ZZYZX
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320b5f017f
|
Updated Unreal model loading to the fixed behavior in GZDoom - axes were remapped incorrectly (I blame Marisa_Kirisame)
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2018-05-28 11:00:57 +03:00 |
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ZZYZX
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8af4a46c5b
|
Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues)
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2018-05-28 04:06:21 +03:00 |
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ZZYZX
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260ffbe57b
|
Fixed skin remapping method
|
2018-05-27 23:25:17 +03:00 |
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ZZYZX
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85f00ab9d7
|
Added multiple texture support for Unreal models
|
2018-05-27 21:05:57 +03:00 |
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ZZYZX
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4213be1c7a
|
Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
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2018-05-27 08:53:54 +03:00 |
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ZZYZX
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d6e1b815c3
|
Added platform information to application log
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2018-05-27 04:25:16 +03:00 |
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ZZYZX
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db36293462
|
Added platform information to the saved error report
|
2018-04-16 03:22:24 +03:00 |
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ZZYZX
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e9c83d0646
|
Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon)
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2018-04-16 01:51:57 +03:00 |
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ZZYZX
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a2a6004a61
|
Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection
|
2018-04-15 01:59:58 +03:00 |
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ZZYZX
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000ecfbab0
|
Made GZDB output 64-bit in the title
|
2018-04-14 18:15:11 +03:00 |
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ZZYZX
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d9dfab64a0
|
Made some edits to the build scripts and auto-update routine to support 64-bit updating
|
2018-04-14 18:11:40 +03:00 |
|
jewalky
|
0b14bdeec1
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GZDB native 64-bit binary support (PR#197 by StrikerMan780)
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2018-04-14 16:55:21 +03:00 |
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ZZYZX
|
0a5a2e81e0
|
Updated ZDoom ACC to the latest dev build (reported by printz)
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2018-04-10 21:07:55 +03:00 |
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ZZYZX
|
5344700f77
|
Added UDMF desaturation preview in classic modes
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2018-04-10 20:54:57 +03:00 |
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ZZYZX
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9742a9f7bb
|
Added UDMF desaturation preview in visual modes
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2018-04-10 19:41:44 +03:00 |
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ZZYZX
|
88d98acd49
|
Fixed: zero-radius point lights would crash upon entering things mode (reported by blood)
|
2018-03-31 14:13:35 +03:00 |
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ZZYZX
|
10167038ae
|
Fixed: on a second thought, let's just make FileImageReader fall back to guessed image if possible...
|
2018-03-31 14:01:36 +03:00 |
|
ZZYZX
|
f7c2a577e4
|
Fixed: made more correct checking for legal file formats; now it should actually validate the format upon loading
|
2018-03-31 13:38:30 +03:00 |
|
ZZYZX
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abdacb32df
|
Fixed: flats are now unconditionally detected as Doom Flat if they are exactly 4096 bytes long and inside F_ markers or flats directory. (reported by Chickenlegz)
|
2018-03-31 13:07:41 +03:00 |
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ZZYZX
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995e23f290
|
Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map
|
2018-03-25 01:40:31 +02:00 |
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ZZYZX
|
efd2ded0b3
|
Made 2D spotlight projection even more accurate (reported by Gutawer)
|
2018-02-04 13:20:11 +02:00 |
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ZZYZX
|
a0ef5209b7
|
Fixed light color picker to work with spotlights
|
2018-02-04 09:18:02 +02:00 |
|
ZZYZX
|
f97b0b2ee8
|
Made 2D spotlight projection more accurate
|
2018-02-04 07:28:41 +02:00 |
|
ZZYZX
|
4462224aaa
|
Oops quickfix: inherited generic lights did not work
|
2018-02-04 06:30:50 +02:00 |
|
ZZYZX
|
5791171851
|
Added proper spotlight preview in 2D mode
|
2018-02-04 06:16:46 +02:00 |
|
ZZYZX
|
e91fe94794
|
Added string support for spotlight colors
|
2018-02-04 05:16:52 +02:00 |
|
ZZYZX
|
184982dc67
|
Added spotlight preview in visual mode
|
2018-02-04 04:18:59 +02:00 |
|
ZZYZX
|
089906bac0
|
Removed leftovers of default string value implementation
|
2018-02-04 02:50:46 +02:00 |
|
ZZYZX
|
d8bee559dc
|
Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
|
2018-02-03 22:31:43 +02:00 |
|
ZZYZX
|
8375ece252
|
Fixed collection modification inside foreach. (reported by Lud)
|
2018-01-22 13:20:12 +02:00 |
|
ZZYZX
|
1d36d3fe6e
|
Updated ZScript parser for const array definition support (reported by SanyaWaffles)
|
2017-12-25 02:45:21 +02:00 |
|
ZZYZX
|
f0364c15a5
|
Fixed one-line issue in model lighting pipeline (reported by everyone)
|
2017-10-25 07:58:48 +03:00 |
|
ZZYZX
|
3f35731914
|
Fixed: allow dotted identifier in array dimensions
|
2017-09-06 18:57:25 +03:00 |
|
ZZYZX
|
e7328e4caa
|
Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly.
|
2017-08-27 08:10:22 +03:00 |
|
Mistranger
|
7168ad2095
|
Add "Mouse selection threshold" option (#141 by Mistranger)
* Mouse selection threshold
* Cleanup
* Fix selection bug
|
2017-08-24 16:24:03 +03:00 |
|
ZZYZX
|
c9162c6f26
|
Fixed: builtin dynamic lights were rendered at wrong height (reported by +Ku6EPyXOBEPTKA+)
|
2017-08-10 16:01:22 +03:00 |
|
ZZYZX
|
c0b3f983b9
|
Fixed minor translucent rendering issue
|
2017-07-26 19:34:01 +03:00 |
|
ZZYZX
|
a122dacf1d
|
Added lights on models
|
2017-07-26 18:35:22 +03:00 |
|
ZZYZX
|
f14a4bd64a
|
Added new flags for internal dynamic lights (reported by Nash)
|
2017-06-20 21:30:00 +03:00 |
|
ZZYZX
|
7603e5fa30
|
Fixed: INHERITACTORPITCH was actually changed along with USEACTORPITCH...doesn't really make sense compatibility-wise but there it is. (reported by alekv)
|
2017-05-29 06:38:11 +03:00 |
|
ZZYZX
|
d9d8c352a0
|
Fixed: pitch formula was duplicated and not changed in one of the places. (reported by Ozymandias81)
|
2017-05-10 22:53:30 +03:00 |
|
ZZYZX
|
0e43985f65
|
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
|
2017-05-10 06:13:33 +03:00 |
|
ZZYZX
|
04324cd140
|
Fixed (?) cross-thread bitmap usage. (reported by Xane123)
|
2017-05-09 06:06:21 +03:00 |
|
Sean Baggaley
|
021bcf6981
|
Fix texture filtering not disabling properly (resolves #106) (#107 by csnxs)
|
2017-04-29 09:52:12 -04:00 |
|
ZZYZX
|
ad6ae1112e
|
Fixed: render sorting issues with multiple translucent 3D floors next to each other on different heights
|
2017-04-29 13:56:17 +03:00 |
|
ZZYZX
|
de7445b786
|
Fixed nested template types handling in ZScript parser
|
2017-04-17 12:40:58 +03:00 |
|
ZZYZX
|
594dab97c8
|
Fixed: regression in texture selection window caused by previous fixes (reported by simc2)
|
2017-04-11 04:48:01 +03:00 |
|
ZZYZX
|
0c4051a5a0
|
Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
|
2017-04-11 04:45:04 +03:00 |
|
ZZYZX
|
3d943f12bc
|
Fixed: Internal: added off-grid vertices check to BuilderModes project
|
2017-04-11 04:33:41 +03:00 |
|
ZZYZX
|
983dea1b8a
|
Fixed: all the old magic in SafeDistanceToSq is now only working for non-UDMF maps
|
2017-04-04 14:06:08 +03:00 |
|
ZZYZX
|
8dbe5f7a7b
|
Fixed: Visplane Explorer depended on the old behavior of SafeDistanceToSq. (reported by riderr3)
|
2017-04-04 14:04:29 +03:00 |
|
ZZYZX
|
356eac34e2
|
Internal: Oops: removed debug leftovers (x2)
|
2017-04-03 20:45:51 +03:00 |
|
ZZYZX
|
b80c8febff
|
Internal: Oops: removed debug leftovers
|
2017-04-03 20:42:34 +03:00 |
|
ZZYZX
|
a2c9de393e
|
Fixed: changing flat names around is wrong... (reported by Lud)
|
2017-04-03 20:40:51 +03:00 |
|
ZZYZX
|
153c63b5d2
|
Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81)
|
2017-03-29 04:11:05 +03:00 |
|
ZZYZX
|
bb650fa679
|
Updated ZScript parser to support abstract on classes
|
2017-03-28 15:07:12 +03:00 |
|
ZZYZX
|
10aa7e9493
|
Fixed translucent sprites. Added visual stencil color preview. (reported by Lud)
|
2017-03-25 05:19:42 +02:00 |
|
ZZYZX
|
aff6998dbd
|
Fixed: reduced magic in Linedef.SafeDistanceToSq - fixes line/sector selection with 0.125mp grid (reported by camaxide)
|
2017-03-25 04:15:50 +02:00 |
|
ZZYZX
|
816e61d110
|
Added: binding actions to horizontal mouse wheel
|
2017-03-25 03:47:18 +02:00 |
|
ZZYZX
|
e9030bd5d8
|
Readme: devbuilds link should point to the right page.
|
2017-03-18 19:33:12 +02:00 |
|
ZZYZX
|
814fdd9027
|
Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master)
|
2017-03-17 17:48:14 +02:00 |
|
ZZYZX
|
53ce14fc43
|
Internal: fixed compiler warnings
|
2017-03-15 08:52:53 +02:00 |
|
ZZYZX
|
579b90a13c
|
Fixed: the old way of checking for GZDB's directory writability would not work in certain versions of WINE/Mono
|
2017-03-14 20:31:04 +02:00 |
|
ZZYZX
|
36af342423
|
Internal: removed debug code from Renderer3D.
|
2017-03-13 03:12:24 +02:00 |
|
ZZYZX
|
35f8c5e10e
|
Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR)
|
2017-03-13 03:10:07 +02:00 |
|
ZZYZX
|
9bd51a0186
|
Updated ZDoom ACS compiler
|
2017-03-12 13:26:28 +02:00 |
|
ZZYZX
|
ee28f1d094
|
Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
|
2017-03-09 19:09:08 +02:00 |
|
ZZYZX
|
ce6074fd9f
|
Internal: Oops: removed useless leftover file
|
2017-03-09 18:01:08 +02:00 |
|
ZZYZX
|
509fb55e62
|
Fixed field caption for floor glow color.
|
2017-03-09 01:32:20 +02:00 |
|
ZZYZX
|
957314a9ac
|
Fixed: field name for things is called color_sprites.
|
2017-03-09 01:24:31 +02:00 |
|
ZZYZX
|
d8701b7a3a
|
Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation).
|
2017-03-09 01:00:20 +02:00 |
|
ZZYZX
|
87a2a14d7c
|
Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
|
2017-03-08 23:34:21 +02:00 |
|
ZZYZX
|
4611aa1bc8
|
Added more specific debug logging to random NullPointerException crash place
|
2017-03-08 05:35:56 +02:00 |
|
ZZYZX
|
717e48edbb
|
Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667)
|
2017-03-07 03:06:15 +02:00 |
|
ZZYZX
|
bbe651d366
|
Camera texture can be longer than 8 characters
|
2017-03-06 06:08:30 +02:00 |
|
ZZYZX
|
92825a0870
|
Updated ZScript parser to the latest syntax
|
2017-03-06 06:07:19 +02:00 |
|
ZZYZX
|
8c36eafbff
|
Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame.
|
2017-03-04 16:50:46 +02:00 |
|
ZZYZX
|
522c1e3ff9
|
Fixed: never pick up POL5 frame definition from Actor::GenericCrush. Ew, blood.
|
2017-03-04 02:25:10 +02:00 |
|
ZZYZX
|
4b1a31c3ca
|
Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
|
2017-03-04 02:13:39 +02:00 |
|
ZZYZX
|
f97c15ae95
|
Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide)
|
2017-03-03 20:33:40 +02:00 |
|
ZZYZX
|
59c1320971
|
Fixed: flats and textures with the same name were not cached correctly in the texture browser. (reported by DOOMGABR)
|
2017-03-02 20:14:24 +02:00 |
|
ZZYZX
|
52e771fe1d
|
Internal: Fixed: builtin light alteration by actor flags logic in GetGZLightTypeByClass
|
2017-03-02 00:57:29 +02:00 |
|
ZZYZX
|
61085027c2
|
Fixed: actor flags with inheritance from GZDoom dynamic lights (i.e. PointLight)
|
2017-03-02 00:36:33 +02:00 |
|
ZZYZX
|
748fe9e2e5
|
Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
|
2017-03-02 00:21:08 +02:00 |
|
ZZYZX
|
125844b308
|
Fixed: sprite replacements with different rotation count weren't handled correctly. (reported by DOOMGABR)
|
2017-03-01 18:35:15 +02:00 |
|
ZZYZX
|
6661ed44e3
|
Fixed: saving a script would reset scrolling to the top
|
2017-02-26 12:03:39 +02:00 |
|
ZZYZX
|
39889a94d1
|
Fixed: arg0str TextBox wasn't aligned to the right on Windows 10 (reported by SanyaWaffles)
|
2017-02-25 16:30:19 +02:00 |
|
ZZYZX
|
72352792c9
|
Changed: just use //$ArgNStr to check if arg0str is supported. If the argument is present, arg0str will be shown.
|
2017-02-25 11:08:27 +02:00 |
|
ZZYZX
|
2bb2c92aaa
|
Fixed: don't use script control for non-script arg0str. That breaks things.
|
2017-02-25 11:04:00 +02:00 |
|
ZZYZX
|
6d1717336b
|
Added: custom arg0str things with //$ArgNAllowStr and //$ArgNStr (title for string version)
|
2017-02-25 10:41:03 +02:00 |
|
ZZYZX
|
1a8b9d404f
|
Added: search&replace support for non-script arg0str
|
2017-02-25 10:31:25 +02:00 |
|
ZZYZX
|
3748ea6398
|
Fixed: handling of arg0str in non-script specials in info panel; default arg0str.
|
2017-02-23 15:01:36 +02:00 |
|
ZZYZX
|
5ff54ab319
|
Added: arg0str in non-script specials. Kinda.
|
2017-02-23 14:19:07 +02:00 |
|
ZZYZX
|
3ac39598db
|
Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts
|
2017-02-23 13:54:42 +02:00 |
|
ZZYZX
|
1cb3682c6b
|
Updated ZDaemon configuration and related files (13.02.2017 by Krawa)
|
2017-02-20 13:42:12 +02:00 |
|
ZZYZX
|
0ec1824253
|
Fixed: SplitLinesByVertices could leave disposed lines for iteration, which resulted in crashes on certain geometry while using 'Replace with Dragged Geometry'.
|
2017-02-20 09:13:35 +02:00 |
|
ZZYZX
|
e2fa70cd0f
|
Internal: Oops: removed debug logging
|
2017-02-20 08:21:56 +02:00 |
|
ZZYZX
|
dba7088681
|
Internal: threw out a lot of unoptimized code in TraceSector. Now using Tools.FindPotentialSectorAt.
|
2017-02-20 08:14:07 +02:00 |
|
ZZYZX
|
6988bae720
|
Fixed: check for mathing argument lists was doing god-knows-what. Should now be ok.
|
2017-02-20 07:30:00 +02:00 |
|
ZZYZX
|
679f2eec62
|
Fixed: check for matching argument lists was severely broken and was resetting or not resetting almost randomly
|
2017-02-20 07:26:59 +02:00 |
|