE;
spnum->spr.SetScale(size, size);
return false;
}
@ -3428,8 +3428,8 @@ AutoShrap:
case SHRAP_LARGE_EXPLOSION:
{
auto spnum = SpawnLargeExp(parentActor);
short size = spnum->spr.xrepeat;
spnum->spr.xrepeat = spnum->spr.yrepeat = size + shrap_delta_size;
double size = spnum->spr.xrepeat + shrap_delta_size * REPEAT_SCALE;
spnum->spr.SetScale(size, size);
InitPhosphorus(spnum);
@ -3753,8 +3753,7 @@ AutoShrap:
}
actor->spr.shade = int8_t(shrap_shade);
actor->spr.xrepeat = uint8_t(shrap_xsize);
actor->spr.yrepeat = uint8_t(shrap_ysize);
actor->spr.SetScale(shrap_xsize * REPEAT_SCALE, shrap_xsize* REPEAT_SCALE);
actor->clipdist = 1;
if (ShrapOwner != nullptr)
@ -3813,8 +3812,7 @@ int DoVomit(DSWActor* actor)
actor->user.Counter = NORM_ANGLE(actor->user.Counter + (30*MISSILEMOVETICS));
// notreallypos
auto v = actor->user.pos + mapangle(actor->user.Counter).ToVector() * 12;
actor->spr.xrepeat = int(v.X);
actor->spr.yrepeat = int(v.Y);
actor->spr.SetScale(v * REPEAT_SCALE);
if (actor->user.Flags & (SPR_JUMPING))
{
DoJump(actor);