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- floatified two SOP clipdist variables
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commit
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4 changed files with 12 additions and 12 deletions
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@ -1429,9 +1429,9 @@ struct SECTOR_OBJECT
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track, // the track # 0 to 20
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point, // the point on the track that the sector object is headed toward
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vel_rate, // rate at which velocity aproaches target
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dir, // direction traveling on the track
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clipdist, // cliping distance for operational sector objects
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clipbox_dist[MAX_CLIPBOX]; // mult-clip box variables (clipdist equivalent)
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dir; // direction traveling on the track
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double clipdist; // cliping distance for operational sector objects
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double clipbox_dist[MAX_CLIPBOX]; // mult-clip box variables (clipdist equivalent)
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double clipbox_vdist[MAX_CLIPBOX]; // mult-clip box variables
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DAngle clipbox_ang[MAX_CLIPBOX]; // mult-clip box variables
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@ -65,7 +65,7 @@ Collision MultiClipMove(PLAYER* pp, double zz, double floordist)
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DVector2 vect = ang.ToVector() * sop->clipbox_vdist[i];
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Collision coll;
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clipmove(spos, &pp->cursector, vect, sop->clipbox_dist[i] * inttoworld, 4., floordist, CLIPMASK_PLAYER, coll, 1);
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clipmove(spos, &pp->cursector, vect, sop->clipbox_dist[i], 4., floordist, CLIPMASK_PLAYER, coll, 1);
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if (coll.type != kHitNone)
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{
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@ -96,7 +96,7 @@ Collision MultiClipMove(PLAYER* pp, double zz, double floordist)
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pos[i].Z = zz;
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// move the box
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clipmove(pos[i], &pp->cursector, pp->vect, sop->clipbox_dist[i] * inttoworld, 4., floordist, CLIPMASK_PLAYER, coll);
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clipmove(pos[i], &pp->cursector, pp->vect, sop->clipbox_dist[i], 4., floordist, CLIPMASK_PLAYER, coll);
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// save the dist moved
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dist = (pos[i].XY() - opos[i].XY()).Length();
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@ -138,7 +138,7 @@ int MultiClipTurn(PLAYER* pp, DAngle new_ang, double zz, double floordist)
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DVector2 vect = ang.ToVector() * sop->clipbox_vdist[i];
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Collision coll;
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clipmove(spos, &cursect, vect, sop->clipbox_dist[i] * inttoworld, 4., floordist, CLIPMASK_PLAYER, coll);
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clipmove(spos, &cursect, vect, sop->clipbox_dist[i], 4., floordist, CLIPMASK_PLAYER, coll);
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ASSERT(cursect);
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@ -2784,7 +2784,7 @@ void DoPlayerMoveVehicle(PLAYER* pp)
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if (pp->sop->clipdist)
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{
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Collision coll;
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clipmove(pp->pos, &pp->cursector, pp->vect, pp->sop->clipdist * inttoworld, 4., floordist, CLIPMASK_PLAYER, actor->user.coll);
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clipmove(pp->pos, &pp->cursector, pp->vect, pp->sop->clipdist, 4., floordist, CLIPMASK_PLAYER, actor->user.coll);
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}
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else
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{
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@ -819,7 +819,7 @@ void SectorObjectSetupBounds(SECTOR_OBJECT* sop)
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case SO_CLIP_BOX:
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{
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sop->clipdist = 0;
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sop->clipbox_dist[sop->clipbox_num] = itActor->spr.lotag;
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sop->clipbox_dist[sop->clipbox_num] = itActor->spr.lotag * maptoworld;
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sop->clipbox_vdist[sop->clipbox_num] = (sop->pmid.XY() - itActor->spr.pos.XY()).Length();
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@ -960,7 +960,7 @@ void SetupSectorObject(sectortype* sectp, short tag)
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sop->spin_speed = nullAngle;
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sop->spin_ang = nullAngle;
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sop->ang_orig = nullAngle;
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sop->clipdist = 1024;
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sop->clipdist = 64;
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sop->target_dist = 0;
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sop->turn_speed = 4;
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sop->floor_loz = -9999999;
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@ -1093,7 +1093,7 @@ void SetupSectorObject(sectortype* sectp, short tag)
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sop->PreMoveAnimator = ScaleSectorObject;
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sop->PostMoveAnimator = MorphTornado;
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// clip
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sop->clipdist = 2500;
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sop->clipdist = 156.25;
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// morph point
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sop->morph_speed = 1;
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sop->morph_z_speed = 6;
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@ -1181,7 +1181,7 @@ void SetupSectorObject(sectortype* sectp, short tag)
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KillActor(actor);
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break;
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case SECT_SO_CLIP_DIST:
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sop->clipdist = actor->spr.lotag;
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sop->clipdist = actor->spr.lotag * maptoworld;
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KillActor(actor);
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break;
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case SECT_SO_SPRITE_OBJ:
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@ -2650,7 +2650,7 @@ void DoTornadoObject(SECTOR_OBJECT* sop)
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Collision coll;
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auto vect = ang.ToVector() * sop->vel * inttoworld; // vel is still in Build coordinates.
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clipmove(pos, &cursect, vect, sop->clipdist * inttoworld, 0., floor_dist, CLIPMASK_ACTOR, coll);
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clipmove(pos, &cursect, vect, sop->clipdist, 0., floor_dist, CLIPMASK_ACTOR, coll);
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if (coll.type != kHitNone)
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{
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